Pve pirating...not fun

Good advice but it seems a lot of trouble for a measly 250M where you could make triple that on just one mining mission taking around the same amount of time probably.

But you want to be a pirate, good for you, and hope you find plenty of willing targets that won't shoot back.

Good luck Commander.

cool story man
 
The problem with the limpet idea as it stands is that alot of ships if they drift into a boost they can out run limpets.

The ai seems to do this alot as they seem to boost at the moment there drives fail as a rule.

A long long time ago, harpoons were a sugestion floated around by the devs (miss you sandy).
I cant see too much of a problem if it only works if the ship has no drives. And it uses a hardpoint perhaps for extra specialisation.

Fire harpoon.. (Can come in diferent ranges for different sizes and classes.)
If you aimed good, the harpoon hits and then you use the flight assist on your ship to bring the target to a stop by throttling to zero. The target ship comes to a stop as so do you.
Begin piracey...

A reboot and repair sequance would soon be under way at wich point the dance begins again or you bug out before the fuzz turn up.

In a pvp situation a murderer is unlikely to be prepaird to bring a harpoon, on the off chance they shoot out your drives and cant keep up long enough to blow you away. They will just kill you like they do now, if you don't jump out. If they take out your drives.. your alredy dead.
And eather way the solution is the same, reboot, or afmu if you got one.
 
some npc's will still stop if you take out their FSD, then weapons. but it's no longer as consistent as it used to be. if you leave a single weapon active but horribly damaged they will still 'attack'. just sit still and hatch them when they make their flyby.

or give in and use the bump stop
 
Not done a whole lot, but I've always had fun pirating NPC's, especially NPC pirates. Also never needed to take out their drives, just some well-timed hatch breakers and a collector swarm.
 
Tractor beam. A no-no. Too "soft" sci-fi for this universe of spinning stations.
  1. Harpoon gun. Interesting, but might be a bit fiddly and require new mechanics that I don't fully trust them to implement well.
  2. Grappling limpets. More limpet controllers? Come on!

Yeah tractor beam is really not a goer as far as I am concerned, if there is a tractor beam why are we bothering with collector limpets? Also as you say spinning stuff, a tractor beam is effectively artificial gravity.

harpoon gun...no, but a variation would be possible. The problem with a harpoon of any sort if that you are trying to stop well over a thousand tons of ship moving in a different direction, if it spears into the other ship like a regular harpoon all you are going to do is lose the bit of ship the harpoon is attached to when it reaches the end of its tether. I would suggest a magnetic grapple, it would require you to match speeds as closely as possible with the other ship and bring it gradually to a halt, if the strain on the grapple became to much it would just lose it's grip and break away. So you could balance the power to the grapple with your different speeds and hull integrity, apply to much power to the grapple and the strain becomes to much you damage your hull and lose the grapple. A nice little PvE mini game. It would also enable the player you're grappling, if it is a player, the possibility of breaking away.

But no you are right, we simply don't need more limpets and limpet controllers.
 
I disagree with OP. The "bumb stop" used is neither difficult nor particularly unenjoyable. It's a rather simple application of the same flight skills used in non-jousting combat; orbiting a moving object. If done correctly there is no high speed crash necessary, instead one uses the own ship as a slow brake for the drifting one. Which is far more realistic than some sort of magic robe grappling hook. I've never damaged another ship when slowing it down with this method and it's a lot more fun than the old shield tank approach, which fortunately doesn't work anymore.
 
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