Ramping up crime punishment is indeed a good thing, and has been suggested by many criminals. Come to think of it, I've can't recall any arguments against ramping up the consequence of crime in general, for many months at least.Surely that's a good thing?
However what you suggested is not a ramping up the consequence of crime. What you suggested was locking down anyone who sneezes on a hauler, to the point where extra game mechanics would need to be implemented just to bail them out, in a sidewinder no less. This is absurd, because this completely misses the problem. You want to remove the combat loggers from open? You ban them. You want a more proactive approach? You promote the idea that flying in open is not for those with questionable intestinal fortitude. Why risk millions of credits in open? Same reason I do, as well as many others: people enjoy the challenge. People enjoy the ruthlessness. The harder gamers among us don't have the same aversion to loss that the masses do. Some people like to flip the galaxy the bird and prove they can survive.
What you continue to fail to understand is that no matter how intense security gets, people who are gonna combat log are still gonna combat log. Sure, the situations where they would need to combat log will be fewer and further between. However this solves nothing: they are still a combat logger, and will remain a combat logger until they are educated. Them getting attacked less often will not at all make them less likely to pull that plug.
Based on what I'm getting, according to you, traders die a lot less often than pirates, and as a result pull the plug more often. To address this, you want pirates dying more often and traders dying less often. You for some unfathomable reason think this will fix open. Won't this just make pirates pull the plug more often? So again, in what reality is this a solution?