My answers don't involve your normal tests. I'm talking about engineering the living daylights out of it with things like Rapid Fire to counter its slow firing speed with either Phasing Sequence to penetrate even super shields and cause malfunctions or stacking Scramble Spectrum on it for when I drop shields to just unleash a slew of malfunctions on another commander or npc.
I've seen nothing regarding engineering it. I've seen vids with heat engineered packhounds or normal pulse lasers with rapid fire phasing sequence from Vindicator Jones, or even Rinzler with some fun Advanced Plasma Accelerators on his Vulture in one of his newer videos, but outside of just a vid or two showcasing the Pulse Disruptor when it first came out I've not seen anyone talking about how it performs engineered and with weapon mods.
Np, here are my thoughts on your engineering questions:
- Phasing is an absolute damage bleed-through of 12% of damage (net of the prior DPS reduction) to the target's hull, irrespective of distance or resistances or hit location. It isn't relevant to malfunctions because it is applied purely to the hull.
- By all means add scramble spectrum to a pulse disruptor.
- There's no point stacking scramble spectrum lasers or combining scramble spectrum with rapid fire because the malfunctions trigger very quickly anyway but are then followed by an immunity cooldown. Basically you won't get (much) more malfunctioning from a rapid fire scramble spectrum laser and/or 4 x scramble spectrum lasers than you would have got from 1 x efficient or long range scramble spectrum laser.
- As stated in my original tests, I do not know whether the pulse disruptor's inherent malfunction property benefits from stacking, sorry. By all means test!
- The main reservation about adding rapid fire to pulse disruptor(s) is that it introduces jitter, and even a small degree of jitter will severly hamper the pulse disruptor's ability to cause a module malfunction, which requires contact with the module's hit box. I can see the 'shotgun' argument, so you might want to test to see whether spattering the area of the module involves more pros than cons, but I'm guessing you'd be better off with keeping the accuracy and relying on the fixed weapon's mini-gimballing.
- On a Corvette I fear that you may struggle to get much value from pulse disruptors. The combination of slow RoF and being fixed make it difficult enough to get time on target on a module even if you are in a small fighter. Bearing in mind pulse disruptors are only relevant when shields are down, more attractive options would include missiles, a multi with corrosive combined with a cannon with high yield, or super penetrator rail guns. A burst laser with scramble spectrum combined, on the same fire trigger, with a super penetrator rail gun would make for a nice combo and would retain your scramble spectrum idea at least.
Hope this helps, o7