That's because it is. The Cry Engine is primarily an FPS engine and has limited map sizes so the only way to make it look big is by using illusions. If you have ever mapped on FPS engines (e.g. the unreal engine) it's easier to understand the limitations. Basically it's a Crysis map with no terrain or gravity. Then has a fancy skybox wrapped round it. There is absolutely no way you could fit an actual sized planet in one, or even an average sized town![]()
This is true, but CIG are working on a 64 but version of CryEngine. 64 but floating point numbers, it is already 64 bit code base.
When that happens they will have areas as big as ED does (Cobra was built with 64 bit from the start)
So, SC will get better, but not sure when. They say they now own the source code for CryEbgine (or right to modify it) not sure how long they will need to mod it.
ED on the other hand created their own engine, so know it inside out,
Slim