I've engineered myself a lovely little hull tank DBS. She's sporting 1600 hull hp with 40% resistances across the board. I've gone and armoured her power plant and given her thrusters a g5 DD mod that brings the max boost speed up to a healthy 520 m/s.
That just leaves the weapons, and I think I goofed up.
I put a class 1 and 2 long range plasma slug railgun on her left side, and a class 1 and 2 rapid fire phasing burst laser on her right. Both weapon effects drop damage by 20% which I should have researched better. My damage is simply too weedy to fight shielded ships as my hp is not renewable.
Im thinking I might try two long range class 2 rails instead, with two class one burst lasers. Or swap one of the rails for a class 2 burst laser and use the super penetrator mod on the remaining railgun. Thoughts?
Finally, I really do like plasma slug rails - the DBS has a big fuel tank for this too. However, the only way this would be doable imo, now that I have seen how bad my damage is, is with the premium ammo trick. Does premium ammo still last forever on plasma slug guns?
That just leaves the weapons, and I think I goofed up.
I put a class 1 and 2 long range plasma slug railgun on her left side, and a class 1 and 2 rapid fire phasing burst laser on her right. Both weapon effects drop damage by 20% which I should have researched better. My damage is simply too weedy to fight shielded ships as my hp is not renewable.
Im thinking I might try two long range class 2 rails instead, with two class one burst lasers. Or swap one of the rails for a class 2 burst laser and use the super penetrator mod on the remaining railgun. Thoughts?
Finally, I really do like plasma slug rails - the DBS has a big fuel tank for this too. However, the only way this would be doable imo, now that I have seen how bad my damage is, is with the premium ammo trick. Does premium ammo still last forever on plasma slug guns?