Modes PvP for the average player otherwise know as "Oh-no, not again!"





Ok, first off, I haven't posted this in the PvP section because it's about those of us in the community that aren't PvP players; Its for those of us whose PvP experiences are limited to those heart-pounding, pant soiling moments when you haven't been paying attention to your scanner and are interdicted by another (usually much better and higher ranked) player for no reason other than they want to ruin your day for their own gratification.

In my experience the main draw of ED for your average player is PvE, not PvP and I guess I would class myself as one of those.
That is not to say though that I want to play the game in isolation, I love playing in open, there's something great about sharing your experiences with other players but of course it does come with it's downsides.

Now I am not having a go at the PvP player's, it's a legitimate part of the game and recent developments to the crime and punishment algorithms do make it slightly less intolerable having your nice shiny new build vaporised.

Having played in Open for the vast majority of the last, near enough 4 years (has it really been that long since the beta release?), I can honestly say the number of PvP encounters I have had are probably less than a dozen which makes it quite surprising that I was unfortunate enough to be ganked/griefed twice last week on the same day (as you can see from the combat log - the identities have been redacted to protect the not-so innocent).


Both these encounters resulted in my demise - an un-shielded and un-armed exploration Krait lost on the way to engineer my FSD in the Deciat system and a newly outfitted Challenger taken down as I took beauty shots orbiting Shinrarta Dezhra.

Happily the players had notoriety ratings that reduced my re-buy's to a mere 1.5 million instead of the 4 million or so I was expecting. :D
The crime and punishment algorithms still have a way to go I feel but it's getting there. Being able to murder who you like when you like with no consequence is no longer possible but I still feel the consequences are not severe enough.


6k3uQ1y.jpg



Now I am a fair pilot, my combat rating is Deadly so you would think I could handle myself but PvP combat is nothing like PvE combat and most battles come down to who has the more powerful weapons / better developed ship and how quickly they can take down your shields and strike some serious blows before you can run. The element of surprise is also with the protagonist - most PvP interdiction's will panic the victim unless they practice an escape drill or are proficient themselves at PvP.


So what can you do?

There you are, trapped in an interdiction wave - do you struggle in the hope you will escape or just power down your drives knowing that at least you can try to run for the hills? - (good luck with that if it's an Imperial Clipper or the like that yanked you).

Personally I tend to opt for the latter, but even as you do so you have a sneaky feeling that in the next 30 seconds the nice shiny new exploration vessel you have diligently been pimping ready for your next venture is about to become so much twisted scrap metal and your going to have a nice escape pod ride to the nearest station.


I guess there are a few options for the none PvP player, chief amongst them being to either develop your PvP skills or have a ship with sufficient guts to outpace your opponent. There are also those that advocate learning to fly with flight assist off and I think these suggestions have merit - after all, learning new skills is essential for your growth in any game.

There are still things I have yet to try in ED such as mining or serious trading and, just because I haven't yet doesn't mean I won't, and the same can be said of learning to PvP effectively or fly FA Off.

To that end, are there any other suggestions for PvE players in Open to make ED a more engaging experience and perhaps convince some of those that play Solo or player groups that Open isn't the hell it's made out to be?

Fly (mostly) safe Commanders

o7
 
Last edited:
None of those 'brave souls' who are going to interdict me will do so if there is even a remote a chance that I could beat them. And as I refuse to do the PP nonsense to get those little OP'd trinkets for weps and shields, I will never be a match for even a one-on-one encounter against a full-tilt PvP ship. So why bother? For their entertainment? Hardly.

That leaves running. Which would not even be remotely close to fun, for me. Oh, and there is nothing frightening or 'pants soiling' about encountering a player's ship in open and being fired upon. Been there done that, got the t-shirt. ;)

So why should I bother to play in open, when I can get EVERYTHING except PvP in Mobius?

No reason I can see.
 
Last edited:
I can see your point, and I guess only having played in open, I can't appreciate what Mobius has to offer, in fact I know nothing about it - where could I go to check it out?
 
I play in open, but when I returned from Colonia with a load of exploration data, I considered switching to solo. In the end, I stayed in open and gripped the joystick a little bit harder as I got closer to the bubble and finally back into populated space. Returning to the bubble after a 3-4 week trip in the black felt like no other gaming experience. Having a lot of credits to lose heightened the experience. I prefer open - even if - no wait - BECAUSE I might run into trouble.
 
I can see your point, and I guess only having played in open, I can't appreciate what Mobius has to offer, in fact I know nothing about it - where could I go to check it out?

Nothing 'special' about Mobius_PvE (the group I belong to), other than no PvP. (I've heard that PvP is permitted in certain defined locations, but I don't know for sure)

It has been too long since I joined, but you basically go to some forum and ask, IIRC.

I get to check out other players and their pretty ships almost every time I leave/come home to Shinrarta. Sometimes we chat, other times it's just a 'o7'. :)
 
Cool OP! I like the perspective. Two quick bits for you -

1) Think of Open as a simulation and forget about PvE vs. PvP. For example, I primarily fly a FDL built for combat. Its load-out changes depending on the mission. I make no distinction between Commanders and NPCs in setting up the ship. Will I win every combat scenario? No. Will I survive? More than likely, yes.

If your career is trader, explorer, pirate, or something else think about how the above mindset might apply to you. 'I'm flying in Open - now what?'

I hope the difference in mindset is clear?

2) For explorers especially best advice I ever saw (I think it was Darkfyre?) was setting up a proper 'Bubble ship' on the edges of inhabited space or a system not well traveled. As you return to the Bubble, hop into that ship and continue on your way to drop data. Especially useful if your destination is a hot spot!
 
Last edited:
I play in open, but when I returned from Colonia with a load of exploration data, I considered switching to solo. In the end, I stayed in open and gripped the joystick a little bit harder as I got closer to the bubble and finally back into populated space. Returning to the bubble after a 3-4 week trip in the black felt like no other gaming experience. Having a lot of credits to lose heightened the experience. I prefer open - even if - no wait - BECAUSE I might run into trouble.

I was exactly the same the other year, only I didn't do a few weeks out in the black, it was a whole, real-time year - 365 days exploration data is one hell of a haul to risk. I had a nice little thread on the journey which you can read here if your bored ;)

I went full radio silence on my final journey back into the bubble - didn't make it any less stressful though lol.
 
I can see your point, and I guess only having played in open, I can't appreciate what Mobius has to offer, in fact I know nothing about it - where could I go to check it out?

https://elitepve.com/page/about
https://elitepve.com/page/join

Nothing 'special' about Mobius_PvE (the group I belong to), other than no PvP. (I've heard that PvP is permitted in certain defined locations, but I don't know for sure)

You used to be able to PvP in CZs, but because of abuse of the rule (so called "accidents"), it was changed to a full blanket ban on PvP.
 
Yeah well I fly in open because FDev ditched offline, but I admit it's fun to socialize in multicrew and see human ships.

I wont go in PG to get even less multicrew opportunities. Mobius group sounds fine but it's a band aid for bad game design and I dont quite know how many people are in the group and if multicrew or winging is more easy to do there. more than half of the playerbase plays in open after all.

So my view is, treat pvp like it's a phone call from a telemarketer. If you're interested, answer and fight, if not just combat log. I cant be bothered with my limited game sessions to lose time against a family of brave FDLs.
 
So what can you do?

There you are, trapped in an interdiction wave - do you struggle in the hope you will escape or...

I guess there are a few options for the none PvP player, chief amongst them being to either develop your PvP skills or have a ship with sufficient guts to outpace your opponent...

...

To that end, are there any other suggestions for PvE players in Open

Your examples talk about what to do in a fight, but the best defense is not to be attacked in the first place.

On entering a system check any players in a position to interdict you, scan and check how they're equipped. You should not allow anyone with an interdictor to get behind you.

You'll find the vast majority of players aren't even kitted out for PvP (interdictor), and at that point there's nowt to worry about.

If there is someone with an interdictor just turn to face and observe, from there make a decision. At the end of the day being killed is not really that big an issue, and if they do get you well you can't say it was unexpected. Or if you really aren't willing to take a loss you could always drop to another mode if need be.

It's reasonably rare that you enter a system with players anyway, like you say PvP is even rarer.


The worst side of PvP for me is stuff like visiting a Guardian ruins, and getting ganked in your SRV, for that I mean it's pointless, I just go solo tbh.
 
Last edited:
https://imgur.com/a/HyFeI



Ok, first off, I haven't posted this in the PvP section because it's about those of us in the community that aren't PvP players; Its for those of us whose PvP experiences are limited to those heart-pounding, pant soiling moments when you haven't been paying attention to your scanner and are interdicted by another (usually much better and higher ranked) player for no reason other than they want to ruin your day for their own gratification.

...



You are already off to a very poor start, sorry.

I didn't believe that nonsense when I first bought the game, and even less so now.
You have no idea why any given person attacked you and the reasons are many.
 
You are already off to a very poor start, sorry.

I didn't believe that nonsense when I first bought the game, and even less so now.
You have no idea why any given person attacked you and the reasons are many.

If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

Though technically you are right, it could be "any reason" over engineered ships go about killing new players in Sidewinders.

But you'd be quackers to believe that it isn't a duck :p
 
Your examples talk about what to do in a fight, but the best defense is not to be attacked in the first place.

On entering a system check any players in a position to interdict you, scan and check how they're equipped. You should not allow anyone with an interdictor to get behind you.

You'll find the vast majority of players aren't even kitted out for PvP (interdictor), and at that point there's nowt to worry about.

If there is someone with an interdictor just turn to face and observe, from there make a decision. At the end of the day being killed is not really that big an issue, and if they do get you well you can't say it was unexpected. Or if you really aren't willing to take a loss you could always drop to another mode if need be.

It's reasonably rare that you enter a system with players anyway, like you say PvP is even rarer.


The worst side of PvP for me is stuff like visiting a Guardian ruins, and getting ganked in your SRV, for that I mean it's pointless, I just go solo tbh.

Personally, I just Buckyball it to my destination. For some reason, would be attackers never seem to be able to keep up with me. :D
 
At the end of the day being killed is not really that big an issue

This attitude is (or should be) prevalent amongst those like yourself who choose to play in open. Having said attitude would certainly save on the angst experienced by some who complain on the forums about getting their ships trashed.

Speaking for myself, I have no desire to stop what I'm doing every time I drop into a system to scan any open squares to see if they may interdict me. Nor am I interested in interrupting what I'm doing to change modes or log out just because someone wants to make me their 'gameplay'. :)

I have no friends I play with, so I don't do wings. I enjoy the occasional 'o7' or brief chat with another player, and have on rare occasions joined others in taking out NPCs in a res site, but that's about all the interaction I care for. For the record, this was my first multi-player game, and will likely be my last given the experiences I have had in-game and on this site. Some folks need a 2x4 up side the head sometimes and it's too hard to do through a computer. I'm sure the same can be said by others about me as well. :D

Example: You have to be elite in at least one endeavour to enter Shinrarta, but oftentimes I find myself getting impatient with (elite) hacks that can't handle their ship well enough to ingress/egress the station in a reasonable timeframe. And I've lost count of the times I see ship parts floating about in the station because someone got stuck and the station gave a bit of 'assistance'. LOL... I'm far from being a expert at any aspect of this game, but really? ;)

Anyway, I am content to play the game in the mode that suits me. As should we all.
 
Your examples talk about what to do in a fight, but the best defense is not to be attacked in the first place.

On entering a system check any players in a position to interdict you, scan and check how they're equipped. You should not allow anyone with an interdictor to get behind you.

You'll find the vast majority of players aren't even kitted out for PvP (interdictor), and at that point there's nowt to worry about.

If there is someone with an interdictor just turn to face and observe, from there make a decision. At the end of the day being killed is not really that big an issue, and if they do get you well you can't say it was unexpected. Or if you really aren't willing to take a loss you could always drop to another mode if need be.

It's reasonably rare that you enter a system with players anyway, like you say PvP is even rarer.


The worst side of PvP for me is stuff like visiting a Guardian ruins, and getting ganked in your SRV, for that I mean it's pointless, I just go solo tbh.


You are quite correct, but if you read earlier in the post I do state that I was not paying attention. The attack in Deciat was just as I was slowing to enter orbit...I failed to spot the attacker before it was too late and at Shinrarta I had literally just left the station and popped across to the planet. I wasn't even in the cockpit, I was piloting the drone camera taking screenshots...I guess the muppet that attacked me there (one of the Interstellar B**terds group) followed me out from the station.


https://elitepve.com/page/about
https://elitepve.com/page/join

You used to be able to PvP in CZs, but because of abuse of the rule (so called "accidents"), it was changed to a full blanket ban on PvP.


Cheers Jockey, I will check it out.


You are already off to a very poor start, sorry.

I didn't believe that nonsense when I first bought the game, and even less so now.
You have no idea why any given person attacked you and the reasons are many.


Hmm, let me think - nope - no valid reason for attacking a player not wanted, and carrying no cargo. I call bull on your weak argument.


If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

Though technically you are right, it could be "any reason" over engineered ships go about killing new players in Sidewinders.

But you'd be quackers to believe that it isn't a duck :p


Quaaaaaack!
 
You are already off to a very poor start, sorry.

I didn't believe that nonsense when I first bought the game, and even less so now.
You have no idea why any given person attacked you and the reasons are many.
There are valid reasons for attacking, however if someone attacks without stating a reason then I make the assumption that its for their own gratification

Im very happy for someone to interdict me but have a macro ready saying 'We're blockading this system, prepare to die' otherwise theyre just another murder hobo killing for the fun of it
 
There are valid reasons for attacking, however if someone attacks without stating a reason then I make the assumption that its for their own gratification

Im very happy for someone to interdict me but have a macro ready saying 'We're blockading this system, prepare to die' otherwise theyre just another murder hobo killing for the fun of it



That is not based in reality, unfortunately.
 
Hmm, let me think - nope - no valid reason for attacking a player not wanted, and carrying no cargo. I call bull on your weak argument.


What does being wanted or cargo have to do with anything?

"I hate your ship name." is a valid reason, lol.
So is "You didn't name your ship!?"

It could be any one of many dozens of reasons.
Open your mind.
 
If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck.

Though technically you are right, it could be "any reason" over engineered ships go about killing new players in Sidewinders.

But you'd be quackers to believe that it isn't a duck :p



Well, that's just as valid as "Everyone in solo/pg is scared and hiding!"

Quack, quack!
 
Back
Top Bottom