As you probably know, using multicrew will come come with inherent advantages in the form of extra pips and lower rebuy. What you may not yet have heard is how Frontier recently confirmed (separately by Sandro and Brett C) that they are fine with players running multiple instances of the game locally to receive those advantages while playing alone. In both cases they mentioned how players would be buying more copies of the game to do that.
If this is the route Frontier wants to take, I would rather see it brought out of the shadows of multiboxing and properly integrated into the game in the form of purchasable NPCs. Let us buy a blank NPC from the store, name it and customise its appearance, then put it in one of the chairs on our bridge where it will provide the same benefits as an AFK human crewmember.
In particular I would be interested to hear the PvP community's views. PvE players such as myself will never be forced to multibox since we aren't bound to a meta. But if multiboxing becomes the norm in PvP, you will have no choice but to join in if you want to fight without a disadvantage. NPC crew would make it more likely to become a part of the meta, but if it becomes part of the meta without NPC crew then anybody who can't/won't multibox will be left out in the cold.
Just to be clear; this isn't about supporting purchasable ingame advantages. I would much rather see that situation avoided entirely. But it seems to be inevitable now, so we might as well discuss how it will work and how to improve it.
If this is the route Frontier wants to take, I would rather see it brought out of the shadows of multiboxing and properly integrated into the game in the form of purchasable NPCs. Let us buy a blank NPC from the store, name it and customise its appearance, then put it in one of the chairs on our bridge where it will provide the same benefits as an AFK human crewmember.
In particular I would be interested to hear the PvP community's views. PvE players such as myself will never be forced to multibox since we aren't bound to a meta. But if multiboxing becomes the norm in PvP, you will have no choice but to join in if you want to fight without a disadvantage. NPC crew would make it more likely to become a part of the meta, but if it becomes part of the meta without NPC crew then anybody who can't/won't multibox will be left out in the cold.
Just to be clear; this isn't about supporting purchasable ingame advantages. I would much rather see that situation avoided entirely. But it seems to be inevitable now, so we might as well discuss how it will work and how to improve it.