Lately the NPCs are getting a bit boring and I'd like to get into more PvP combat to liven things up a bit. Apart from the obvious need for me to "git gud", I could use some advice on my Corvette build....
Build:
So is there anything with that build that I'm missing or blatantly doing wrong? Should I be leaning more toward thermal resistances?
I know I could do with using fixed rather than gimballed weapons, but even with grade 5 dirty drives I find it a bit of a struggle hauling the vette around to hit with fixed hardpoints, definately one area where I need practice!
Build:
(Unless otherwise stated all engineer mods are grade 5)
Hardpoints:
(All gimballed)
-2× class 4 Multicannons Mods:Rapid fire with corrosive special effect
-1× class 3 Multicannon Mods:Rapid fire with thermal shock special effect
-2× class 2 pulse laser Mods:Rapid fire with scramble spectrum special effect
-2× class 1 pulse laser Mods:Rapid fire with phasing sequence special effect
Previous loadout had thermal beams instead of the pulses, but I find the pulses more fun despite the fact they have a lower dps.
Core:
-Mirrored surface composites Mods: Heavy duty armour
-8A Powerplant Mods: overcharged
-7A Thrusters Mods
irty drive tuning
-6A FSD Mods: Increased range
-8A power distributor Mods:Charge enhanced (can fire all weapons continously with 2.5 pips to wep)
-8D sensors
Military slot- 5D Life support
Military slot- 2×5D Hull reinforcements Mods: Heavy duty
the Mirrored armour is a hangover from PVE, most of the NPCs I encountered were using lasers. +Would have liked 8A sensors but didn't have the power
Utility mounts:
-6× A0 shield boosters Mods:heavy duty
-1× A0 shield boosters Mods:resistance augmented
-1× Heatsink launcher Mods:Increased ammo (now has 4 heatsinks, so one for every 2 SCBs)
Optional Internal:
-7A Prismatic shields Mods: Reinforced
-2×7A Shield cell banks Mods: Specialised SCBs
-2×5D module reinforcements
-2×5D Hull reinforcements Mods:heavy duty
-2×4D Hull reinforcements Mods:heavy duty
-3A fuel scoop for emergencies
General shield and hull stats:
-Shield health 5612Mj
-Shield Kinetic 63.5%
-Shield thermal 28%
-Shield explosive 69.9%
Armour rating 70 (no idea what this is?)
Armour health 4619
-Armour Kinetic 14.2%
-Armour thermal 58.3%
-Armour explosive 26.2%
Hardpoints:
(All gimballed)
-2× class 4 Multicannons Mods:Rapid fire with corrosive special effect
-1× class 3 Multicannon Mods:Rapid fire with thermal shock special effect
-2× class 2 pulse laser Mods:Rapid fire with scramble spectrum special effect
-2× class 1 pulse laser Mods:Rapid fire with phasing sequence special effect
Previous loadout had thermal beams instead of the pulses, but I find the pulses more fun despite the fact they have a lower dps.
Core:
-Mirrored surface composites Mods: Heavy duty armour
-8A Powerplant Mods: overcharged
-7A Thrusters Mods
-6A FSD Mods: Increased range
-8A power distributor Mods:Charge enhanced (can fire all weapons continously with 2.5 pips to wep)
-8D sensors
Military slot- 5D Life support
Military slot- 2×5D Hull reinforcements Mods: Heavy duty
the Mirrored armour is a hangover from PVE, most of the NPCs I encountered were using lasers. +Would have liked 8A sensors but didn't have the power
Utility mounts:
-6× A0 shield boosters Mods:heavy duty
-1× A0 shield boosters Mods:resistance augmented
-1× Heatsink launcher Mods:Increased ammo (now has 4 heatsinks, so one for every 2 SCBs)
Optional Internal:
-7A Prismatic shields Mods: Reinforced
-2×7A Shield cell banks Mods: Specialised SCBs
-2×5D module reinforcements
-2×5D Hull reinforcements Mods:heavy duty
-2×4D Hull reinforcements Mods:heavy duty
-3A fuel scoop for emergencies
General shield and hull stats:
-Shield health 5612Mj
-Shield Kinetic 63.5%
-Shield thermal 28%
-Shield explosive 69.9%
Armour rating 70 (no idea what this is?)
Armour health 4619
-Armour Kinetic 14.2%
-Armour thermal 58.3%
-Armour explosive 26.2%
I know I could do with using fixed rather than gimballed weapons, but even with grade 5 dirty drives I find it a bit of a struggle hauling the vette around to hit with fixed hardpoints, definately one area where I need practice!