Ship Builds & Load Outs Python PvP Python? Engineering&Loadouts

Ok so i have a question about Python, is it capabale in PvP and what loadouts you would personally reccomend. Ofcourse it turns bad, i know, but i think, i can compensate it with boost and flight assist off. What you think about turrets especially? What weapons you would reccomend, what engineering i should use in shields and what hull mods?. I personally like turreted weapons and plasma acc. But i really cant understand how turrets work by far. Cause it looks like even if its upgraded to max distances it looks like it starts firing only in 2km max range what? Any suggestions about it all? Any EDSY or Coriolis builds?? what about engineering??? I am really confused in engineering. What is meta 2020? Thanks.

P.S. English is not my native.
 
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PvP Python is soooo before engineering.

Generally it's a good shield tank (use lots of rapid charge SCBs and prismatics), but as you said it turns bad, is slower then the competition (Krait, Mamba, FdL).

Turrets except for utility use are a big no-go in PvP, they don't deal enough damage, are easily countered and only shoot under 2km distance.

Also the hardpoint placement of the Python is worse then the placement on the Krait MkII, which is why it made the Python mostly obsolete nowadays.
That and the permaboost of the Kraits.
 
Yeah, Krait Mk2 made Python somewhat obsolete as a PVP fighter. Particularly when you consider Krait's ability to carry fighter on board. I'd keep Python for just about any other mission, it is great multi role ship, but not as fighter.
 
Ok how much shield and armor on PvP ships nowadays? what is a goal? What weapons used in PvP meta +engineering and why?????? for example 1 3b plasma acc + 2 2c Plasma acc enough to hit hard or what???

Does 7a powerplant is must have BIS? For example i use 7d engineered powerplant and its enough to fit all modules, does powerplant affects weapon\sys recharge rate or heat generation??? i mean if all modules fits with 7d, do i need 7a still for some purposes??

And ofcourse weight an ramming tactics... what about it?
 
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Yeah, Krait Mk2 made Python somewhat obsolete as a PVP fighter. Particularly when you consider Krait's ability to carry fighter on board. I'd keep Python for just about any other mission, it is great multi role ship, but not as fighter.
This. It's a great PvE mission runner as it has very good cargo capacity, can hold its own against NPCs and can still land at outposts. I've got mine set up to carry 212 tonnes and running missions out of an Extraction system in boom. It's a nice temporary home as it has a good station with all services and a Haz-RES 400ls away from the station so I can interchange bounty hunting with my Chieftain with the well paying delivery missions you get in these circumstances
 
Ok how much shield and armor on PvP ships nowadays? what is a goal? What weapons used in PvP meta +engineering and why?????? for example 1 3b plasma acc + 2 2c Plasma acc enough to hit hard or what???

Does 7a powerplant is must have BIS? For example i use 7d engineered powerplant and its enough to fit all modules, does powerplant affects weapon\sys recharge rate or heat generation??? i mean if all modules fits with 7d, do i need 7a still for some purposes??

And ofcourse weight an ramming tactics... what about it?
There's no such thing as a goal here. It depends on the ship, your play style and your particular loadout. For example I prefer bi-weave enhanced, low power, fast charge shields with few boosters, as little weight as possible and best dirty drives for highest speed on my ships. I am using combination of efficient thermal vented beam lasers and overcharged multi cannons with corrosive and oversized ammo. This is not a universal solution and it only works on ships with inherently high speed. Cutter, Clipper, Courier and such. This way these ships have weaker but faster charging shields, which in combination with high speed allows them to stay out of trouble. If you going to make a fighter out of something slower you might want to use "A" rated or Prismatic reinforced shields, hull armor, module and hull reinforcement packages and use more shield boosters. If you can't outrun your enemy make sure you can outlast him. As for other modules, well, when you build your ship you want enough power to run it, so choose powerplant accordingly based on your particular ship. You definitely need good power distributor and I prefer them to be "Charge Enhanced". Power distributor is what affects your firing and boosting ability. If powerplant is the bottle full of power, power distributor is the bottle neck. Powerplant is also responsible for heat generation, lower grades will generate more heat, higher grades less. "D" rated modules are good for saving weight. I use "D" rated sensors and life support systems. I would not recommend to rely on plasma acc too much, not particularly good weapon. In any case you want some combination of energy and kinetic weapons. Energy weapons removing shields and kinetic working on hull. Use Coriolis Shipyard to see what you going to build and how it is going to work. I made quick Python build as an example. Check it out. https://s.orbis.zone/6kc4
 
Just threw this together real quick. Python sucks for PvP and like Bigmaec said, turrets are a big no no in PvP with the exception of having one turreted pulse laser with scramble spectrum but I have seen a few guys use them with some success.

 
Python is fine in 1v1, but for anything wing it will be just the slowest, biggest, juiciest target.

In FF tradition I changed a "little" on Sir Gankalots build, because you can never have enough SCBs and a drag frag is good to get them off without being canceled.
More shields
 
Ok so i have a question about Python, is it capabale in PvP and what loadouts you would personally reccomend. Ofcourse it turns bad, i know, but i think, i can compensate it with boost and flight assist off. What you think about turrets especially? What weapons you would reccomend, what engineering i should use in shields and what hull mods?. I personally like turreted weapons and plasma acc. But i really cant understand how turrets work by far. Cause it looks like even if its upgraded to max distances it looks like it starts firing only in 2km max range what? Any suggestions about it all? Any EDSY or Coriolis builds?? what about engineering??? I am really confused in engineering. What is meta 2020? Thanks.
P.S. English is not my native.

Yes Python is capable in pvp - depending on your opponent ship and his skill. It is also worth mentioning that combat Python is for connoisseurs and dedicated fans of engineering only...
There is no universal weapons loadout and I'd advocate towards specialized loadouts. If you hunt for "big game" Condas, Cutters, Vettes - taking down the shield asap is your main priority, hence I'd recommend a large torpedo pod with reverb cascade or if you know how use them right - quick firing mine launcher with rev. cascade. If you succeed pounding the exposed hull is a pleasure.
Fast ships like Mambas, Fdls, Couriers can be nasty. They are fast and their weak hulls are behind strong shields. You will lose if you will try to exchange blows with plasmas - instead eat them from the inside. Four or five rapid firing pulse lasers with phasing seq. should do the job.
When facing medium ships like Kraits, Alliance three, Federal bricks - pretty much a rock, paper, scissors game. Personally I stick to combination of short range gimballs and long range fixed weapons like two rails/hammers or focused plasmas and two gimballed frags. Third large hardpoint is a wild card - torpedo tube, debuff turret weapon, missile rack, long range beam with venting etc...

Speaking of internals. Keep in mind that class 6 scb's will generate significant heat during deployment! Also they are very power hungry so you can be short in power on your hardpoints - so always keep only single bank activated and after its depletion - decativate and activate a fresh one.

My combat Python has shielded PP with thermal spread and during scb activation I get 150% of heat spike and this results in slight internal damage (despite 2x c4 mrp) with every deployment (multiplied by number of scb shots, so...) and if you want survive the fight - you need at least two heatsinks with expanded clip otherwise your modules will take damage, weapons most likely.

For my observations - a single large thermal vent beam isn't enough to reduce the heat :/ Maybe two will do, but I haven't tested that. This led me conclusion that instead of sacrificing utilities and weapons for cooling means would it be better to use only fast charging shield and and more hull reinforcements - aka the Federal way - maximum hull and module protection with shield only as a buffer and pips to eng & wep. Or stick to SCB's f*** the heat damage and push your internals to the limits. Decisions, decisions, decisions...

Really... Combat Python is a really weird animal and that is why I said this ship is for connoisseurs and dedicated fans of engineering only, nevertheless after finding a golden mean you will be satisfied and that is why some of use pursue unorthodox solutions ;)

My thread with combat Python. You can draw some ideas from there.


PS. A situation from two weeks ago. I was ambushed in powerplay control sector by enemy cmdr in a Python. I don't back down so I rushed into action, he started by packhound barrage while I deployed an slf and I was trying to pound him with hammers and frags. Close jousting - frags. From away - hammers. Repeat. He was deploying an scb one by one, judging by the look of his ship thermal exhaust panels he was cooking inside. My shield (~850MJ) died and his were barely hanging and I was exposed to direct damage and I took blows from cannon fire. With 5% of hull I managed to hi-wake to another system. So, yeah if you're mad enough, go for Python!

PS.2 You can consider a PVP piracy for which the Python is an ideal ship.

this-is-fine.0.jpg
 
Thank you so much for such competent answer, you've inspired me. I have some noob questions. What is "gimballs", "PP with thermal spread", "mrp"

Did u meant Fixed Beams and Rails or nonfixed? Cause of Python is a bit slugish as you know. I am personally not a fan of shields so how much and what quality Hull&Modules Reinfs you would reccomend. By the way thanks for the links.
 
I have some noob questions. What is "gimballs", "PP with thermal spread", "mrp"

Gimballs refers to gimball weapons. limited target tracking in about a 30 degree arc at the cost of direct damage. PP refers to power plant with the thermal spread experimental effect that makes them more heat efficient. MRP is module reinforcement package which adds HP that protects your modules to an extent but does not raise your ships overall HP.

I used the Python for everything until I bough the Krait variants. Now I just use them for the occasional player piracy.

Puttering About
PVP Piracy
CG PVP Piracy
 
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