CQC Put Elite on the world esports map...it's time to 'fix' CQC

Elite is aging. It has MANY years ahead (perhaps 10 or more), however, young upstarts are threatening to leave it behind. Many would have you believe that SC will 'kill' Elite. It won't, but it's easy to see why people say that.

If you want to be 'cool', you've got to stay current, and in gaming, that means serious multiplayer competition.

Take a look at Rocket League. A pretty basic game in its own right, but tune it for multiplayer and suddenly humans use its mechanics to pull off miracles.

There is only one real criteria for a game to become an esport, and of course, it's what most games DON'T have (otherwise they'd all be esports!) Depth of the 'core' mechanics of the game, and a very high skill cap. Elite already has both of these, and both in abundance, making it a prime, PRIME candidate to become an esport.

Obviously CQC is the way to go with this, but it needs to be revamped GREATLY.

1. Add Racing.
First of all it needs to be expanded so that it is CQC and Racing. Sanctioned buckyballing should be created, tracks with floating hoops in space that can record split times. Many different classes, E class stock racing, D class lightweight racing, open (use your own ship(s)) class, and of course....who could resist...combat racing (very interesting dynamic between heavy defenses and speed, cos it still only matters who crosses the line first).

2. Create proper classes for CQC and proper arenas
E class stock deathmatch, D class lightweight deathmatch, open deathmatch (use your own ships from the game), matched ships (choose whose ship is the template and the other player uses your ship as well), completely open (mismatched ships possible, such as Courier vs Corvette). Lasers only, Multicannons only, etc. The existing Arenas with tunnels and stuff are great, but could be much better and much larger, especially for team games.

3. Team games.
Capture the flag (put the flag deep in a base tunnel network, and holding the flag turns off your shield or limits your speed), 2v2 and 4v4. Team deathmatch, 2v2 up to 10v10 (sanctioned fleet battles with pro teams. SDC vs the CODE, anyone?) Onslaught (have 4 stations in a system and have 6 players defending and attacking them each, holding each station gains you points while you hold it, whoever has the most points wins. Capture the flag on the surface of a planet as well, that would be so cool, as heat would be a huge factor dogfighting above a planet and boosting aroudn with the flag.

4. Prizes.
I know you make enough money to offer big prizes for season CQC rewards, FD, but even if not, stickers to display our prowess and even player titles to display with our ship names would do the trick. Offer the money, people will come, learn and earn.

There are many missed opportunities in Elite (and many obscenely great things about it), but this is imo one of the biggest. It would breathe life into a completely dead area of the game, it would put Elite back on the games charts as people who cared about skill realised what a good combat game it actually is, nobody would 'need' to grind to enter the stock classes, but people WILL grind and join the main game to minmax a ship for the 'Open' classes, so it's good for the game on that level AS WELL! The best part of all, since CQC is an instanced (outside the game) game mode, it does not need to affect any other aspect of the main game AT ALL, except to be able to see 'Federation Champion Aashenfox' next to my target reticle instead of 'CMDR Aashenfox'. :p

This will put Elite on the map along with the other greatest e-combat games of our time, a place it does DESERVE.
 
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A man can dream. It couldn't be further from what FD are doing to date (although you can't deny they are showing a slight bent toward modernising, with multiplayer thargoids, etc), but that doesn't mean it can't be done, and like I say, it won't affect anyone who doesn't want to be affected by it as it's a separate game mode. The only possible fear would be if they invested in making it and still nobody played it, but I'm sure if done right, that will definitely not be an issue.
 
Well, I do sort of agree that CQC would be the best venue to bridge the "arcade-mode COD in space cockpits" game that some people are expecting.

At least then it would keep it away from the main game and make CQC the primary focus for that sort of thing.
 
There are many missed opportunities in Elite (and many obscenely great things about it), but this is imo one of the biggest.

Some good ideas there, and I agree CQC is something of a missed opportunity, I'm a big fan. I just can't see anything changing though, it would require diverting dev effort from the main game to CQC. And I get the feeling that development on Elite Dangerous has been 'all hands to the pump' for some time now.

Hopefully, at some point the opportunity will arise to get CQC integrated into the main game and some new features added. But not anytime soon I fear.
 
Indeed, I didn't want to make a big point of it in the OP, because it would be a point where people would disagree for the sake of it ("there will always be griefers, mkay??", it's an easy argument) and they'd be right, however, I do believe that if the 'real' pvpers could get their rocks off in sanctioned competition that counted for something (perhaps even money prizes, but at minimum ranking and bragging rights), then the griefing in Open would be a lot less.
 
See the issue with elite is it is still too deep in basic gaming mechanics.
For a good Esports game it is important that every randombob can play the game easily with a low time commitment. Those are the ones going to be the esport fanbase. Thats wh SC2, many shooters and others got a espot scene. You need the basic game to be easily playable but a sufficient depth for top level play.
AND most important you need an enjoyable and entertaining top gaming spectation. An pointless complictaed game being so fast paced that the watcher cannot follow it will not succeed to create a proper esports stars and audience ratio. Elite has the last one, you can entertainingly watch others fly and pew pew around. Together with a moderated free view cam that could be even more entertaining. But Elite fails with the simplicity to play it.

Setting up controls in the beginning was a nightmare. It was a horribly distributed mess I doubt anyone at frontier tried a keyboard layout for keyboad and mouse playstyle when they set those up. Many of the menus on the HUD are still horrible inefficient and annoying. Sure we get used to it. but it's still a bad design which creates bad accessability. In fact a proper tutorial is entirely missing. And tutorials are not about holding hands, tutorials are about giving people a proper explanation how the functions of a game work. Does the tutorial even cover how to jump form one system to another? I think not iirc. And going into elites horrible presented keyboard layout settings wher emsot functions aren't even explained makes getting into the game a horrible experience of try and error just because someoen was too lazy making a proper ingame tutorial. Sure there is a video tutorial, but damn no one wants to watch a long video to get known to basic game functions.

So aside form havign to polish these thinsg, I am not sure if Elite is adressing itself to a sufficient base audience, it's stll too complex.
 
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See the issue with elite is it is still too deep in basic gaming mechanics.
For a good Esports game it is important that every randombob can play the game easily with a low time commitment. Those are the ones going to be the esport fanbase. Thats wh SC2, many shooters and others got a espot scene. You need the basic game to be easily playable but a sufficient depth for top level play.
AND most important you need an enjoyable and entertaining top gaming spectation. An pointless complictaed game being so fast paced that the watcher cannot follow it will not succeed to create a proper esports stars and audience ratio. Elite has the last one, you can entertainingly watch others fly and pew pew around. Together with a moderated free view cam that could be even more entertaining. But Elite fails with the simplicity to play it.

Setting up controls int he beginning was a nightmare. It was a horribyl distributed mess I doubt anyone at frontier tried a keyboard layout for keyboad and mouse playstyle when they set those up. Many of the menus on the HUD are still horrible inefficient and annoying. Sure we get used to it. but it's still a bad design which creates bad accessability. In fact a proper tutorial is entirely missing. And tutorials are not about holding hands, tutorials are about giving people a proper explanation how the functions of a game work. Does the tutorial even cover how to jump form one system to another? I think not iirc. And going into elites horrible presented keyboard layout settings wher emsot functions aren't even explained makes getting into the game a horrible experience of try and error just because someoen was too lazy making a proper ingame tutorial. Sure there is a video tutorial, but damn no one wants to watch a long video to get known to basic game functions.

So aside form havign to polish these thinsg, I am not sure if Elite is adressing itself to a sufficient base audience, it's stll too complex.

This, for the most parts, covers what i was going to reply.
A game doesn't become popular because it's an e-sports title.
It may become an e-sports title because because it's popular, and preferably globally.
So, for a game to become an e-sport is not someone's "decision", but something that can/might happen.
Only very few, of the tousands of games we know, have managed to become e-sports, and that's not because other games technically wouldn't be suitable.
E-sports requires big following crowds, crowds who can relate to what they watch, because they are players themselves.
That in return will attract sponsors, marketing and (most importantly) enable monetization.
CQC is as far away from becoming an e-sport as farming simulator is, and that is arguably perhaps even the more popular game of the two.
 
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I think Mr. Braben does not care about Esports at all - he totally is an old school dev so ZERO chance this will even happen.

I even think CQC is on maintenance mode now.
 
I agree TS. CQC looks so cool (yes I said looks, I've still never matched for it, I can't be bothered to sit and wait or hunt people down on discord).

I hope it's on the long list of features to develop in 3.0. Adding bots to allow matching after a 30 second countdown would probably be all that's needed to make it playable, with other stuff you said helping too.
 
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Didn't the "great cash prize" CQC contest a while back just die a death? Even the money on offer couldn't drag people into the dire cesspit that is the "Arena"?

It is dead, (good riddance) - strip it away from E D (remove it from the start menu but leave it on the launcher if you want), make it free-to-play as an incitement to new people towards Elite and remove that horrible red notice from my UI panel. ;)

I just wish they would admit it was a wash-out and awful mistake.
 
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But it didn't need to be, and doesn't need to continue to be. The other comments here are just finding problems not presenting solutions. Elite has the potential to be the most important esport ever, I truly believe it. Those who don't like shooting enjoy racing.

I agree TS. CQC looks so cool (yes I said looks, I've still never matched for it, I can't be bothered to sit and wait or hunt people down on discord).

I hope it's on the long list of features to develop in 3.0. Adding bots to allow matching after a 30 second countdown would probably be all that's needed to make it playable, with other stuff you said helping too.

Another good point, the ai is already there and decent for people to practice with.
 
Didn't the "great cash prize" CQC contest a while back just die a death? Even the money on offer couldn't drag people into the dire cesspit that is the "Arena"?

It is dead, (good riddance) - strip it away from E D (remove it from the start menu but leave it on the launcher if you want), make it free-to-play as an incitement to new people towards Elite and remove that horrible red notice from my UI panel. ;)

I just wish they would admit it was a wash-out and awful mistake.

get rid form it being an own starter and integrate it into the game, hand out porper rewards and fun things to do. Why not try to find a match while waiting for a friend to catch up to your location. Why not directly chalange other pilots from within the ame to a small cqc match? Because bad decisions were made to make it what it became, another isolated feature no having a significant connection to the remaining game.

@Aashenfox, identifying the problems is the first step. Solutions there are many, but they require the will for a proper design. And I doubt FD has that, none of their ost release features were proper designed in any way. And many release features were hollow designed as well, PP, Mining, trading, exploring, Mulricre, Planetary task, Enngineers, ... basically anything outside of flying and pew pew lacks proper in depth design. So fixing the game icnreasing it's happy population si the first step to set a base of interest first.
 
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Well, I do sort of agree that CQC would be the best venue to bridge the "arcade-mode COD in space cockpits" game that some people are expecting.

At least then it would keep it away from the main game and make CQC the primary focus for that sort of thing.

Erm, that's actually the exact reason FD gave us for making Elite Dangerous Arena back then, for the Xbox release.
 
OP, I agree wholeheartedly. Having a revamp of CQC could do nothing but benefit Elite in the long run, especially if it's advertised or offered as a free-to-play incentive to get people into the game.
 
Well, I do sort of agree that CQC would be the best venue to bridge the "arcade-mode COD in space cockpits" game that some people are expecting.

At least then it would keep it away from the main game and make CQC the primary focus for that sort of thing.

The problem would seem to be that the majority of the playerbase aren't primarily focused on PvP, and those that are don't seem to like CQC anyway. I think CQC is great fun, but I don't play it often. There isn't enough demand at the moment for FD to spend much time improving CQC, and while it could be argued that improving it would make it more attractive to people, that's an unknown risk (it may well just have a short term attraction, like the original release of it).

CQC Arena was available as a standalone game also - it's not anymore (pulled due to lack of demand, presumably).

I'd love to see improvements in CQC. I doubt we're going to see anything in the near or even medium term.
 
OP, I agree wholeheartedly. Having a revamp of CQC could do nothing but benefit Elite in the long run, especially if it's advertised or offered as a free-to-play incentive to get people into the game.
Disagree strongly.
Elite Dangerous is not about what Arena is about.
If players come to the proper game after enjoying Arena they are going to be disappointed, and if Elite Dangerous itself becomes too much like Arena then many existing players are going to be disappointed.

One day it will die its rightful death, be removed from ED, and we can all rejoice.
 
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