To help PvP bounty hunting, it could work well if a successful PvP bounty claim was enhanced by a cut of the dispatched criminal's rebuy cost. It could be tied to the bounty value of the wanted commander. For example;
Bounty Value vs Rebuy Cut
Why does the cut scale-up depending on their bounty do you ask? Because we do not want to encourage commanders to go after players with small bounties and get similar rewards to those with large bounties.
This proposed system would encourage bounty hunters to go after wanted commanders flying high-value ships more, because at the moment, there is no real incentive to hunt advanced-level wanted players (1 million credits? lol).
Thoughts?
Bounty Value vs Rebuy Cut
- 0 - 999cr (0%)
- 1000cr - 4999cr (5%)
- 5000cr - 49,999cr (10%)
- 50,000cr - 99,999cr (20%)
- 100,000cr - 499,999cr (30%)
- 500,000cr - 999,999cr (40%)
- 1,000,000cr + (50%)
Why does the cut scale-up depending on their bounty do you ask? Because we do not want to encourage commanders to go after players with small bounties and get similar rewards to those with large bounties.
This proposed system would encourage bounty hunters to go after wanted commanders flying high-value ships more, because at the moment, there is no real incentive to hunt advanced-level wanted players (1 million credits? lol).
Thoughts?
Last edited: