PvP PvP Cobra Kills Cutter During Piracy

Had a rather fun encounter with CMDR Zachasaurus who wasn't salty in the slightest after the fight. He'd just gotten his Cutter and figured a Cobra Mk III would be no match for his big new baby - well he was wrong. I'd been pirating at the CG for a few hours and was just about to call it a night when I saw this tasty target.

https://www.reddit.com/r/EliteDangerous/comments/7ymnu4/pvp_cobra_kills_cutter_during_piracy

Kudos to CMDR Zachasaurus for having such a great attitude, as I say in the video I owe ya a case of Lavian Brandy sometime!

~X

BTW Here's the build I'm running
 
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Really smooth flying, great job all around!

Just curious why you were shooting your laser when his shields are up - Scramble Spectrum won't activate unless you are striking the hull, isn't it?
 
...Just curious why you were shooting your laser when his shields are up - Scramble Spectrum won't activate unless you are striking the hull, isn't it?

Thanks - for 1 reason - to taunt him into chasing me. It's solely for mental reasons - I want him to think I'm a little dog going "GRRRR GRRRR BARK BARK" but that I have no bite. He sees me blasting away with little happening - then POW, shields gone. Then, as you say, he starts getting malfunctions and really starts to poop his pants. Finally he goes to jump and when his FSD reboots it's game over (not in this case but many times). That usually gets them talking or, sadly, they cheat and combat log. If they stop and talk I will absolutely stop firing (that's what my second message says), and while he stowed I didn't notice at the time. And if I'm being honest I *really* wanted to finally get a Cutter kill ;-)

It really was great that he wasn't salty at all, so refreshing for sure. I really hope he sees the video.
 
Great attitude and fun game play. This is a perfect example of what multi-player in Elite Dangerous is all about. Or at least what it should be.
 
Nice RP and sportsmanship on both sides. Just one question. Where are you going to store that 2T of cargo? A real pirate is all about that loot right?
 
And yeah, you should really have a cargo slot :D

If you'd read some of my posts in the subreddit you'd see that at the start of a CG I steal 1 ton (and have a cargo rack for it). After that I can't possibly steal enough to get into the next tier of the CG so why even try? That's why I only ask for 2 tons of cargo, that's not enough to effect anyone else's stats so as it's all about the role play it doesn't matter. I do wait until the leave before I jump as I do just leave whatever it is they drop.

That said it's the interaction I want - so if someone talks with me and asks to keep their cargo 90% of the time I'd let them. And if they have mission cargo I won't take it as I have no interest in effecting their mission or hurting their gameplay, there's just no need.
 
If you'd read some of my posts in the subreddit you'd see that at the start of a CG I steal 1 ton (and have a cargo rack for it). After that I can't possibly steal enough to get into the next tier of the CG so why even try? That's why I only ask for 2 tons of cargo, that's not enough to effect anyone else's stats so as it's all about the role play it doesn't matter. I do wait until the leave before I jump as I do just leave whatever it is they drop.

That said it's the interaction I want - so if someone talks with me and asks to keep their cargo 90% of the time I'd let them. And if they have mission cargo I won't take it as I have no interest in effecting their mission or hurting their gameplay, there's just no need.

That's quite cool. Provides some fun and doesn't really harm anyone's progress. Well played sir!

You seem to know your stuff in relation to the Cobra Mk3, of which i'm a big fan. Any suggestions for a non-mine based build? The old saying is that a PvP build is usually a good PvE build as well. I've got a cobra with dual medium PAs which is ok.
 
Had a rather fun encounter with CMDR Zachasaurus who wasn't salty in the slightest after the fight. He'd just gotten his Cutter and figured a Cobra Mk III would be no match for his big new baby - well he was wrong. I'd been pirating at the CG for a few hours and was just about to call it a night when I saw this tasty target.

https://www.reddit.com/r/EliteDangerous/comments/7ymnu4/pvp_cobra_kills_cutter_during_piracy

Kudos to CMDR Zachasaurus for having such a great attitude, as I say in the video I owe ya a case of Lavian Brandy sometime!

~X

BTW Here's the build I'm running

Where does the loot go? You seem to be missing a cargo bay.

Edit: should probably read the thread first.
 
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Any suggestions for a non-mine based build? The old saying is that a PvP build is usually a good PvE build as well. I've got a cobra with dual medium PAs which is ok.

Largely the case, though it's worth noting that 1) PvP builds in games are prone to playing mind games (some ED folks will load up every special effect they can that will present a different warning to their opponent, just to apply pressure) and 2) PvP builds in games tend to care less about sustainability, i.e. fewer concerns about ammo etc.

The former isn't particularly frequent mind, and as the latter goes, defenses are so inflated that ammo is still relevant. So...yeah, largely applicable ;)

*ahem*

I can make the suggestion that you don't divide the hardpoints by class but by side - e.g. rather than using two C2 MCs, use a C2 and a C1 MC on the left side. This can give ya a more balanced offense, but primarily helps resolve dem hardpoint convergence issues.

Assuming you need some kind of sustainability, I'd probably recommend the following for you: https://coriolis.edcd.io/outfit/cob...1/kA==.Aw1/kA==..EweloBhBGA2EoFMCGBzANokMK6A=

Pulses on same side are core weapons: I'd personally apply emissive to one and scramble spectrum to the other. C2 multicannon should be modded for corrosive, and gives a push on hull punching as required. C1 rail should be modded for feedback cascade, sacrificing the least amount of firepower possible for a heavy amount of SCB retaliation, and is easier to connect with than a C2 rail as the C1 rail charges up for less time. Also gets ya used to fixed a bit more.

Shield booster is modded for augmented resistance to support the bi-weave, but if you can't handle the reduced capacity and increased distro draw of the bi-weave, replace with standard A-class shield as appropriate.

In essence it's actually a fairly straightforward loadout. Cobra doesn't want to get too messy - it's not a born and bred combat ship, and it shows. If you want more exotic weapons then only you can tell us what is more "exotic" to you.

If ya don't care for traveling, downgrade FSD and fuel tank.
 
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Deleted member 115407

D
Nicely done :)

Never had someone comply and then then fight back. Though I can totally see it as a nice defensive ruse on the side of an aggressive trader.
 
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Had a rather fun encounter with CMDR Zachasaurus who wasn't salty in the slightest after the fight. He'd just gotten his Cutter and figured a Cobra Mk III would be no match for his big new baby - well he was wrong. I'd been pirating at the CG for a few hours and was just about to call it a night when I saw this tasty target.

https://www.reddit.com/r/EliteDangerous/comments/7ymnu4/pvp_cobra_kills_cutter_during_piracy

Kudos to CMDR Zachasaurus for having such a great attitude, as I say in the video I owe ya a case of Lavian Brandy sometime!

~X

BTW Here's the build I'm running

GG OP, good kill against the cutter and hat off to the other Cmdr, very honourable pilot. As a pirate I was intrigued as to your cobra piracy build..... except that there was nothing to indicate that was so, according to the link you posted...
 
Largely the case, though it's worth noting that 1) PvP builds in games are prone to playing mind games (some ED folks will load up every special effect they can that will present a different warning to their opponent, just to apply pressure) and 2) PvP builds in games tend to care less about sustainability, i.e. fewer concerns about ammo etc.

The former isn't particularly frequent mind, and as the latter goes, defenses are so inflated that ammo is still relevant. So...yeah, largely applicable ;)

*ahem*

I can make the suggestion that you don't divide the hardpoints by class but by side - e.g. rather than using two C2 MCs, use a C2 and a C1 MC on the left side. This can give ya a more balanced offense, but primarily helps resolve dem hardpoint convergence issues.

Assuming you need some kind of sustainability, I'd probably recommend the following for you: https://coriolis.edcd.io/outfit/cob...1/kA==.Aw1/kA==..EweloBhBGA2EoFMCGBzANokMK6A=

Pulses on same side are core weapons: I'd personally apply emissive to one and scramble spectrum to the other. C2 multicannon should be modded for corrosive, and gives a push on hull punching as required. C1 rail should be modded for feedback cascade, sacrificing the least amount of firepower possible for a heavy amount of SCB retaliation, and is easier to connect with than a C2 rail as the C1 rail charges up for less time. Also gets ya used to fixed a bit more.

Shield booster is modded for augmented resistance to support the bi-weave, but if you can't handle the reduced capacity and increased distro draw of the bi-weave, replace with standard A-class shield as appropriate.

In essence it's actually a fairly straightforward loadout. Cobra doesn't want to get too messy - it's not a born and bred combat ship, and it shows. If you want more exotic weapons then only you can tell us what is more "exotic" to you.

If ya don't care for traveling, downgrade FSD and fuel tank.

Thanks for the response! Good advice there.
 
LOL, he kept running into your mines. I suppose Cutters aren't very good at dodging those.

Yep. Coming from a cutter pilot here: indeed they very vulnerable to reverb.

On the good side, a cutters great speed and drift allows them to stay at range while they pound smaller ships and keep those ships in their firing arc for a long time before they get behind you; and very easily beat slow big ships (much to the frustration of those pilots - it's pretty unfair admittedly LOL) simply by staying out of range and blasting them; but it comes at a tremendous price - cutters are very vulnerable to reverb. It is darn hard to avoid even when you know what they are running - they can boost around you etc and it takes good prediction and flying to dodge them.

A long range fixed cutter (what I run) is also vulnerable to other cutters running short range builds...even though a cutter is a terrible choice for a short range build due to its small distributor/lower dps/terrible turning, it WILL beat other cutters. Everything has a counter.
 
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As a pirate I was intrigued as to your cobra piracy build..... except that there was nothing to indicate that was so, according to the link you posted...

Not sure what you're missing - if you're referring to the lack of a cargo bay you can read my many comments on the subject.
 
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