Pulsar jump boost gameplay :D

Was thinking about it, and I really hope that the jump boost on Pulsars is significant. There are quite a few of them around just outside the bubble and they are all about 1000 LY apart, and if the boost was on the order of x10 or 300-500 LY for ships with 30-50 LY jump rage, then I think the Pulsars could really turn into a sort of witchspace highway system.

This would have two very cool gameplay boosting side effects:

1) it would open up the permit sectors and other distant parts of the galaxy, allowing people to get out fairly rapidly and quickly return to the bubble once they get about 600-800 LY out.

2) perhaps even more importantly, it would create opportunities for people to discover pulsar highways. This would be a collaborative effort that would open up an avenue of exploration that has long been missing: trailblazing and finding new paths to cool new places that were previously inaccessible for most players.

Until now that aspect of trailblazing gameplay has been reserved for the very outer edges of the galaxy, which most players will never see!!


Now, if Frontier goes ahead and just makes the boost on the order of "premium" FSD synthesis, then I fear the usage of Pulsars and White dwarfs will be limited to people travelling 18000 LY or more from Sol. Frying your FSD by supercharging your jump in a pulsar just to get a single 100% boost to jumps would be very rarely used indeed. There just aren't enough pulsars or white dwarfs to make it feasible as a highway system unless the boosts are much higher than anything we have now.

For example, I have about 20 jumponium boosts in the bank and they never get used. Why? Because the amount of work it takes to use them doesn't remotely cover their almost useless benefit. At most they save me 45 seconds of automated travel time and take about 1-2 hours to collect per jump. if their boost was 10x then I would be using them all the time, and hunting for jumponium like a mad fool.
 
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sounds cool, but is this your fantasy or was there a source for this? (what did i miss?)

(i personally could also do with the old elite bug of jumping 600ly because of integer overflow (i suppose) )
 
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Yeah, I'd take this over instant ship transfer any day! It would be cool if they could make the mechanic work in such a way, that your SC speed upon approach plays a role. So in order to get the distance you want, you have to make a run towards the star, and approach it within a certain speed interval. Too slow and you don't get the distance you want. Too fast and you take damage, or end up God knows where.



19shtd.jpg
 
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The risk is that too little and its a waste, too much and it's like fast travel. On the whole i like it especially since theyre putting effort into integrating it, but im not sure about chaining them together to cross the galaxy. Wonder if it will unlock any more stars further out in the void, tho that would be a 1 way trip most likely.
 
Scooping Enhanced fuel at the cost of FSD damage from Neutron Stars was announced at Gamescom, but no number given as to the boost beyond "better than synthesis" and "does not stack with synthesis"

ED-Neutron-star-overhaul-1024x576.jpg
 
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i we can wish, then i would like:


  • the hyperdrive can target any known nav beacon, with a few fuel tanks you can easily travel 5000ly to a *known* beacon.
  • you arrive in normal space near the beacon (mind the pirates)
  • new beacons are set up with CG (this solves the travel to secondary, tertiary stars issue)
  • permission system is then, that you learn about a new beacon or get the encryption keys.
  • that also means a beacon can be within the "emptyness between" for secret locations.



  • normal jump can also be done to massive objects of free choosing, but has a reduced jump range and you appear anywhere in the system not necessary close to the star.
  • massive objects can be black holes and suns. that also could mean "lightweight" systems cannot be reached.

but things aint gonna change, are they?

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Scooping Enhanced fuel at the cost of FSD damage from Neutron Stars was announced at Gamescom, but no number given as to the boost beyond "better than synthesis" and "does not stack with synthesis"

https://game-guide.fr/wp-content/uploads/2016/08/ED-Neutron-star-overhaul-1024x576.jpg

cool :D
 
Slowly adding entries on my way back from Jaques. Agree on Jumponium not practical on regular long distance travel; it's awkward to use, and really only useful for emergencies, and leaping rifts. I hope that supercharged FSD's will be implemented much more fluently into the travelling flow. But knowing ED, there's not much chance of that, and so as always I'm setting 0 pips to expectations for the design & implementation of this feature.
 
Agree on Jumponium not practical on regular long distance travel; it's awkward to use, and really only useful for emergencies, and leaping rifts.
One nice use for it - though again, not for long distance travel - is moving ships with poor fuel scoops across the bubble. Plot the route normally, then use J1 on the jumps (without replotting) to save quite a bit of time scooping.
 
My ideal gameplay would be to keep the range bonus as what is announced, but that you overcharge all your fuel on a white star, and until you refuel on another star (or station), you keep the benefit of the boost, at the cost of FSD damage at each jump.

When refueling, they could use a ratio to keep a limited benefit, until the ratio is too low.

A bit like what was proposed in the design discussion IIRC.

edit: and yes, one jump boost would be completely useless
 
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Whether "pulsar highways" could ever become a thing depends primarily on how large the FSD damage each of these boosted jumps produce. Generally speaking, if it takes too many AFMUs to keep the FSD intact over a longer journey - or likewise you need lots of synthesis refills, it would fail as a means of general public long distance travel. For specialized uses (e.g. exploration) sure, that is fine, but imagine the common trader, they don't want to replace half their cargo racks with AFMU nor do they want to stop after each trip to collect materials to produce AFMU ammo.
 
There are some pulsars out there that sit some 70,000 light years below the galactic plane. Would be somewhat cool if they were accessible by FSD hypercharge in one way or the other. :cool:
 
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