Is there an intentional imbalance in ship performance between the ships I fly and the ships NPCs attack me with? I just barely escaped a Python which attacked me because I had a freight job. It buzzed around my Asp Explorer like an angry mosquito blasting me with massive weapons and sporting shields my 2x2d and 2x1E beam lasers couldn't hurt and I could never get turned fast enough to follow him. But when I look at the ship specs in the ship yard, the Asp is supposed to be able to out maneuver the Python and be faster. But no. And it took forever (at least twice as long as normal) for my FSD to kick in so I could get away. And he caught up with me a couple seconds later and tried to stop me again. I barely managed to avoid getting stopped the second time. He was moving like a formula 1 car and I was moving like a dead whale. What gives?
Edit: My ship specs
Core
Asp Explorer
1C Bulkhead
5A Power Plant (Max)
4A Power Distributor (Max)
5B Thrusters
5B Sensors
4E Life Support
5C Fuel Tank
Optional
6C Shields
5E Cargo
3C Fuel Tank
2ea 3E Cargo Rack
2B FSD Interdictor
1 DSS
1 Planetary Approach
Weapons
2ea 2D Beam Laser
2ea 1E Beam Laser
2ea 1B Seeker Missile
Utility
0B Shield Booster
2ea 0A Shield Booster
0D wake Scanner
Top standard speed, unladen:200, Boost:350
And no spare power (deployed power at 99%) If I try and increase anything else I go way over power.
Edit: My ship specs
Core
Asp Explorer
1C Bulkhead
5A Power Plant (Max)
4A Power Distributor (Max)
5B Thrusters
5B Sensors
4E Life Support
5C Fuel Tank
Optional
6C Shields
5E Cargo
3C Fuel Tank
2ea 3E Cargo Rack
2B FSD Interdictor
1 DSS
1 Planetary Approach
Weapons
2ea 2D Beam Laser
2ea 1E Beam Laser
2ea 1B Seeker Missile
Utility
0B Shield Booster
2ea 0A Shield Booster
0D wake Scanner
Top standard speed, unladen:200, Boost:350
And no spare power (deployed power at 99%) If I try and increase anything else I go way over power.
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