PvP to me implies an orchestrated combat sitatuation between two (or more) players for some reason/ingame purpose? Something interesting and exciting... Now consider what mechanics ED offers where it results in the above? I think you'd be hard pressed to think of many.
I'd say all too often what people therefore end up calling PvP in ED, is a basically a rather embarrassingly simple alternative, PvR... Player vs Random player (who more than likely isn't even interested in PvP at the time, yet alone outfitted for it).
So I'd suggest most of the time we use "PvP" when discussing ED, we're actually being generous, and simply overlooking the fact that after two years, and numerous development allocations in various directions, many core gameplay elements have not moved forwards. And this included PvP. So consider, after all this time and even dedicated development time put into projects to orchestrate/offer PvP combat (unfortunately in a different game), how PvP in ED is (still) generally someone interested in PvP just roaming around most likely with no in game purpose/reason, interdicting people at random who most likely are not interested in combat at the time, and then probabaly opening fire on them... Indeed, what alternative does the game really offer if you're after "PvP"?
How is it we're so tolerant with how low this bar is, we'll accept this rather pointless/empty gameplay, and term it "PvP" as if it's somehow purposeful, interesting and productive?
Let's call most of the PvP in ED what it is, PvR!
When FD finally put some more involved and interesting combat scenarios and mechanics in ED, and I can utilise them to find involved and interest combat situation with/against other CMDRs (or NPCs), to fight for some purpose/reason, then we'll have PvP. But at the moment, lets not be so forgiving as to describe most of what's going on in ED as PvP...
I'd say all too often what people therefore end up calling PvP in ED, is a basically a rather embarrassingly simple alternative, PvR... Player vs Random player (who more than likely isn't even interested in PvP at the time, yet alone outfitted for it).
So I'd suggest most of the time we use "PvP" when discussing ED, we're actually being generous, and simply overlooking the fact that after two years, and numerous development allocations in various directions, many core gameplay elements have not moved forwards. And this included PvP. So consider, after all this time and even dedicated development time put into projects to orchestrate/offer PvP combat (unfortunately in a different game), how PvP in ED is (still) generally someone interested in PvP just roaming around most likely with no in game purpose/reason, interdicting people at random who most likely are not interested in combat at the time, and then probabaly opening fire on them... Indeed, what alternative does the game really offer if you're after "PvP"?
How is it we're so tolerant with how low this bar is, we'll accept this rather pointless/empty gameplay, and term it "PvP" as if it's somehow purposeful, interesting and productive?
Let's call most of the PvP in ED what it is, PvR!
When FD finally put some more involved and interesting combat scenarios and mechanics in ED, and I can utilise them to find involved and interest combat situation with/against other CMDRs (or NPCs), to fight for some purpose/reason, then we'll have PvP. But at the moment, lets not be so forgiving as to describe most of what's going on in ED as PvP...
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