I hate how newbie killing is a thing. It drives new players away, and ultimately the entire game suffers as a result.
1) Can we make targeted newbie killing against the rules?
2) If someone is considered a newbie (based on time/rank, etc.) and around the starting area, and they get killed by a player, can we provide some special messaging? The messaging could be some helpful hints, links, etc to help them learn (including info about the game modes in case they glossed over that)
3) If someone newbie kills, they should be warned. If they continue, I propose they get ATR gank squads full of sidewinders attacking them which follow them for a while until they are killed. Chat spams of "GIT GUD" are optional.
If this is ridiculous (I admit, it is kinda), some other suitable punishment for potentially ruining new blood into the game would be good.
I know it's Elite "Dangerous" and all that... but new players need a chance to "git gud" without retreating to solo. Without new players, this game will suffer.
1) Can we make targeted newbie killing against the rules?
2) If someone is considered a newbie (based on time/rank, etc.) and around the starting area, and they get killed by a player, can we provide some special messaging? The messaging could be some helpful hints, links, etc to help them learn (including info about the game modes in case they glossed over that)
3) If someone newbie kills, they should be warned. If they continue, I propose they get ATR gank squads full of sidewinders attacking them which follow them for a while until they are killed. Chat spams of "GIT GUD" are optional.
I know it's Elite "Dangerous" and all that... but new players need a chance to "git gud" without retreating to solo. Without new players, this game will suffer.