Its been a while since I made a thread. But this time, I just felt urge to share my precious knowledge, regarding the NEW mining rush.
For Me, to realize that what I am about to share with ya all, it just took much as 2 mining sessions, even before latest patch. As far I am aware, tons of Cmdrs aint even aware of it, and many of those who do, they dont fully understood it either. There is lot misunderstooding around it, hence my urge to share with the community also an finger to those who wanna keep as secret.
Its about how abrasion blaster works. Not sure if its a bug, or intended, but surely makes a world of diffrence. Make sure you use it to its fullest, before that gets patched.
Thing is, if single blaster hits an surface deposit that got exposed, it always yields 1 chunk per shot. But there is trick to it. You can actually get more chunks from single surface deposit with adding more Ablasters. All its needed, its having more Ablasters, but under certain conditions, thats it, before someone gets dumb idea as ship fully loaded with Ablasters... why thats, u can read below.
2 of them, if projectiles hits at same time, will yield 2 chunks instead.
3 of them, if projectiles hits at same time, will yield 3 chunks instead.
4 of them, if projectiles hits at same time, will yield 4 chunks instead.
All from single surface deposit.
Now carve that into ya'all memories, its most important fact about it:
There is thing that matters to get such results. You need have tight hardpoints coverage, and they cannot be too far from each other (in length), especially in bigger ships, such as conda, where its small hardpoints will always reach as last, making it poor choice of ship to fully equip with Ablasters. Even at most medium ships, hardpoints diffrence in length position, makes unable to fully use this method. More wide position of hardpoint is, more far u need be from deposit to get such results, thats why closer they are, then better.
Also, best if shots are fired directly above of deposit, can even be even quite close, to have these much of chunks relased. Shoting from other angles, might result not getting all shots "land", relasing only less or just one 1 chunk.
I heard already dumb ideas from random cmdrs as "mining gunship" or t-10, once I did told them about that, can only laugh at them, when they finish their ships to only realize that I was telling them an proper way to do it. [haha]
This makes AspE an unmatched king of deep core mining, as its hardpoint placement, and its agility and speed, being small as well(it can quickly gets inside, just after crack, unlike any of big5), with 96t of cargo hold, to fullfill its role as king of deep core mining. Sure, many of big ships can go with 2 blasters at most and still benefit of that method, but they need considerable more time to fullfill thier hold, compared to aspE.
Given if with AspE that uses 4 blasters on its small HP(can be even 5, but its really tricky to get 5 per deposit, 9 of 10 times u will get only 4), and if all deposits are "perfectly" shot out (means with always 4 chunks per deposit = 20 -30 t/per asteroid), AspE needs blow up only 3 asteroids using that method, to fullfill its cargo. AspE full of void opal its about 150m, wich with litte luck, can be done within hour or 1,5h.
Now, I am quite sure that I am not first to realize that, but hardly found any thread on this site or even reddit, regading how to do it properly. I am 100% sure that most of smart folks who are already fully aware of what I just said above, who would wanna keep that as secret, I can say only this:
Too bad. I actually wanna see that patched, lol.
There you go. Ya all can thank me later, once confirm that works for themselfs.
Have fun
For Me, to realize that what I am about to share with ya all, it just took much as 2 mining sessions, even before latest patch. As far I am aware, tons of Cmdrs aint even aware of it, and many of those who do, they dont fully understood it either. There is lot misunderstooding around it, hence my urge to share with the community also an finger to those who wanna keep as secret.
Its about how abrasion blaster works. Not sure if its a bug, or intended, but surely makes a world of diffrence. Make sure you use it to its fullest, before that gets patched.
Thing is, if single blaster hits an surface deposit that got exposed, it always yields 1 chunk per shot. But there is trick to it. You can actually get more chunks from single surface deposit with adding more Ablasters. All its needed, its having more Ablasters, but under certain conditions, thats it, before someone gets dumb idea as ship fully loaded with Ablasters... why thats, u can read below.
2 of them, if projectiles hits at same time, will yield 2 chunks instead.
3 of them, if projectiles hits at same time, will yield 3 chunks instead.
4 of them, if projectiles hits at same time, will yield 4 chunks instead.
All from single surface deposit.
Now carve that into ya'all memories, its most important fact about it:
There is thing that matters to get such results. You need have tight hardpoints coverage, and they cannot be too far from each other (in length), especially in bigger ships, such as conda, where its small hardpoints will always reach as last, making it poor choice of ship to fully equip with Ablasters. Even at most medium ships, hardpoints diffrence in length position, makes unable to fully use this method. More wide position of hardpoint is, more far u need be from deposit to get such results, thats why closer they are, then better.
Also, best if shots are fired directly above of deposit, can even be even quite close, to have these much of chunks relased. Shoting from other angles, might result not getting all shots "land", relasing only less or just one 1 chunk.
I heard already dumb ideas from random cmdrs as "mining gunship" or t-10, once I did told them about that, can only laugh at them, when they finish their ships to only realize that I was telling them an proper way to do it. [haha]
This makes AspE an unmatched king of deep core mining, as its hardpoint placement, and its agility and speed, being small as well(it can quickly gets inside, just after crack, unlike any of big5), with 96t of cargo hold, to fullfill its role as king of deep core mining. Sure, many of big ships can go with 2 blasters at most and still benefit of that method, but they need considerable more time to fullfill thier hold, compared to aspE.
Given if with AspE that uses 4 blasters on its small HP(can be even 5, but its really tricky to get 5 per deposit, 9 of 10 times u will get only 4), and if all deposits are "perfectly" shot out (means with always 4 chunks per deposit = 20 -30 t/per asteroid), AspE needs blow up only 3 asteroids using that method, to fullfill its cargo. AspE full of void opal its about 150m, wich with litte luck, can be done within hour or 1,5h.
Now, I am quite sure that I am not first to realize that, but hardly found any thread on this site or even reddit, regading how to do it properly. I am 100% sure that most of smart folks who are already fully aware of what I just said above, who would wanna keep that as secret, I can say only this:
Too bad. I actually wanna see that patched, lol.
There you go. Ya all can thank me later, once confirm that works for themselfs.
Have fun
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