Sounds like that Sidey jockey gave someone the sobs 
Agreed, there needs to be more to do in normal space and I don't mean flying 4 minutes in a straight line into a station or wake scanning. It should be a bit more refined.SC is a crap mechansim (other than fiddling with mass shadows, which have also been reduced from their original levels for the sake of convenience), and as much of the game should be in normal space as possible.
Agreed, there needs to be more to do in normal space and I don't mean flying 4 minutes in a straight line into a station or wake scanning. It should be a bit more refined.
Issue is scale. SC allows you to reduce the amount of time that you'd be traveling in "normal" space immensely.
Problem is they can't "reduce" time scale for normal space travel without a mechanic such as SC- unless they use some sort of "instant teleporting" mechanic.
That's what the J button is for.
Exactly... although some seem to take issue with the fact that SC exists to begin with.
It's a necessary evil, but I do believe it could be more seamless and more engrossing. As it is, it's a wholly separate instance, cordoned off with loading screens, that features relatively little to do.
If possible I think what's happening in SC should be perceptible to some degree from normal space and active instances in normal space should show up as signal sources within a certain range. The increased effect of the old mass shadows would also be appreciated, so that travel through SC required more maneuvering for optimal travel time and interdiction/evasion had more to them than the tunnel game.
SC simply must exist else it break the immersion factor of scale itself.
SC is also the way to put commanders in the same instance when they just hanging around. Remember your radar max range is 20km, how are you going to find other ships otherwise..
Eyeballs (you can see weapons fire and exhaust trails at 40-60km), or longer range sensors. Also, people tend to congregate.
I'll just wait here for a second to see if I can understand the point of this between Alpha Centauri and Hutton Orbital.
That's an idea I really like! We already have USSs for NPC activity. Having the same for player activity would be very nice. Trying to drop on wakes the way it is now is insanely frustrating, but having a USS (with the appropriate threat level) to fly at would be extremely nice!...active instances in normal space should show up as signal sources within a certain range...
If possible I think what's happening in SC should be perceptible to some degree from normal space and active instances in normal space should show up as signal sources within a certain range.