PVE Content is in desperate need of more variety to its locations.

Alright, is anyone else straight up sick and tired of the lack of variety in where they get to shoot things? Trade things? Explore things?

Asteroids and empty space cannot satiate ones desire to shoot at baddies for so long. We need more obstacles to avoid don't we?

Trading commodities is mind numbing enough as it is, may we please at least get some different colors on stations? Or at least have different encounters from point A to Point B?

Exploration is neat and all, but does the scanning process need to remain exactly the same for every celestial body and star system?

I think passengers kind of shed light on an issue alot of the game has with it's current PVE structure. A lack of organic-ness to any of it being that. Does it not feel blatantly artificial that pirates ONLY ever attack people mining in belts or planetary rings when theres all of these juicy space-lanes, barely defended outposts, and other things to pillage? Where do they even live? Theres pirate-faction owned stations but its not like they ever react to anything or theres any actual pirates around them. Couldn't FD Just recycle some assets from other parts of the game to make things like derelict stations? Hijacked capitol vessels? Or even at the very least, mildly different rock formations to maneuver around while one fights?

I hate to say it but at this point, recycled space station models with some pirate logo's thrown in and maybe a tiny bit of plot delivered by canned dialogue like the rest of the game has, sounds more exciting than experience the same exact thing over and over but with a friend in the co-pilots seat.

Passengers highlighted the fact that the game is sorely lacking variety by oddly enough becoming one of the most varied activities in the game in how they were implemented.

Why can't we have have trade missions where a small outpost on a planet (you know, the ones where you question why they even exist) needs supplies and pays well for them? Or even better, just have it not be a mission on a board, maybe they notice you on your point A->B route and they notice what your carrying and say 'we will pay more for that'.

Why can't we have planetary gameplay where we need to run like hell in our SRV because the REAL ships show up and you call in big momma anaconda to scare the out of them while dodging gunfire from above? Anyone whose led AI to ships to a planets surface knows all too well they function perfectly fine there.

Why can't Explorers have more to worry about than not paying attention while fuel scooping or accidentallying themselves into a close-proximity binary star system? I'm not talking threats with guns or mis-jumps that would be unfair and annoying, but things they can avoid and be rewarded for in the event they actually make it through said events? (how about we make the alien's presence more than just a 30 second non interactive cutscene where we do nothing but go 'ooh ahhh' and then proceed to be annoyed when it happens 5 more times in a row?)

Why can't explorers get even more detailed surface scans by actually landing on planets and finding landmarks and points of interest on them such as geysers spewing liquid water (totally stuff nasa looks for in terms of life-bearing planets).

There is so much FD can do to improve the game with even less effort that implementing multi-crew or balancing engineers addons involves. Just recycled scripts and assets at this point can be a more exciting and fresh thing than these half-finished features we keep getting. When's the last time anyone ever actually got into conflict with an NPC over a planets surface (LIKE THEY SHOW IN THE HORIZONS GAMEPLAY TRAILERS BY THE WAY)?

Some of us are tired of half-finished features that have very little actual impact on the gameplay experience.

Why do we have to be more excited about performance improvements and bug-fixes than the actual multi-crew that 2.3 provides?

Please, flesh out and fix what you have. You don't have to do the 'hard parts' first. Some of us would of prefer if you hadn't in the first place.
 
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