PVP newbie gets trounced in no time flat :-)

I was playing the current CG and unusually for me I thought I'd try it in Open. An opposing Cmdr (Elite) appeared, so I moved to engage. I was flying a fully engineered Vulture facing a Fer-de-Lance but I readily admit I have virtually no experience in PVP combat. Anyway we exchanged some shots, and my beam lasers were crackling away on his shields while he was mostly missing mine. I thought, this doesn't look like too tough a fight. Then suddenly my shields were gone, my ship was damaged and the FSD was not functioning. You can probably guess the rest. :)
I have not come across weapons that were that effective since the engineering bug with the NPC ships. Please understand, I don't claim to be any great shakes at combat but it did seem odd. And if it isn't "odd", then I certainly need to increase my education on weaponry.

Appreciate any thoughts.
 
I was playing the current CG and unusually for me I thought I'd try it in Open. An opposing Cmdr (Elite) appeared, so I moved to engage. I was flying a fully engineered Vulture facing a Fer-de-Lance but I readily admit I have virtually no experience in PVP combat. Anyway we exchanged some shots, and my beam lasers were crackling away on his shields while he was mostly missing mine. I thought, this doesn't look like too tough a fight. Then suddenly my shields were gone, my ship was damaged and the FSD was not functioning. You can probably guess the rest. :)
I have not come across weapons that were that effective since the engineering bug with the NPC ships. Please understand, I don't claim to be any great shakes at combat but it did seem odd. And if it isn't "odd", then I certainly need to increase my education on weaponry.

Appreciate any thoughts.
Were they on their own...

Note: People working together are not necessarily winged up.
 
Depends on your loadout, but if you were hit by a couple of salvos of thermal conduit plasma accelerators, what you're saying wouldn't be unexpected. NPC weapons are a world apart from what players can create.

Yeah and in return, though you hit his sheilds you'll probably find he had 1,2,3,4,5 .. 6 shield boosters fitted in his (FDL) utility slots.

One thing you can do is go into a CZ and scan these ships, to get an idea of their loadout. Don't bother looking for a KWS or Wake Scanner though, high end PvP ships go for TOTAL ship hardness.
 
Then suddenly my shields were gone, my ship was damaged and the FSD was not functioning. You can probably guess the rest. :)
Shields gone could have been a hit from a Reverberating Cascade torpedo ... or the Vulture doesn't have the toughest shields even engineered, so you might just have taken a lot of hits in quick succession: both frags and plasma can do a lot of damage very quickly if you don't get out of the way in time.

FSD disabled could have been either a Grom missile or a standard dumbfire missile with the FSD Interrupt experimental ... or it might just have been a bunch of hits to your FSD once your shields went down - railguns are particularly dangerous for that, but there are other high-module-damage weapons too.

The big advantage of the Vulture for PvP is that it's really cheap, so you can learn all of these things without breaking the bank on rebuys :)
 
Depends on your loadout, but if you were hit by a couple of salvos of thermal conduit plasma accelerators, what you're saying wouldn't be unexpected. NPC weapons are a world apart from what players can create.
Okay, it looked like a beam type weapon, (in a shade of purple). As I say, it was mostly missing me. If it was legit. I need to get one, whatever it was. :)
 
Shields gone could have been a hit from a Reverberating Cascade torpedo ... or the Vulture doesn't have the toughest shields even engineered, so you might just have taken a lot of hits in quick succession: both frags and plasma can do a lot of damage very quickly if you don't get out of the way in time.

FSD disabled could have been either a Grom missile or a standard dumbfire missile with the FSD Interrupt experimental ... or it might just have been a bunch of hits to your FSD once your shields went down - railguns are particularly dangerous for that, but there are other high-module-damage weapons too.

The big advantage of the Vulture for PvP is that it's really cheap, so you can learn all of these things without breaking the bank on rebuys :)
I only recall seeing these purple laser type beams - no missiles, and the transition from, "This is going well" to "What the .....Hell?!" was almost instantaneous. :)
 
Well, he was completely within his or her rights to blow me away, I don't know there was anything "odd" going on, but I'm intrigued.
Block need not just to be about ridding your game of hostiles, but it also can be used for balancing. Most games don't pit your brand new level 0 character against the end game level 100 boss, yet PvP in ED is often exactly this. IMO there is no shame in a level 20 player blocking a level 100 player until you yourself have leveled up. Many matchmaking PvP games do this automatically (you're matched with / against players of similar skill), but in Elite you need to do this yourself.

Of course if you're looking to become a one-punch G5 FDL pilot, then you can look up the magic recipe for the oh so boring meta and join them, in which case I'll be telling people to block you, LOL.
 
Okay, it looked like a beam type weapon, (in a shade of purple). As I say, it was mostly missing me. If it was legit. I need to get one, whatever it was. :)
A popular, if very difficult loadout to use is 4 short range railguns and a huge corrosive multicannon. This would explain repeated misses, but those things really hurt when they do hit. With a superpenetrator experimental you're going to be taking some serious module damage as well.

Them being purple wouldn't mean anything as that's something you can do in the livery settings.
 
Block need not just to be about ridding your game of hostiles, but it also can be used for balancing. Most games don't pit your brand new level 0 character against the end game level 100 boss, yet PvP in ED is often exactly this. IMO there is no shame in a level 20 player blocking a level 100 player until you yourself have leveled up. Many matchmaking PvP games do this automatically (you're matched with / against players of similar skill), but in Elite you need to do this yourself.

Of course if you're looking to become a one-punch G5 FDL pilot, then you can look up the magic recipe for the oh so boring meta and join them, in which case I'll be telling people to block you, LOL.
So, the OP willingly picked a fight in a combat zone at a combat CG with an Elite pilot in an FDL, and now he should block that pilot?

I'd tell you to go back to Space Engineers, but what's the point, you don't even play ED anymore.
 
Block need not just to be about ridding your game of hostiles, but it also can be used for balancing. Most games don't pit your brand new level 0 character against the end game level 100 boss, yet PvP in ED is often exactly this. IMO there is no shame in a level 20 player blocking a level 100 player until you yourself have leveled up. Many matchmaking PvP games do this automatically (you're matched with / against players of similar skill), but in Elite you need to do this yourself.

Of course if you're looking to become a one-punch G5 FDL pilot, then you can look up the magic recipe for the oh so boring meta and join them, in which case I'll be telling people to block you, LOL.
"I see the truth in it." :)
How many beams did you see? One, Five?
Bit tricky to say, on the receiving end, and I don't necessarily mean "beam" as in beam lasers, but I could only be sure of a couple.
 
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