Hey Commanders,
I rise this question for you guys, especially the ones with experience ( I am a new guy with under 1000h ...) - how do you gather manufactured materials ?
I, personally, I was going for USS on my first months, influenced by the guides in Tube... Later I realized that was, by far, not the best way - you lose so much time for only a dozen items, and after I completed the grind for both, Imperial and federation ( getting both the Vette and the Cutter), step by step, using trial and error, I reached to my optimal build/ship, and that is, for me, a fully engineered Vette, with near 5k shields, NO cell banks ( because you have a very limited recharging cycles), and a pair of efficient gimballed beams with vented ( beam is still best on inflicting max dam over short an interval of time, ideal for those pesky little buggers - you delete them in just 1-2 seconds, and killing them fast is important when they are in wings of 3 ....) , for the Huge HP.s, - and I can fire them almost non-stop, cooling my ship in process - coupled with 3 rails (I fitted a class II rail in a class III slot in order to hit harder and to keep my power on level...) and for least, a corrosive MC pair with cheap refill from synthesis.
I was carefully to get a mix of weapons with cheap ammo ( the rails use plasma slugs, so I never run out of ammo) and with this mix I can stay on fighting spot hours with no need to refill.
I load a 7B collector limpets and some 7B limpets, for range and numbers ( so I can have 4-5 limpets orbiting my ship and gathering materials from kills non-stop FAST) and in 1h I get 2,5-3 millions and enough materials to be forced to visit a material trader in order to "empty" my filled spots... I run also the kill scanner ( on pair with beam, upgraded for fast scan, at 2,5 seconds, so when I fire the beams I scan the NPC on the same time - this doubled the amount of credits from bounties) AND the Wake scanner, so I get a fair amount of encoded in process, also.
I do prefer to load 10 12- high value items on my cargo bay, so I do not need to chase pirates, they come to me
...
I usually search for systems with high population, in Boom, War, or Famine, with High Tech, then I sit my big, fat ass on Nav Point and I start collecting. I love the fight, with fast and maneuverable ships, but I am on that stage where I run always out of engineering materials, so killing juicy NPC and being unable to get the materials is frustrating for me ( dedicated hunters like FdF cannot load collectors AND cargo bay without downgrading the ship at crap level...) - so for me the answer was clear - BEST tools for manufactured materials harvesting are, buy far, big ships - Condas, Vette, etc - that kind. They just have enough room to load effective modules.
But, since I am new, I ask you guys, with more experience - do you use another path / strategy - for harvesting materials ? And if so, can you share here, please, your "recipe" ?
I rise this question for you guys, especially the ones with experience ( I am a new guy with under 1000h ...) - how do you gather manufactured materials ?
I, personally, I was going for USS on my first months, influenced by the guides in Tube... Later I realized that was, by far, not the best way - you lose so much time for only a dozen items, and after I completed the grind for both, Imperial and federation ( getting both the Vette and the Cutter), step by step, using trial and error, I reached to my optimal build/ship, and that is, for me, a fully engineered Vette, with near 5k shields, NO cell banks ( because you have a very limited recharging cycles), and a pair of efficient gimballed beams with vented ( beam is still best on inflicting max dam over short an interval of time, ideal for those pesky little buggers - you delete them in just 1-2 seconds, and killing them fast is important when they are in wings of 3 ....) , for the Huge HP.s, - and I can fire them almost non-stop, cooling my ship in process - coupled with 3 rails (I fitted a class II rail in a class III slot in order to hit harder and to keep my power on level...) and for least, a corrosive MC pair with cheap refill from synthesis.
I was carefully to get a mix of weapons with cheap ammo ( the rails use plasma slugs, so I never run out of ammo) and with this mix I can stay on fighting spot hours with no need to refill.
I load a 7B collector limpets and some 7B limpets, for range and numbers ( so I can have 4-5 limpets orbiting my ship and gathering materials from kills non-stop FAST) and in 1h I get 2,5-3 millions and enough materials to be forced to visit a material trader in order to "empty" my filled spots... I run also the kill scanner ( on pair with beam, upgraded for fast scan, at 2,5 seconds, so when I fire the beams I scan the NPC on the same time - this doubled the amount of credits from bounties) AND the Wake scanner, so I get a fair amount of encoded in process, also.
I do prefer to load 10 12- high value items on my cargo bay, so I do not need to chase pirates, they come to me
I usually search for systems with high population, in Boom, War, or Famine, with High Tech, then I sit my big, fat ass on Nav Point and I start collecting. I love the fight, with fast and maneuverable ships, but I am on that stage where I run always out of engineering materials, so killing juicy NPC and being unable to get the materials is frustrating for me ( dedicated hunters like FdF cannot load collectors AND cargo bay without downgrading the ship at crap level...) - so for me the answer was clear - BEST tools for manufactured materials harvesting are, buy far, big ships - Condas, Vette, etc - that kind. They just have enough room to load effective modules.
But, since I am new, I ask you guys, with more experience - do you use another path / strategy - for harvesting materials ? And if so, can you share here, please, your "recipe" ?