PVE Notoriety or: How I Learned to Love 4 hours of Pad AFK

Thanks for keeping us safe FD! [haha]

Not even sure how I got the Notoriety. I did catch a Clean NPC with a stray PA shot and got a bounty, but certainly did't notice killing any non-Criminals.
 
When I get any Notoriety I go Mat hunting for a couple of hours.
I NEVER have a problem with lvl 1-4 Mats if/when I want to engineer something because of this.

There are loads of ways C&P could be improved but right now, if you make a little mistake, it doesn't really impact your gaming much at all.
 
Thanks for keeping us safe FD! [haha]

Not even sure how I got the Notoriety. I did catch a Clean NPC with a stray PA shot and got a bounty, but certainly did't notice killing any non-Criminals.

Deserves you right, criminal scum :p ;)

Why 4 hours? That's notoriety two. So two stray kills with PAs and two murder bounties? Doesn't look as innocent as before ;)

Just as the others said, learn to live with C&P, do something else, switch ships, mind your fire.

And friendly bounty hunting advice: usually you don't kill NPCs with stray shots, that's done by other NPCs. But if you hit them you get
a bounty neverless. So as soon (!) as you get the notification of the bounty, get the hell out of the instance, high wake, low wake, sometimes
getting 15 km away is enough. Then you usually don't get the murder bounty and corresponding notoriety.
 

sollisb

Banned
You'll find the friendly NPC was actually killed by an NPC, but because you had a hot on it, you get the kill. Frontier design for the 33rd century.
 
You'll find the friendly NPC was actually killed by an NPC, but because you had a hot on it, you get the kill. Frontier design for the 33rd century.

As explained numerous times before: this is intended design.
It is intentionally that there is a certain time in which your kills "count".
If that wouldn't be the case, NPCs would kill-steal 99% of the time poor players bounties.
 
Why 4 hours? That's notoriety two. So two stray kills with PAs and two murder bounties? Doesn't look as innocent as before ;)

Only saw one stray hit and certainly killed no one. Unfortunately I can't babysit 875 m/s projectiles for the course of their lifespan.

Just as the others said, learn to live with C&P, do something else, switch ships, mind your fire.

Minding your fire doesn't help when you're lobbing slow projectiles that NPCs can fly into on their own from out of your field of vision. As apparently happened to me twice. As with many other poor design choices in ED, the best work arounds are to game the game. Woo..

As explained numerous times before: this is intended design.
It is intentionally that there is a certain time in which your kills "count".
If that wouldn't be the case, NPCs would kill-steal 99% of the time poor players bounties.

Understandable design, but the real issue is that a single NPC flying into a stray round restricts your game play for 2 hours. If that's not overboard, I don't know what is. Applying Notoriety for nobody NPCs is a terrible idea. It was obviously implemented to deal with Murder Hobos, I would bet money it just got duct taped over everything to save coding time.
 
Not sure why they implemented it this way... only reason I can think of is to improve active player statistics.

IMHO the decay should happen regardless of wether the player in question is logged on or off. Nobody gains anything by players AFK'ing over night to let their notoriety decay. Maybe we should do it only in medium ships docked at busy outposts ;)
 
When I get any Notoriety I go Mat hunting for a couple of hours.


it doesn't really impact your gaming much at all.

On the contrary, even the slightest error forces you to drop your current activity and go into set of rails before notoriety drops down. For days. Example: I have enough time to play ED for an hour a day. When I would get notoriety that would require 4hr wait it would mean four days before I could continue what i was doing before. Four days doing nothing because of a stray shot. Say again, how is that not impacting gaming?

If I was a murderous <explicit description> CMDR that cheriesh making weak players day miserable then notoriety plays it's role - I'm out for few hours. Or simply don't care and celebrate high notoriety with even more weak CMDRs kills.

But when I'm regular, law abiding citizen that had a bad luck and got a stray shot while executing legal bounty hunting (and happen to kill that poor Adder out there) then I'm treated as worst criminal. Because game says so without seeing the broader picture. This is why I'm so hesitant to try different things apart exploration and dull cargo mission running. There is simply not enough reward and joy compared to difficulties and punishment tied to other activities.

They say that it;s not the severity of punishment that keeps people from crime but it's inability to avoid it. For me inability to avoid punishment for slightest error/mistake keeps me from other areas of ED.

But it doesn't really impact my gaming much at all, right?
 
I've not had any notoriety yet... Lol

My C&P moan of the day is;
I flew to an IF to pay off the bounties and fines I'd gotten from a few surface scan mission. Wasn't worth much, like 2000cr.
Paid those off, flew back home, and logged off.

Logged back in two days later, went in to outfitting, and all my modules had legal issues. Lol
So I had to fly back to the IF, pay off even more bounties, 2,800cr worth, then fly back to finish outfitting.

Yes, I'd somehow commited 2,800cr of crime while logged off. :p
 
Problem is it's doing the same thing in the chaotic conflict zones. It's very easy to have a team player fly straight through your fire and then end up with everyone against you if they die later on in the conflict
 
Just a friendly reminder: You don't have to go afk, you don't even have to wait.
Just continue playing and stay out of the juristiction where you are wanted until the dust settles. Or switch your ship, whatever suits you best.
 
Just a friendly reminder: You don't have to go afk, you don't even have to wait.
Just continue playing and stay out of the juristiction where you are wanted until the dust settles. Or switch your ship, whatever suits you best.

This!

You have to wonder at folks who go AFK.
 
Just a friendly reminder: You don't have to go afk, you don't even have to wait.
Just continue playing and stay out of the juristiction where you are wanted until the dust settles. Or switch your ship, whatever suits you best.

Spot on. There's something like 15k other systems to go to where you're not wanted... or just step into another ship and you're good to go.
 
This!

You have to wonder at folks who go AFK.

Spot on. There's something like 15k other systems to go to where you're not wanted... or just step into another ship and you're good to go.

Needed to reload my weapons. But I suppose I am a fool thinking I could engage in the activities I wish to engage in whilst playing a game. Why do what I want to do when I can do things I don't want to do? [noob]
 
Maybe the OP is actually doing C&P the right way - in an 'open prison', doing his time, reflecting on his errors, and maybe even reforming :D

(whereas others are suggesting he run away to France and get a job picking fruit until the heat is off, then come back unreformed!)
 
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