PvE Shield Booster Question

So for PvE only what types of SB's are probably the best to work with a Thermal resist shield?

I noticed in my storage I have a number of old G5 Kenetic Resist SB's, but was hearing that for PvE, it's probably best to just stick with 50% Resistance Augmented and 50% Heavy Duty Shield Boosters and not worry about the kinetic ones.

Is this the correct assumption?

Also if that is the case, what effects are people using for the Heavy Duty boosters and the Resistance Augmented ones?

(I swore there was a thread recently on this, but I can't for the life of me find it at all)...
 
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Generally 2 resistance and the rest heavy duty is the best combination with a thermal shield. (If you have a lot of utility slots, maybe a third resistance for the 5th or 6th booster)

I didn't see any of the experimentals as being particularly crucial - possibly a little bit of extra kinetic or thermal to balance those resistances out, but it won't matter much.

Ramming is absolute damage, not kinetic, so no effect there.



For PvE, though ... either you've got a ship which is only able to fit a couple of boosters, in which case making them both resistance-based is best, as NPCs don't use Plasma very much ... or you've got a ship which can fit several boosters, in which case it doesn't really matter exactly what they are because the NPCs aren't going to get through that many of them whatever you pick.
 
2-3 Resistance augmented g5's with kinetic secondary, the rest heavy duty is the best for thermal resistant shields.
 
So for PvE only what types of SB's are probably the best to work with a Thermal resist shield?

I noticed in my storage I have a number of old G5 Kenetic Resist SB's, but was hearing that for PvE, it's probably best to just stick with 50% Resistance Augmented and 50% Heavy Duty Shield Boosters and not worry about the kinetic ones.

Is this the correct assumption?

Also if that is the case, what effects are people using for the Heavy Duty boosters and the Resistance Augmented ones?

(I swore there was a thread recently on this, but I can't for the life of me find it at all)...

You pretty much have it correct, or correct enough.
I am still undecided on specials. It was hard to choose, and I am beginning to think that no special at all was probably as good a choice.
 
Thanks for the responses. I'll stick to what you have all mentioned and just store my current kinetic ones and use Heavy Duty ones (Majority) and a couple of Resit Aug,then. I think I've overpowered some of my ships with Resistance Aug, so I can use those for the smaller Utility ships instead and use their Heavy Duty ones for the trade to even things out.

Will play around with the Effects then and just see per ship basis...
 
Depends what you are doing:

In CZs you face PA and rails mainly, so beefy raw power is needed, as resistances get bypassed a fair amount.

At navs, sec ships and norms mainly use lasers and kinetic stuff where resistances are handy.
 
I don't find any of the experimental effects useful for boosters. Maybe the low power one, or integrity one if you regularly get hit by packhounds in PVP, but those days are behind us I think. The most appealing one would, on first glance, appear to be the upgrade of a resistance-augmented G5 from 20% to 27% shield boost. 17% resist and 20% boost becomes 15% resist and 27% boost - bargain, right? If you do the maths, it's a terrible deal!

Let's say you have two heavy boosters at 65% and two aug at 20%, your shield is boosted at 100%+65%+65%+20%+20% for 270% total.
a 1000MJ shield would be at 2700MJ with 0.69 scaling (0.83*0.83) on damage from the resistances to give you an effective shield of 3920MJ

Now let's lose 2% resist from the aug boosters and ramp them up to 27% each. Your shield is now at 100%+65%+65%+27%+27% for 284% total.
a 1000MJ shield would be at 2840MJ with 0.72 scaling (0.85*0.85) on damage from the resistances to give you an effective shield of 3930MJ

So, you end up with the same effective shield, but you've wasted your mats and the shield is now larger so it takes longer to regenerate and SCB's repair a lower percentage of it.
Also, this is with just four boosters in total. Imagine if you were running 6 boosters (or even 8 if you're mad!) - the resistance drop is multiplicative so each additional booster that loses resistances hurts the whole shield and all boosters, whilst the 7% gain is additive and only helps the booster it's attached to.

In CZs you face PA and rails mainly, so beefy raw power is needed, as resistances get bypassed a fair amount.

Not quite true:

  • Railguns are 67% thermal and 33% kinetic. There is no absolute damage so rails are mitigated by resists just like lasers, bullets, flak, mines, torpedos, missiles, and
  • PAs are are 62% absolute damage, according to the latest beta Coriolis.edcd.io - so resistances still help and plasma is one of the slower projectiles at 875m/s. Unless you are flying in straight lines (stop that right now, you n00bs) you shouldn't be eating many plasma shots.
As far as I know, the only instance where resistances are completely ignored is when you crash/ram into someone or something, and if you're doing that a lot then you probably want to buy a prismatic shield, reinforce it, then fit every utility slot with heavy-duty boosters! :D
 
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I run all A0 across my fleet with the G5 Heavy Duty Upgrade and that Super Capacitors Exp effect. This was especially useful with the Chieftain which is really lacking when it comes to normal strength shields. Even with a fully buffed 6A Prismatic, it still isn't enough for any serious combat.

Running 3 of the above Boosters gave mine similar performance to my other ships. I still use two 4A SCBs though. (One at a time of course)

Too bad they didn't add one more Class 5 slot. A 5A SCB would be much better suited to a 6A Prismatic.
 
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I run all A0 across my fleet with the G5 Heavy Duty Upgrade and that Super Capacitors Exp effect. This was especially useful with the Chieftain which is really lacking when it comes to normal strength shields. Even with a fully buffed 6A Prismatic, it still isn't enough for any serious combat.
That's what I decided to use for the Effects is the Super Capacitors on all the HD ones and Force Block on the Res Aug ones (not sure if it really does that much though)...
 
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