PVP Pirating in Yembo

I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.

So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.

As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.

I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?

So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.

So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?

So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.

I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.

So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.

Does anyone have an answer for this?

Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?

I love this game, and I want to be a Pirate. I even bought the paint job!

Thanks for reading my rant.
 
I agree. Open mode comes with a set of caveats you must accept if you want to play with others. One of those is that if you're going to be a combat logger for the sake of your cargo hold, that you restrict yourself to solo mode where you don't have to bother anyone else with it. Yours is an all too common story that just gets more annoying the more it's retold, and will continue to be so until Frontier achieve the impossible (with their weird p2p netcode) and find a way to combat combat logging for good.

As a contract killer and bounty hunter I appreciate pirates like you making the spaceways more lively for everyone, try not to let them put you off too much and just keep doing what you're doing.
 
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I am a trader at times too. I have never been Pirated, just blown out of the sky for fun.

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I agree. Open mode comes with a set of caveats you must accept if you want to play with others. One of those is that if you're going to be a combat logger for the sake of your cargo hold, that you restrict yourself to solo mode where you don't have to bother anyone else it. Yours is an all too common story that just gets more annoying the more it's retold, and will continue to be so until Frontier achieve the impossible (with their weird p2p netcode) and find a way to combat combat logging for good.

As a contract killer and bounty hunter I appreciate pirates like you making the spaceways more lively for everyone, try not to let them put you off too much and just keep doing what you're doing.


Thanks, Have some +Rep. I will dry my tears.
 
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+1 rep OP, that's a nice MO/Roleplay; if you should ever pull me over, I shall drop a few tonns for ya (I will be there by Saturday). Also to the viper pilots; well played.

Good hunting/
 
1. I dont think repair bills should ever be above an insurance claim on the whole ship. Once you reach your insurance claim price, it should be totaled and you just pay the insurance rate for a new ship. That just makes too much sense so obviously I must be mentally ill.

2. The majority of players seem to be too fragile to handle actually defending themselves at the moment. Eventually these players will quit the game, and it will be SOOOOO much better for it. But until then, it seems like combat logging is a thing that will be common in high human trafficked areas for the time being since it seems unlikely that FD will be able to put a stop to it with it's p2p model.

3. There is no current combat log timer, nor any punishment for those that do. There isn't even a solid way for FD to determine who logged if it's done via network connection rather than exiting the application.

4. Unfortunately, if you like to pirate and you are sticking to high population areas, you are more likely to continue experiencing the cowardice actions that you have already witnessed far more often than not because there is no incentive to do otherwise for them. You are better off pretending this game is single player since FD has so far made it impossible to enforce the kind of player persistence necessary for violent interactions between players (and even player vs npc).
 
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I feel you bro, i have being pirated when trafing and i didnt combat logged, i did escape everytime tho. And i tried to steal also and some ppl just poof away. Nothing we can do.

Would be nice tho that if you logout the game without saving and exit the next time you log in the ship will be at 1% hull, a simple handshake system and it will be easy to implement.
 
Glad I trade out in the sticks it'd be terrible to deal with someone hatch breaking me to dump 496 tons when they can only grab 10 or so. You can always communicate terms to your victims. An honorable trader will submit unless this is the 5th time in one hour you've interdicted them in an hour.
 

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Banned
There is simple answer to that, combat logging is considered exploit and you should report players doing that so they will be banned from open play if logs confirm this.
 
Timer needs to be longer indeed. Has been said enough times now. Hope FD just open up the code for the current timer and add some numbers to it.
 
You are just in the wron System, OP, interdicting the wrong players. I'd make you work for the interdiction, but if you manage that, I know I won't get away without combat log, so I had the policy since the beginning: if a player interdicts me, he gets his just reward even without fighting (if you want to, I'll fight back though ;))
Ironically I was only interdicted once by a cmdr so far, and I ran empty then.
But I agree on the combat log issue. No matter what side you're on, you should have some fairness when interacting with other cmdrs. Noone likes a sore loser.
 
There is simple answer to that, combat logging is considered exploit and you should report players doing that so they will be banned from open play if logs confirm this.

It's not combat logging if they use the 15 sec timer.

Only if they force close the process in some way.

Devs have confirmed this...
 

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Banned
It's not combat logging if they use the 15 sec timer.

Only if they force close the process in some way.

Devs have confirmed this...

15 seconds is ok? SCREW THIS! [redacted]
Pirates should have ranks too, but ones that raises when player loot and then also kill.
 
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Thanks for the kind words everyone. I just hope I can be a real Pirate One day! I guess for now I will bounty hunt or something. Or just keep pirating the NPCs.
 
What's combat logging, I've seen people complaining about it.


Whilst were at it - can you also explain:

Care bears
Unicorns
and
USS systems??

It seams the forums have expanded culture and vocabulary on-top of the already bulky encyclopaedia we have to swallow just to fly the ships.


I was about to make a 200ly pilgrimage in a stock cobra to Ngurii for that thargoid legend to be somewhere of interest (for a change).

But It appears the hot-pot caused by yembo is attracting a lot of heat, sounds like an exciting mess, not to miss out on and it's only 40Ly's out from my current stomping ground with some cheap metals.

I've very rarely succumb(unwillingly) to an interdiction yet. I had my first PVP Interdict just last night AS I was fuel scoping. What where they thinking?


Looks Like i'll be seeing Traders AND pirates alike tonight!

Cmdr Woakes.
 
carebears and to some extent unicorns refers to the kind of player mentality that exists currently where people think they can justify participating in a multiplayer game but abandoning it whenever the actions of that game dont suit them personally. They are in effect the epitome of everything that is wrong with a player in a multiplayer game.


USS refers to unidentified signal source. Not a system.

You can avoid most of the negative issues currently in the game by not going anywhere you see mentioned often in the forum or news feed.
 
There is simple answer to that, combat logging is considered exploit and you should report players doing that so they will be banned from open play if logs confirm this.

Logs will not be able to confirm anything as long as the said p2p model is in place.

Eg.: "Don't ban people for having a rat chewing their ethernet cable while dogfighting" etc...
 
At one point i was PRAYING that some cmdr pirate would interdict me and rob me, i would comply and we are on our own ways again, just for sake of a immersion. Then i started to pirate my self, only to fail miserably. Then i started ANTI pirating , started to inderdict t6/haulers and i demaned they pick up the gold/pall/what ever i dropped. They nevertheless FDS away (While typing into chat about was my intentions) I think they suspected something, although a was 100% sincere. (but cant blaim them to having a doubts)
Anyways i think the issue is , logoffs take this game way more seriously and effectively chooses not to play at all (since solo exicts) on the otherhand game as it stands is very , very grindy (traders do not trade just sake of the trade but because they grind for a specific ship + loads of insurance money. My 2 cents
 
Thanks for the kind words everyone. I just hope I can be a real Pirate One day! I guess for now I will bounty hunt or something. Or just keep pirating the NPCs.

Ohh man I clearly remember the disappointment when i first realised these fundamental flaws in the game :(

I hope you find a little joy playing the deep single player content in the game:)
 
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