PvP Corvette build help...

Lately the NPCs are getting a bit boring and I'd like to get into more PvP combat to liven things up a bit. Apart from the obvious need for me to "git gud", I could use some advice on my Corvette build....

Build:
(Unless otherwise stated all engineer mods are grade 5)

Hardpoints:
(All gimballed)
-2× class 4 Multicannons Mods:Rapid fire with corrosive special effect
-1× class 3 Multicannon Mods:Rapid fire with thermal shock special effect
-2× class 2 pulse laser Mods:Rapid fire with scramble spectrum special effect
-2× class 1 pulse laser Mods:Rapid fire with phasing sequence special effect

Previous loadout had thermal beams instead of the pulses, but I find the pulses more fun despite the fact they have a lower dps.

Core:
-Mirrored surface composites Mods: Heavy duty armour
-8A Powerplant Mods: overcharged
-7A Thrusters Mods:Dirty drive tuning
-6A FSD Mods: Increased range
-8A power distributor Mods:Charge enhanced (can fire all weapons continously with 2.5 pips to wep)
-8D sensors
Military slot- 5D Life support
Military slot- 2×5D Hull reinforcements Mods: Heavy duty

the Mirrored armour is a hangover from PVE, most of the NPCs I encountered were using lasers. +Would have liked 8A sensors but didn't have the power

Utility mounts:
-6× A0 shield boosters Mods:heavy duty
-1× A0 shield boosters Mods:resistance augmented
-1× Heatsink launcher Mods:Increased ammo (now has 4 heatsinks, so one for every 2 SCBs)

Optional Internal:
-7A Prismatic shields Mods: Reinforced
-2×7A Shield cell banks Mods: Specialised SCBs
-2×5D module reinforcements
-2×5D Hull reinforcements Mods:heavy duty
-2×4D Hull reinforcements Mods:heavy duty
-3A fuel scoop for emergencies :)

General shield and hull stats:
-Shield health 5612Mj
-Shield Kinetic 63.5%
-Shield thermal 28%
-Shield explosive 69.9%

Armour rating 70 (no idea what this is?)
Armour health 4619
-Armour Kinetic 14.2%
-Armour thermal 58.3%
-Armour explosive 26.2%
So is there anything with that build that I'm missing or blatantly doing wrong? Should I be leaning more toward thermal resistances?

I know I could do with using fixed rather than gimballed weapons, but even with grade 5 dirty drives I find it a bit of a struggle hauling the vette around to hit with fixed hardpoints, definately one area where I need practice!
 
More than one corrosive weapon is pointless. Thermal shock is mostly pointless. Small phasing sequence weapons aren't going to be doing enough damage to anything for the phasing to matter.

Mirrored is the worst choice possible; as it stands your hull and internals will fold like wet toilet paper if your shields fail. Military or Reactive or bust.

Reinforced prismatics have relatively low integrity, four or five cascade attacks will leave you with a broken shield generator.

Armor rating is the hardness value of the armor which is compared to the penetration value of the weapon being shot at it. This is what corrosive reduces. If the weapon's penetration is equal to or greater than hull hardness, it does full damage. If it's less, it does reduced damage. This is why smaller weapons do less damage to larger ships and why mirrored is mostly wasted on larger vessels (most thermal weapons already face reduced damage from hull hardness and mirrored has the worst mix of other resistances).

You are going to ride on shield strength through easy combats, but the first time you run into a ship of similar class, or a wing, that has cascade torpedoes/mines or rails, your shields will fold, then your thrusters and/or FSD will follow immediately after, then if your hull hasn't collapsed, your PP will be shot to pieces.

Making a very shield focused setup is viable, but you'll need more ways to counter reverberating cascade effects. Either much more shield generator integrity, an ECM + a seeker launcher, or preferably all three.
 
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"PvP Corvette help."

The first thing I see: "all gimballed".

PvP - gimballed.
Combat - Cargo rack

That is the relation. What are you going to do against dispersial field? Oh right, you lose.

Partially gimballed weapons are okay but on a large ship you must use fixed weapons to some degree.

Your whole build is not thought out and you waste alot of resources. Let alone two corrosive multis for what exact reason?
With this you will see the insurance screen quite frequently. That said, stay away from a PvP Vette and try to learn more first by either doing PvE or PvP in smaller ships. This is in your own interest because THAT build is nothing but trash, alot of trash. May sound harsh but that's the truth. It is a PvE build at best.
 
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That said, stay away from a PvP Vette and try to learn more first by either doing PvE or PvP in smaller ships.

This is important. Working one's way up from smaller ships will teach one what to expect and how things work without a 30+ million rebuy being on the line every time.
 
Thanks for the replies, as I said I'm new to this, that's why I asked for help and suggestions.

So far I've only taken on other commanders in Corvette's and a couple of FGSs, 6 fights, won 3 lost 2, one was indecisive (we both got bored and called it a draw).

While I get that my build is apparently "trash", can you offer any alternatives or at least constructive criticism?

If I shouldn't be using 2×corrosive multicannons, what effects should I go for. Also my 2 small phasing sequence pulses, what would be your alternative or would you scrap the pulses altogether?

I knew that I would probably need to switch to reactive armour (and I will later today). Until I've gotten a little better using fixed weapons, the gimballs will have to stay. I never used to have issues using fixed on either my FDL or my Multicannon gunship, but with the vette I really struggle.. I guess it's just a practice thing.
 
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Thanks for the replies, as I said I'm new to this, that's why I asked for help and suggestions.

So far I've only taken on other commanders in Corvette's and a couple of FGSs, 6 fights, won 3 lost 2, one was indecisive (we both got bored and called it a draw).

While I get that my build is apparently "trash", can you offer any alternatives or at least constructive criticism?

If I shouldn't be using 2×corrosive multicannons, what effects should I go for. Also my 2 small phasing sequence pulses, what would be your alternative or would you scrap the pulses altogether?

I knew that I would probably need to switch to reactive armour (and I will later today). Until I've gotten a little better using fixed weapons, the gimballs will have to stay. I never used to have issues using fixed on either my FDL or my Multicannon gunship, but with the vette I really struggle.. I guess it's just a practice thing.

Can do as soon as I have a break but right now it is terrible to post builds on a phone :p
 
Thought of using the autoloader? It has no downsides and increases your DPM because you spend less time reloading.
The huge and small hardpoints have to be fixed. They're really well alligned and close to the cockpit, aiming them won't be any trouble.
The bottom large hardpoint is off. Either put a gimballed weapon there and use it together with the fixed upper ones, or use it as a utility (target lock breaking APA or high-yield cannon for wrecking anyone who runs out of shield).

To be honest, you should have some plasma accelerators. Without them, you'll be at a significant disadvantage against big ships.
 
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No worries man, I appreciate all the help I can get, I may have 2500hrs in this game but when it comes to PvP I am a total noob :)

[Federal Corvette] [-4]
H: 4A/G Multi-cannon [+3] [G5 OC - Incendiary Rounds]
H: 4A/G Multi-cannon [+3] [G5 OC - Corrosive Shell]
L: 3D/F Pulse Laser [+3] [G5 OC - Scramble Spectrum]
M: 2B/FS Seeker Missile Rack [+3] [G5 High Capacity Magazine - Drag Munitions]
M: 2B/FS Seeker Missile Rack [+3] [G5 High Capacity Magazine - Emissive Munitions]
S: 1D/F Rail Gun [+3] [G4/5 Long Range - Feedback Cascade]
S: 1D/F Rail Gun [+3] [G4/5 Long Range - Feedback Cascade]

U: 0A Shield Booster [+3] [G5 Resistance Augmented]
U: 0A Shield Booster [+3] [G5 Resistance Augmented]
U: 0A Shield Booster [+3] [G5 Heavy Duty]
U: 0A Shield Booster [+3] [G5 Heavy Duty]
U: 0I/T Point Defence [+2]
U: 0I/T Point Defence [+2]
U: 0I Heat Sink Launcher [+2] [Ammo Capacity]
U: 0I Heat Sink Launcher [+2] [Ammo Capacity]

BH: 1A Military Grade Composite [G5 Heavy Duty]
PP: 8A Power Plant [G1 Overcharged]
TH: 7A Thrusters [+1] [G5 Dirty Drive]
FD: 6A Frame Shift Drive [+2] [G5 Increased Range]
LS: 5D Life Support [+2]
PD: 8A Power Distributor [+2] [G max. Weapon Focused Distributor]
SS: 8D Sensors [+2]
FT: 5C Fuel Tank (Capacity: 32)

MC: 5D Hull Reinforcement Package [G5 Heavy Duty]
MC: 5D Hull Reinforcement Package [G5 Heavy Duty]

7: 7A Shield Cell Bank [+3]
7: 7A Shield Cell Bank [+3]
7: 7A Shield Generator [+3] [G5 Reinforced Shields]
6: 6D Fighter Hangar [+3]
6: 6A Fuel Scoop [+4]
5: 5D Hull Reinforcement Package [G5 Heavy Duty]
5: 5D Hull Reinforcement Package [G5 Heavy Duty]
4: 4D Module Reinforcement Package
4: 4D Module Reinforcement Package
3: 3A Frame Shift Drive Interdictor [+4]
---
Shield: -
Power : 30,05 MW retracted (83%)
~ 38,09 MW deployed (106%)
~ 36,00 MW available (Vanilla)
Cargo : 0
Fuel : 32 T
Mass : 1.826,6 T empty
1.858,6 T full
Range : 11,81 LY unladen
11,81 LY laden (Vanilla)
Price : 737.305.880 CR
Re-Buy: 36.865.294 CR @ 95% insurance




This is a beginner friendly build but as with all large ships, they need experienced pilots because otherwise they are a giant damage sponge that is just there to absorb damage while not being a threat to anything.
I highly recommend using FA Off with this build due to hitscan and tracking weaponary.



After all I also suggest to be familiar with the following skills before entering PvP with a high-end Corvette:

- FA Off
- Wing Coordination
- Damage Calculation
- Environmental Awareness
- Aiming
- Pip Management (!)
- Positioning


If you feel you are decent enough in these skills I can say that you can try out large ship fights. Otherwise I highly recommend to not do it unless you don't mind losing tons of credits and respect. You WILL be blown up if you are unexperienced while NOT blowing anything else up.

However, if you are a billionaire with so many credits that you don't know where to spend them, Corvette PvP might just be a little fun experiment ... an expensive one, though. :p
 
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[Federal Corvette] [-4]
H: 4A/G Multi-cannon [+3] [G5 OC - Incendiary Rounds]
H: 4A/G Multi-cannon [+3] [G5 OC - Corrosive Shell]
L: 3D/F Pulse Laser [+3] [G5 OC - Scramble Spectrum]
M: 2B/FS Seeker Missile Rack [+3] [G5 High Capacity Magazine - Drag Munitions]
M: 2B/FS Seeker Missile Rack [+3] [G5 High Capacity Magazine - Emissive Munitions]
S: 1D/F Rail Gun [+3] [G4/5 Long Range - Feedback Cascade]
S: 1D/F Rail Gun [+3] [G4/5 Long Range - Feedback Cascade]

U: 0A Shield Booster [+3] [G5 Resistance Augmented]
U: 0A Shield Booster [+3] [G5 Resistance Augmented]
U: 0A Shield Booster [+3] [G5 Heavy Duty]
U: 0A Shield Booster [+3] [G5 Heavy Duty]
U: 0I/T Point Defence [+2]
U: 0I/T Point Defence [+2]
U: 0I Heat Sink Launcher [+2] [Ammo Capacity]
U: 0I Heat Sink Launcher [+2] [Ammo Capacity]

BH: 1A Military Grade Composite [G5 Heavy Duty]
PP: 8A Power Plant [G1 Overcharged]
TH: 7A Thrusters [+1] [G5 Dirty Drive]
FD: 6A Frame Shift Drive [+2] [G5 Increased Range]
LS: 5D Life Support [+2]
PD: 8A Power Distributor [+2] [G max. Weapon Focused Distributor]
SS: 8D Sensors [+2]
FT: 5C Fuel Tank (Capacity: 32)

MC: 5D Hull Reinforcement Package [G5 Heavy Duty]
MC: 5D Hull Reinforcement Package [G5 Heavy Duty]

7: 7A Shield Cell Bank [+3]
7: 7A Shield Cell Bank [+3]
7: 7A Shield Generator [+3] [G5 Reinforced Shields]
6: 6D Fighter Hangar [+3]
6: 6A Fuel Scoop [+4]
5: 5D Hull Reinforcement Package [G5 Heavy Duty]
5: 5D Hull Reinforcement Package [G5 Heavy Duty]
4: 4D Module Reinforcement Package
4: 4D Module Reinforcement Package
3: 3A Frame Shift Drive Interdictor [+4]
---
Shield: -
Power : 30,05 MW retracted (83%)
~ 38,09 MW deployed (106%)
~ 36,00 MW available (Vanilla)
Cargo : 0
Fuel : 32 T
Mass : 1.826,6 T empty
1.858,6 T full
Range : 11,81 LY unladen
11,81 LY laden (Vanilla)
Price : 737.305.880 CR
Re-Buy: 36.865.294 CR @ 95% insurance




This is a beginner friendly build but as with all large ships, they need experienced pilots because otherwise they are a giant damage sponge that is just there to absorb damage while not being a threat to anything.
I highly recommend using FA Off with this build due to hitscan and tracking weaponary.



After all I also suggest to be familiar with the following skills before entering PvP with a high-end Corvette:

- FA Off
- Wing Coordination
- Damage Calculation
- Environmental Awareness
- Aiming
- Pip Management (!)
- Positioning


If you feel you are decent enough in these skills I can say that you can try out large ship fights. Otherwise I highly recommend to not do it unless you don't mind losing tons of credits and respect. You WILL be blown up if you are unexperienced while NOT blowing anything else up.

However, if you are a billionaire with so many credits that you don't know where to spend them, Corvette PvP might just be a little fun experiment ... an expensive one, though. :p

Thanks, I appreciate that you took the time to do that, some excellent advice indeed :)

I'm pretty good with FA-OFF in my vette, although that is probably my only saving grace. I think you're right when you say get a bit of practice in a cheaper ship (I can afford about 19 of the 43million credit rebuys before I'm in trouble, but I don't want to throw credits away!). I may pay the transfer fee and ship my FGS back from Jaques and get some practice time in.
 
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