Pulse disruptor - is it good for piracy

Hi commanders,

Has anyone tried in real situation the pulse disruptor and could comment if it could be used successfully for piracy?
Can you cancel efficiently the FSD charge of your prey, who attempts to super cruise or jump away, by targeting the FSD? I'd love to hold my prey and negociate rather than targeting its drives (which ends us most of the time in blowing up the ship and its cargo...)
If so, how easy/hard is it to have the FSD malfunction? How long is it disabled? Isn't it better to take down the drives?
 
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Seriously? Nobody has this thing? Or is it so awesome that you want to keep it for you only and won't share how good it is? ;)
 
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AFAIK the weapon does disrupt and cause temporary malfunction to some modules like engines but this only works if the shields are down.
 
After reading all the info and seeing the video run downs on all the pp weapons I'd say it's pretty useless. It's a situation based weapon which is more of a gimmick. I'd rather be sticking with my quad rail guns incase I encounter bounty hunters. It's a waste of a hardpoint imo.
 
AFAIK the weapon does disrupt and cause temporary malfunction to some modules like engines but this only works if the shields are down.
Thank you for your answer. I know already that of course :)
What I want to know is if it can be successfully used to avoid your prey to escape:
- You take its shield down
- You target its FSD
- Is it then easy to disable it, and for how long lasts the effect?
- in case your prey manages to initiate FSD charge (jump/supercruise), would hitting the FSD with the disruptor cancel its charge?

I believe this would be a great way for both the pirate who can keep its prey and negociate, as well as for the trader (who panicked and decided to do the wrong thing) would not get blown up as it sadly happens most of the time.
 
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Nothing says HELLO! better than quad rails. (other than quintuple)

When people are running you need front loaded high pinpoint damage.
 
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Nothing says HELLO! better than quad rails. (other than quintuple)
When people are running you need front loaded high pinpoint damage.
I have done that many times, targeting the drives...but sometimes they guy is left with 2% hull and while I still hope for him to calm down and start negociating, I then hear "Frame shift charge detected"... It makes me sad to make him BOOM and I'd prefer to have a way to cancel his FSD.

Most traders panic and take the wrong decision to flee (if not combat log) and when they accept to negociate and share their cargo, it sounds like charity.
If the Disruptor works as I expect, it would solve that (but not combat logging).

EDIT: damn I can't find a way to remove the attachment, which i decided not to use... To clarify, here is what I did:
- Asked him to stop and let me scan
- No response, he attempts to flee
- I send him a warning then take his shield down, aim at his drive but stop since he had low hull left
- He then told me to stop; I told him to stop
- 40 seconds have passed, he then starts to charge his FSD, I take him down. I'd rather have had a way to cancel his FSD charge...
 

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It will be used as a (mainly wing) PvP weapon to malfunction the drives and/or FSD of a fleeing high waking player, especially Anacondas. As a pirate weapon I don't see it being much use...if they only run, destroying their drives is the only useful option to change their mind. If they still won't drop cargo, malfunctioning their FSD won't change their mind. My opinions of course, I haven't used one, it is at least one of the more interesting weapons added.
 
I have done that many times, targeting the drives...but sometimes they guy is left with 2% hull and while I still hope for him to calm down and start negociating, I then hear "Frame shift charge detected"... It makes me sad to make him BOOM and I'd prefer to have a way to cancel his FSD.

Most traders panic and take the wrong decision to flee (if not combat log) and when they accept to negociate and share their cargo, it sounds like charity.
If the Disruptor works as I expect, it would solve that (but not combat logging).

EDIT: damn I can't find a way to remove the attachment, which i decided not to use... To clarify, here is what I did:
- Asked him to stop and let me scan
- No response, he attempts to flee
- I send him a warning then take his shield down, aim at his drive but stop since he had low hull left
- He then told me to stop; I told him to stop
- 40 seconds have passed, he then starts to charge his FSD, I take him down. I'd rather have had a way to cancel his FSD charge...

Kinda off topic but have some +rep for being a proper pirate and not a psychopath out for kills like most self proclaimed "pirates".
 
I have done that many times, targeting the drives...but sometimes they guy is left with 2% hull and while I still hope for him to calm down and start negociating, I then hear "Frame shift charge detected"... It makes me sad to make him BOOM and I'd prefer to have a way to cancel his FSD.

Most traders panic and take the wrong decision to flee (if not combat log) and when they accept to negociate and share their cargo, it sounds like charity.
If the Disruptor works as I expect, it would solve that (but not combat logging).

EDIT: damn I can't find a way to remove the attachment, which i decided not to use... To clarify, here is what I did:
- Asked him to stop and let me scan
- No response, he attempts to flee
- I send him a warning then take his shield down, aim at his drive but stop since he had low hull left
- He then told me to stop; I told him to stop
- 40 seconds have passed, he then starts to charge his FSD, I take him down. I'd rather have had a way to cancel his FSD charge...

I wish it did work but FD don't have much of a clue about how players play the game.

At the end of the day if a trader has been taken to 2% or death after being asked to stop then that's on them as they took the risk.
 
At the end of the day if a trader has been taken to 2% or death after being asked to stop then that's on them as they took the risk.
Well, human being tends to panic when threaten, I cannot really blame them for taking the wrong decision and would like to give them a chance.
Also, it is kinda depressing to blow up traders after traders (even worst when you see them combat log).
Last but not least, I believe most traders decide to run first because they fear to have been interdicted by a psycho who just wants an easy kill. At least, using the disruptor may say to them "hey, all i want is your cargo, not your death!", then they might decide to stop and negotiate.
 
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Kinda off topic but have some +rep for being a proper pirate and not a psychopath out for kills like most self proclaimed "pirates".

Proper pirates properly kill a trader that improperly decides to not drop cargo and run.

They must fear the pirate! The next time they are interdicted they'll stop and comply.

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Well, human being tends to panic when threaten, I cannot really blame them for taking the wrong decision and would like to give them a chance.
Also, it is kinda depressing to blow up traders after traders (even worst when you see them combat log).
Last but not least, I believe most traders decide to run first because they fear to have been interdicted by a psycho who just wants an easy kill. At least, using the disruptor may say to them "hey, all i want is your cargo, not your death!", then they might decide to stop and negotiate.

I always thought my, "Please remain calm and wait for scan," followed with a cargo scan is a pretty good indication I don't want to kill them out of cold blood. But even then, some still run. It's insane!

And I'm generous. I will give them warning shots, then multiple warning texts before I eventually kill them or blow their engines out.
 
They must fear the pirate! The next time they are interdicted they'll stop and comply.
Or switch to solo or Mobius...we both lose in the story.

Anyway, I hope somebody can give a serious try to this disruptor and let us know. I am not brave enough to defect and wait 4 weeks for something that in the end may be as useful as the current ...
 
I tried it on FDL in CZ last night. It sucks against NPC's. I bet its good for stopping Anaconda CMDR's from fleeing though, but that's about it. I'd rather have a regular fixed pulse laser, unless I was in a wing.
 
I tried it on FDL in CZ last night. It sucks against NPC's. I bet its good for stopping Anaconda CMDR's from fleeing though, but that's about it. I'd rather have a regular fixed pulse laser, unless I was in a wing.

I was there for this, and I've tried it as well. For PvE it doesn't seem particularly useful. It is mostly a gimmicky weapon that may have some niche uses in wing PvP. Yul, if you're around tonight I'd be happy to let you shoot me to test it's effects on FSD, cargo hatch, and power distributor.
 
I was there for this, and I've tried it as well. For PvE it doesn't seem particularly useful. It is mostly a gimmicky weapon that may have some niche uses in wing PvP. Yul, if you're around tonight I'd be happy to let you shoot me to test it's effects on FSD, cargo hatch, and power distributor.
Flying a Cobra for pirating (by choice, though I have about 150 millions asset now...), two medium railguns are fine to strip down the shield of a T6/T7 (when they have a shield of course).
I could then use one of the bottom class 1 hardpoints with a disruptor to cancel any FSD charge, and the other one with a multi-cannon to put him the pressure.
 
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Flying a Cobra for pirating (by choice, though I have about 150 millions asset now...), two medium railguns are fine to strip down the shield of a T6/T7 (when they have a shield of course).
I could then use one of the bottom class 1 hardpoints with a disruptor to cancel any FSD charge, and the other one with a multi-cannon to put him the pressure.

Unfortunately the disruptor is medium.
 
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