Ok so i have a question about Python, is it capabale in PvP and what loadouts you would personally reccomend. Ofcourse it turns bad, i know, but i think, i can compensate it with boost and flight assist off. What you think about turrets especially? What weapons you would reccomend, what engineering i should use in shields and what hull mods?. I personally like turreted weapons and plasma acc. But i really cant understand how turrets work by far. Cause it looks like even if its upgraded to max distances it looks like it starts firing only in 2km max range what? Any suggestions about it all? Any EDSY or Coriolis builds?? what about engineering??? I am really confused in engineering. What is meta 2020? Thanks.
P.S. English is not my native.
Yes Python is capable in pvp - depending on your opponent ship and his skill. It is also worth mentioning that combat Python is for connoisseurs and dedicated fans of engineering only...
There is no universal weapons loadout and I'd advocate towards specialized loadouts. If you hunt for "big game" Condas, Cutters, Vettes - taking down the shield asap is your main priority, hence I'd recommend a large torpedo pod with reverb cascade or if you know how use them right - quick firing mine launcher with rev. cascade. If you succeed pounding the exposed hull is a pleasure.
Fast ships like Mambas, Fdls, Couriers can be nasty. They are fast and their weak hulls are behind strong shields. You will lose if you will try to exchange blows with plasmas - instead eat them from the inside. Four or five rapid firing pulse lasers with phasing seq. should do the job.
When facing medium ships like Kraits, Alliance three, Federal bricks - pretty much a rock, paper, scissors game. Personally I stick to combination of short range gimballs and long range fixed weapons like two rails/hammers or focused plasmas and two gimballed frags. Third large hardpoint is a wild card - torpedo tube, debuff turret weapon, missile rack, long range beam with venting etc...
Speaking of internals. Keep in mind that class 6 scb's will generate significant heat during deployment! Also they are very power hungry so you can be short in power on your hardpoints - so always keep only single bank activated and after its depletion - decativate and activate a fresh one.
My combat Python has shielded PP with thermal spread and during scb activation I get 150% of heat spike and this results in slight internal damage (despite 2x c4 mrp) with every deployment (multiplied by number of scb shots, so...) and if you want survive the fight - you need at least two heatsinks with expanded clip otherwise your modules will take damage, weapons most likely.
For my observations - a single large thermal vent beam isn't enough to reduce the heat :/ Maybe two will do, but I haven't tested that. This led me conclusion that instead of sacrificing utilities and weapons for cooling means would it be better to use only fast charging shield and and more hull reinforcements - aka the Federal way - maximum hull and module protection with shield only as a buffer and pips to eng & wep. Or stick to SCB's f*** the heat damage and push your internals to the limits. Decisions, decisions, decisions...
Really... Combat Python is a really weird animal and that is why I said this ship is for connoisseurs and dedicated fans of engineering only, nevertheless after finding a golden mean you will be satisfied and that is why some of use pursue unorthodox solutions
My thread with combat Python. You can draw some ideas from there.
I'm looking for ideas to build such ship that would serve me as aux combat zone ship, I'd mind to swap some modules and take her to some friendly pvp as well, so she has to be a muscle both shieldwise and hullwise - all types of shields are welcome and all Gurdian and powerplay items are also...
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PS. A situation from two weeks ago. I was ambushed in powerplay control sector by enemy cmdr in a Python. I don't back down so I rushed into action, he started by packhound barrage while I deployed an slf and I was trying to pound him with hammers and frags. Close jousting - frags. From away - hammers. Repeat. He was deploying an scb one by one, judging by the look of his ship thermal exhaust panels he was cooking inside. My shield (~850MJ) died and his were barely hanging and I was exposed to direct damage and I took blows from cannon fire. With 5% of hull I managed to hi-wake to another system. So, yeah if you're mad enough, go for Python!
PS.2 You can consider a PVP piracy for which the Python is an ideal ship.