Ships PvE Advice?

So I've finished two out of three Elite tags, now for the hard one, combat...

I got a few questions regarding combat in E:D:

  • if I have two fighters, and I deploy one with an NPC pilot and one piloted by me, can something happen to my main ship while we're out playing tag with the pirates?
  • what ship's best for multi role combat? Right now my main's a mostly A-rated Anaconda with frag cannons and beam lasers, but it's not exactly nimble...
https://s.orbis.zone/5kdx <-- that.

and not combat related: can I send the npc pilot out in an SRV to drive around?

Cheers, Fly safe, o7

[LC]
 
Yes, something can happen to your ship if you leave it unattended, of course.

And by the way, a fighter pilot takes 1/2 of your combat experience, so if you're trying to reach Elite in combat, you probably don't wanna bring one along.

No, the npc can't drive the SRV.
 
I ranked up in a fully shld and hull tanked python, so without an SLF because I did not want to share my combat ranking with SLF pilots, mostly in High RES, something like this:


however this was before 3.3 dropped so quite some time ago.

These days, I take SLF pilots in order to build their rankings :)
 
"What ship..." is a very personal choice. :)

Personally, I don't like, or use large ships, but I find both the Mamba and the Krait Mk II (amongst others) really fun ships for combat. Also the iCourier, but being a small ship with only medium weapons, that can be a bit underpowered against large ships.

And just to clarify what Codger said, if you even have your NPC pilot with you, whether you deploy them or not, they will take half you combat xp points.

Here are my Mamba and Krait builds...


 
I'm in the same situation, currently 15% Dangerous.

My preferred method is a multicannon FGS in a Compromised Nav Beacon.
 
I got most of my rank from about Dangerous or thereabouts to Elite in a Fer-de-Lance, with occasional trips to combat zones in an Imperial Courier, or Viper MK3. Just go for enemies of your own rank and higher (and kill them.)
 
Without Thargrind combat zones, I would opt for compromised navigation beacons. Dropping in and out of threat 4s is painfully slow. I hate to say it, but build yourself an anaconda turret laser boat with fat fast recharging shields and murder everything in sight. If you want to stack up on mats at the same time, bring a fat load of limpets, you'll lose a bunch to point defense, but mindless multitasking is necessary to have any sort of mild alertness in this activity. Do not bring an slf.
 
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