PSVR as headtracker on ps4

I have sampled the glorious experience that is elite in VR.

I know its probable that the ps4 hardware would be taxed if not incapable of running Elite dangerous in VR, and thats fine.

What i would like to see however is being able to use the VR headset gyro to control headlook - so i can play the game as if i had a 360 screen around me.

It would be a damned immersive experience, like tobii on steroids, and as good as it gets short of true VR.

Thoughts? feasibility?
 
I guess since the game uses the gyro on the DS4 controller for head control you could maybe strap it to a cap and use Hotas. Not sure if it would work or be at all comfortable though;)
 
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Warthunder on PS4 allows headtracking with just the PS Camera. There is a question asking precisely this in the list for Thursday, so maybe we will know more about it.
 
I have sampled the glorious experience that is elite in VR.

I know its probable that the ps4 hardware would be taxed if not incapable of running Elite dangerous in VR, and thats fine.

What i would like to see however is being able to use the VR headset gyro to control headlook - so i can play the game as if i had a 360 screen around me.

It would be a damned immersive experience, like tobii on steroids, and as good as it gets short of true VR.

Thoughts? feasibility?

Why is everyone so keen to bag VR? especially when a significant portion of E3 was dedicated to PSVR, and there are some wonderfully immersive, and complex VR games coming out this year and next - it is a Playstation flagship product! FDEV have also said they would LOVE to have VR, and Sony have repeatedly said that the PS4 PRo is capable of handling complex VR scenarios.

I do not think it is a matter of 'not possible' but rather 'how long' until it's done.

That said, it would be prohibitively costly to buy a VR set to use the headlook function especially when it's already available via the DS4 gyros - and why would you want to? One question due for the livestream is will the PS4 camera use eyelook to achieve the same function - that might be a simpler solution.
 
I guess since the game uses the gyro on the DS4 controller for head control you could maybe strap it to a cap and use Hotas. Not sure if it would work or be at all comfortable though;)

Whoa, I can see the lawyer's lining up already. Whiplash
 
I don't care for head tracking because while your head turns you screen will NOT. You end up still looking at the screen out of the corner of your eye. Turning the DS4 for head tracking is a much better solution as you can always face your screen. Full VR is the ultimate experience so Full VR or just the DS4 Tracking for me.
 
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I don't care for head tracking because while your head turns you screen will NOT. You end up still looking at the screen out of the corner of your eye. Turning the DS4 for head tracking is a much better solution as you can always face your screen. Full VR is the ultimate experience so Full VR or just the DS4 Tracking for me.

Hence my lazy suzan with duct tape idea a month ago.
 
I have sampled the glorious experience that is elite in VR.

I know its probable that the ps4 hardware would be taxed if not incapable of running Elite dangerous in VR, and thats fine.

What i would like to see however is being able to use the VR headset gyro to control headlook - so i can play the game as if i had a 360 screen around me.

It would be a damned immersive experience, like tobii on steroids, and as good as it gets short of true VR.

Thoughts? feasibility?

Basically, what you want is a VR experience using the PSVR gyros (360º head tracking and all) without being a true VR compatible game.
That itself is a contradiction and pretty much dictates that what you want, in the exact way you want, it's simply not feasible.

The moment you put the headgear on your head, you can no longer use your tv (that's a given), cause your eyes are now covered by the PSVR Oled screen.
At this time, the only option you have as an image display is the PSVR Oled Screen you'll be staring at.
Now, if you add gyroscopic motion to give you that immersive 360º headtracking you want, you'll basically be experiencing a full VR Compatible game.
Think about it, all you want is precisely how a Full VR compatible game works, lol.
And like you acknowledged, a true Elite VR experience would be very taxing on a PS4. The game runs at 30fps on Xbox and that's the frame rate target i'm expecting on PS4.
To make the game VR compatible, it would need to run at a constant 60fps at all times, which means many compromises would have to be done, both graphic and resolution wise.

Well, you can always use the PSVR Cinema Mode and play the game on the headgear screen, but the game would be running on a 2D screen, no 360º whatsover.
And to be honest, i would rather play the game on a TV than using Cinema Mode on PSVR, lol.
So yeah, i can't really think about any other way... [blah]
 
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Well, you can always use the PSVR Cinema Mode and play the game on the headgear screen, but the game would be running on a 2D screen, no 360º whatsover.
So yeah, i can't really think about any other way... [blah]
I think this is what he meant.
I dont see it as impossible for them to develop a virtual curved screen for use in the PSVR. Just not sure a half way house is worth the effort. And I am presuming that it would be a lot of effort for the devs to do this.
True 3D VR is what I would like the option of. I am happy to lose a little definition for the experience.
 
I think this is what he meant.
I dont see it as impossible for them to develop a virtual curved screen for use in the PSVR. Just not sure a half way house is worth the effort. And I am presuming that it would be a lot of effort for the devs to do this.

That's precisely why i don't believe it's fesible. :(

Even if they took the time and effort of developing a virtual curved screen, for the gyros to work and give you that full 360º immersive experience, the game would have to run at a constant frame rate of 60fps, otherwise you would be suffering from motion sickness in no time, resulting on some nasty headaches and stomachaches.
That's why i think that, instead of going through the trouble of developing alternatives to a full VR experience, it would be much easier just to make the game compatible with PSVR. The game would have to suffer huge downgrades textures and resolution wise, becoming an aliasing fest, but that's the only solution to make game run at 60fps. [blah]

I think PS Camera support would be much more feasible and easy to implement.
They could support it, as War Thunder does, as a head-tracking solution.
It's not close to a VR experience, but it's better than nothing at all. :p
 
Think about it, all you want is precisely how a Full VR compatible game works, lol.


What i am suggesting is not how a full VR game works. a Full VR game works by presenting a slightly different image to each eye to create depth of field. This means rendering the game twice, and maintaining a high enough FPS to not make the viewer sick to their stomach. This takes fairly strong hardware or less complex graphics engines.

What i am proposing is using the VR headset as a 2d virtual screen(aka theater mode that any game can be played on), locking the image position in the headset while in game - so if your turn your head the image is still front and center, and assigning the gyro in the headset to the headlook Axis', so when you turn your head the camera in game turns to match.

This creates the illusion of a 360 degree, 2d screen.
 
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