We just did some testing with it.
It is clearly just a higher chance to cause malfunctions, and is far from guaranteed(a critical hit/stun proc weapon). Cargo hatch down to 57%, no malfunction. Power distributor to 70%, two malfunctions. FSD low charged four times and high charged twice before malfunctioning at 80%. Pretty steady luck at getting drives to malfunction, but it seems it may all be up to RNG. This is all with a shieldless python sitting completely still. This was also only using one disruptor.
You are probably better off shooting their FSD/Drives out with your railguns.
And to answer your question, the FSD malfunction seems to last about 10 seconds, give or take.
It is clearly just a higher chance to cause malfunctions, and is far from guaranteed(a critical hit/stun proc weapon). Cargo hatch down to 57%, no malfunction. Power distributor to 70%, two malfunctions. FSD low charged four times and high charged twice before malfunctioning at 80%. Pretty steady luck at getting drives to malfunction, but it seems it may all be up to RNG. This is all with a shieldless python sitting completely still. This was also only using one disruptor.
You are probably better off shooting their FSD/Drives out with your railguns.
And to answer your question, the FSD malfunction seems to last about 10 seconds, give or take.
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