There is no effective way to stop a ship after disabling drives.
There is no mod that is any good at doing this.
Please add tractor beam of some type with a mechanic similar to fsd-I, but creating a heat management element for the pirate ship. If they don't manage effectively, the beam breaks and goes through a reset cycle.
As it is now, it is a system of no system. It is sincerely terrible trying to play bumper cars in space to stop a ship.
There is no mod that is any good at doing this.
Please add tractor beam of some type with a mechanic similar to fsd-I, but creating a heat management element for the pirate ship. If they don't manage effectively, the beam breaks and goes through a reset cycle.
As it is now, it is a system of no system. It is sincerely terrible trying to play bumper cars in space to stop a ship.