General PvP Reasons

Paw paw.
Well.. i know not much yet, but.. People play games for fun and if it is not pleasant, people simply do not play it.

I feel that this game for sure require some sort of cruel punishment system for unreasonable pvp and rewards if you push worthy reason and success it, cause now most of players seems just plays solo for hardly avoid any interactions with strangers and this is not really cool.

It is great that really dangerous players create sweet feeling that you have to do something to protect yourself, improve your build and knowledge, but this is just not enough.

Now there's literally no problems to hunt any that moves just for ruin their fun, i can with no words simply annihilate bulk of players for infamy fun just because i can and then simply pay how much.. Several hundred credits on station? C'mon.. i've a billions, i don't care, that faction tiny reputation losses is nothing either. But these players will feel really unpleasant for that situation. Some of them even simply leave that game cause it happens rapidly. Yeah, you lose not much if you get wrecked, several million for vi ship is fine, some time is fine as well, but i guess it is just really unpleasant when you fall to fight with no reason and with no way even for talk, if someone just silently starts shooting you and he is not with some faction war status, have no deals to you, he just wants to kill someone which is not really worthy reason. Go to arena pvp with that.

It is actually huge field for imagination and improving thingys..

Maybe this game need much heavier crime system, where you get interdiction modules only from police or raiders, where if you want to rob someone, you have to somehow get information of people that actually carries something sweet. Then set your nominal game rules switch to robbery, where you can hunt down someone and force em throw sweeties out, cause you just need that loot faster as possible, you do not need his life and spending much time and ammunition (also don't matter, its costs nothing by the way, just as fuel which is also weird game design), before police forces or police players comes on your global distress signal.

Isn't it really sweet when people communicate ingame?
It is just like "This player interrupt my sleepy travel with no reason and i literally have nothing, well f*ck you unworthy b*tch, get ded flying dumbster" literally versus "Oh my god he tells me full stop and give him what i have or he will ruin my day! Sure, take it all! I will also pay and thank you, great player (or punish me daddy if my mouth is dirty haha) or (please no, i do not want to fly again, here, i'll pay you it half cost, it will also not burden you for carry to sell)".
If he catch you for just credit rubbery, he can say "wakey-wakey pay some sweetie" but you say "Insurance will be cheaper. You want that pie? You have to earn it."
I feel that something like this at least nearly reasonable.

Yah yah there's no way to literally pay someone cause devs this and that, but in this situation i guess you can have some sort of acception ingame contract due robbery process if you start that sort of event. You also should have some sort of databank that you can throw out if you get robbed for it and buy vi new one on any station, but for gameplay creation there should be quite less places where you can get exploration rewards (i mean that cartography service).
So maybe for raider players there should be instruments or mission "service" to find peniata ships in several sectors around, as well as gentle gentle law enforcement players have to know where about bad situations happens as some sort of long range distress and have possibility to reach it extremely fast with some sort of reactive station gates or something like that and get good rewards depends on several points like distress source player still alive, cargo returned to owner and bad guy hangs around with burning engine and waits for "jail"(teleport to station, pay prevented crime penalty but at least have ship that can be repaired much cheaper then buy vi new one).

I just feel that any time that people sees another players on their sensors, it is just like "yeah, that's it, here it comes". Then someone just catch you and kill for his fun. And this is quite an awful game design. Sector govs just knows that someone in sector simply flies nearby and freely kill whoever he wants..and do nothing about it. (btw police npc are lame) Such situations should not exist at all.

Maybe you have to know when it is at the very least not mad person on your sensors. Maybe some sort of sector notable reputation as like bool switch "Share my good reputation" and color player ship mark green, like police ships, as well as bad if it's needed. And if that player violates this path, he loses that ranking extremely fast. (cause yeah.. humans like to abuse game mechanics and rob others with police status haha).

Maybe this. Maybe that. Maybe something else.. whatever. I just feel that exactly that moment in this awesome game simply sucks. So probably there should be some ways to make it better. As well as whole player interaction system.
 
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Isn't it really sweet when people communicate ingame?
It is just like "This player interrupt my sleepy travel with no reason and i literally have nothing, well f*ck you unworthy b*tch, get ded flying dumbster" literally versus "Oh my god he tells me full stop and give him what i have or he will ruin my day! Sure, take it all! I will also pay and thank you, great player (or punish me daddy if my mouth is dirty haha) or (please no, i do not want to fly again, here, i'll pay you it half cost, it will also not burden you for carry to sell)".
If he catch you for just credit rubbery, he can say "wakey-wakey pay some sweetie" but you say "Insurance will be cheaper. You want that pie? You have to earn it."
I feel that something like this at least nearly reasonable.
The game really needs localised "send demand" hotkeys. Sometimes when I message someone, language barriers make it impossible to do piracy.

Some people get the hint of seeing a player ship send them something and immediately scanning them, and I assume "20 painite" means something even if the rest of my sentence makes no sense to them, but others just seem to miss the communication and throttle up. I'm pretty sure some of them have mistaken me for an NPC because they missed my comms and only got a scan, a pause, then a hatchbreaker.
 
The game really needs localised "send demand" hotkeys. Sometimes when I message someone, language barriers make it impossible to do piracy.

Some people get the hint of seeing a player ship send them something and immediately scanning them, and I assume "20 painite" means something even if the rest of my sentence makes no sense to them, but others just seem to miss the communication and throttle up. I'm pretty sure some of them have mistaken me for an NPC because they missed my comms and only got a scan, a pause, then a hatchbreaker.

It needs auto voice chat within a 10k range - get on yer Mike. Problem solved
 
Auto voice chat? No thanks. I get enough ear violation in Red Dead through proximity chat.

There's a reason we have voice channels. In most pvp fights or ganks I see, the (text) chat is all infantile insults and excuses. At least when you're winged with friends you don't have to put up with the trolls and salt lords.

If we ever get auto proximity chat in ED, I'll just mute everyone.
 
Auto voice chat? No thanks. I get enough ear violation in Red Dead through proximity chat.

There's a reason we have voice channels. In most pvp fights or ganks I see, the (text) chat is all infantile insults and excuses. At least when you're winged with friends you don't have to put up with the trolls and salt lords.

If we ever get auto proximity chat in ED, I'll just mute everyone.

I'm sure that as with most games, there would be a setting to switch it off.

As someone who plays on xbox, the whole player piracy or player communication is pretty dead as it takes forever to type anything.

Even just "o7" takes about 30 seconds to send all told
 
The game really needs localised "send demand" hotkeys. Sometimes when I message someone, language barriers make it impossible to do piracy.

Some people get the hint of seeing a player ship send them something and immediately scanning them, and I assume "20 painite" means something even if the rest of my sentence makes no sense to them, but others just seem to miss the communication and throttle up. I'm pretty sure some of them have mistaken me for an NPC because they missed my comms and only got a scan, a pause, then a hatchbreaker.

Well no, I will never give in to a filthy pirate no matter what the demands, I will exit interdiction and run as soon as I am able, I do not listen to demands from filthy pirates!
 
Well no, I will never give in to a filthy pirate no matter what the demands, I will exit interdiction and run as soon as I am able, I do not listen to demands from filthy pirates!

Bad bad... and not, you won't leave my wake until yar tasty cargo will be secured in my boat!

YaRrrrRrr
 
Player comms really should be a bit more prominent. Getting blown up because you never saw the demand would suck. Then again, every single time I was sent a demand for my cargo, all I had were limpets. It's like pirates don't even bother with cargo scanners, or they are just pretending to be pirates as an excuse to pew pew in their Utube videos or twitch streams. Not that it really matters. Play how you like.
 
Well no, I will never give in to a filthy pirate no matter what the demands, I will exit interdiction and run as soon as I am able, I do not listen to demands from filthy pirates!

I’ll gladly support any independent starship enterprises running protection rackets. They’re the bedrock of society!
 
Yay...another "protect the carebears" thread.

Look...if you interdict someone and tell them to drop cargo or lose their ship, they either high-wake or just take the scumbag way out and log. That's why people just open fire and don't speak. I can't count the number of times I've tried to strike up a friendly conversation with another CMDR just to have them immediately disappear from the instance. If you don't want the possibility of getting blown up, play solo or join some PG like Mobius.
 
I mean, the demand is "your cargo or your life", so that's just option B.

If no-one ever gave in to pirates they would soon run out of money and stop pirating right? But to be honest, I never even look at the chat window, you could message and spam me for ten minutes and I wouldn't notice, it's rare any pirate actually manages to kill me but then they have to find me first right?
 
Yay...another "protect the carebears" thread.




YeaaahNooo.. This is just how it works nowadays. It is simply rare thingy when i catch someone and he starts talk or pew pew me backward even if i fly my little cobra ( Rrawr X) ).
So..
I feel that all of it misses some sort of gameplay mechanics.

In some games there exist kind of honor points which you earn in nearly fair pvp even if you lose (but just a bit less cause winning should be more pleasant), and then spend em to something like rare modifications, modules, ships or sweet noticeable cosmetics which is actually true endgame huh. Maybe we can have some bounties with pvp rewards, maybe some global events or hard pointed pvp for literally faction relationships where you have to join one or anothers at very start of your journey and if you hunt opposite players - get rewarded cause get rewards is pleasant.
Need protection during pass dangerous region? So ask someone and pay him with ingame contract mechanic for convoy your route destination.

Maybe whole resource and economy system can be a bit reworked to become transparent, to create worthy reasons to fight for something more than your little ship.
(Eve Online like, which is only cool thingy of it haha.. actually eve much more social than elite cause needs of cooperation.. but i wanna play elite cause there i can feel my ship and not just look how it flies... and cause i played X-Tension to the bitter end)

Just for shake that 95% solo, make that sweet game an inch deeper and much more social, like maybe get rewarded even if you get wrecked due any pvp, cause you participated and at least tried to do something more than just throttle, like count total damage done after someone dies (btw req abusement detection, cause humans), but at the very least reasonable process with purpose and pleasure of it. eegh//

I just want more.
 
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I wouldn't be against a form of pvp honor point system, but unfortunately, it would require an insane amount of work to execute it properly, without any ways to cheat the system. I mean, what stops anyone from ranking up his alt, and just explode himself with his main, becoming toplist no1 in no time. Some desperate people literally kill eachother in the same faction to exploit bounties for bgs. Making a foolproof system is nigh impossible. :(

Regarding punishing seal clubbers, hell no. That would only stoke the fires, emboldening them to do their worst. If pvp received any changes, they should only be positive/encouraging improvements.
 
If no-one ever gave in to pirates they would soon run out of money and stop pirating right? But to be honest, I never even look at the chat window, you could message and spam me for ten minutes and I wouldn't notice, it's rare any pirate actually manages to kill me but then they have to find me first right?

Not giving doesn't mean we cannot take it.

Usually we crack open ships within 30 seconds or earlier if hyperdrive is engaged (and that usually results in trader losing much more of the small amount initially requested).
 
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