If you choose long trip, deep space exploration as your path here, we put ourselves in the position in this game where we can, and do lose days, weeks and even months of work, with absolutely no "safety net",,, whatever the reason,,,,, that could be a unique position in this game, and any other game come to that, I've played games where with an "Ultimate" character you could "lose it all",, months or more of work,,,but there were always "safety nets" ,,,there had to be,, otherwise you could lose a years work or more,,,,don't use them and you would pay the price,,, but there were there, and your choice for you to use or not,,,,
We should not suffer such a massive loss, so out of proportion with any other career path in the game,,,,or as i say, most other games,,, even just a simple auto save where you only lost that days data or so
A great solution would be say 3 levels of data retrieval modules, that need a slot in your ship, that are launched on destruction of your ship,,,,,and a huge non negotiable given here is,,,,,that only you have access to, and can see it out there in the system where you lost your ship,, and being able to buy a particular size module best to suit your needs, trip, pocket
1 pay say 100,000,,,gives you a day real time to retrieve it
2 1,000,000,,,gives you a week
3 5,000,000,,,give you infinate time to retrieve,,,needed for Cmdrs where the distance involved, plus RL means they would maybe never be able to "race" to retrieve their lost data
This needs to be done,,Simple
you couldnt even imagine imposing, in any context, the same fate on traders or pew pew drivers,, losing days, weeks or more of earnings, kills, rank if the ship was destroyed,, total data loss of weeks or months work is just too out of proportion with the other career paths