PVP Respawn Revenge- how to stop this abuse?

[already ticketed- assigned to Emergency Responders (if thats a consolation)]

So, here is the story, just the facts [to start- rant comes after]

- I heard through teamspeak friends that someone Pirated them at the Lave system in some top armed Cobra. And was "camping" there for a while now.

- Feeling up to the challenge I loaded up on some Altair rares and headed over there for some "rares trading"

- Got interdicted by a Cobra. Commander name [self redacted- but he knows who he is], who had a macro setup to msg me a paragraph of polite greetings that started with "This is a robbery..."

- I turned and engaged full tilt. Gotcha!

- It was an intense battle, my shields dropping twice, and my hull down to 51%, but ultimately I defeated him. 123k bounty on that bad boy!

- I resume my supercruise to Lave station...

- Get interdicted again. Same player. Fully reloaded. Me still at 51%- not even having time to dock (see the rant coming?) before round 2 commences. He got me.

- lost ship, lost bounty for the legitimate kill, etc.

- He respawned at the station in system and sought out Respawn Revenge. He used "death" to reload his torpedoes and skipping the reload return trip time to catch me unprepared


[OK rant time]
BOO! Foul!! Not only unsporting and petty, but defeating of game mechanics and balance!

This is a serious problem that needs to be addressed regarding PVP. If a player can kill another in spite regardless of being defeated previously simply by respawing and re attacking the victor before he can repair himself- then seriously.. what was the point of the victory in the first place?!? In the end it counted for nothing other than +1 insurance claim on my statistics... A negative for ME.

This points out another problem; those "limited ammo" weapons that, by definition, hit with more power. With "death as a reload" the whole point of running out of ammo is negated completely! Just spam torpedoes.. "die".. respawn.. Spam torpedoes: "personal victory and revenge"

Honestly this poisons non warzone PVP in open play for me. Sure I'm upset. But not about being destroyed (honestly, interacting with that scoundrel was the most emotion rousing time yet in the game- which is a good thing). But I am upset that the mechanic is broken to the point of poisoning it for others, who may not be as well off as I was at the time of that "encounter".
[/end rant]

I seriously hope FD takes this issue seriously and acts immediately to correct/negate it!

What do you think would be a good solution for this? Respawn at starting system only? Launch bay lockdown for 10 minutes upon death?

The point is, there are some petty players out there, who have already found a way to exploit encounters to go "their way" within the system. By abusing the mechanics to get their (personal) revenge against players that were honestly better than them in a straight up fight.
 
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That sucks! What a spiteful, cowardly pirate.....until they do something about this, if the same happens again, use the game mechanics to your advantage and simply log out if he interdicts you a second time
 
i admit its a problem, but hard to solve. at least he had to pay his insurance.

on the other hand, assigning programming hours for something happening perhaps once in a year, is a different question.

prbly. a respawn timer might be the easiest solution, but 10 minutes is to long more like 5.
 
So how did that guy manage to do it? Excuse me for being unaware of mechanics, I've never played this game, but did he have a ship all setup and ready at the nearby station, or maybe he was really fast at buying and refitting?

Or did he just die and respawn full back 100% health and ammo?

In the first case it's legit, in the second that's really stupid
 
[already ticketed]

So, here is the story, just the facts [to start- rant comes after]

- I heard through teamspeak friends that someone Pirated them at the Lave system in some top armed Cobra. And was "camping" there for a while now.

- Feeling up to the challenge I loaded up on some Altair rares and headed over there for some "rares trading"

- Got interdicted by a Cobra. Commander name [self redacted- but he knows who he is], who had a macro setup to msg me a paragraph of polite greetings that started with "This is a robbery..."

- I turned and engaged full tilt. Gotcha!

- It was an intense battle, my shields dropping twice, and my hull down to 51%, but ultimately I defeated him. 123k bounty on that bad boy!

- I resume my supercruise to Lave station...

- Get interdicted again. Same player. Fully reloaded. Me still at 51%- not even having time to dock (see the rant coming?) before round 2 commences. He got me.

- lost ship, lost bounty for the legitimate kill, etc.

- He respawned at the station in system and sought out Respawn Revenge. He used "death" to reload his torpedoes and skipping the reload return trip time to catch me unprepared


[OK rant time]
BOO! Foul!! Not only unsporting and petty, but defeating of game mechanics and balance!

This is a serious problem that needs to be addressed regarding PVP. If a player can kill another in spite regardless of being defeated previously simply by respawing and re attacking the victor before he can repair himself- then seriously.. what was the point of the victory in the first place?!? In the end it counted for nothing other than +1 insurance claim on my statistics... A negative for ME.

This points out another problem; those "limited ammo" weapons that, by definition, hit with more power. With "death as a reload" the whole point of running out of ammo is negated completely! Just spam torpedoes.. "die".. respawn.. Spam torpedoes: "personal victory and revenge"

Honestly this poisons non warzone PVP in open play for me. Sure I'm upset. But not about being destroyed (honestly, interacting with that scoundrel was the most emotion rousing time yet in the game- which is a good thing). But I am upset that the mechanic is broken to the point of poisoning it for others, who may not be as well off as I was at the time of that "encounter".
[/end rant]

I seriously hope FD takes this issue seriously and acts immediately to correct/negate it!

What do you think would be a good solution for this? Respawn at starting system only? Launch bay lockdown for 10 minutes upon death?

The point is, there are some petty players out there, who have already found a way to exploit encounters to go "their way" within the system. By abusing the mechanics to get their (personal) revenge against players that were honestly better than them in a straight up fight.

I feel for you, and it was a cowardly thing to do. But think of it as a learning curve and avoid this in future, proceeding to another station in another system. The likelihood that you will meet again so soon is not very high. You just got unlucky.
 
Hmm, I understand why you are upset but I had the same situation the other way around.

I was at a Nav Beacon Bounty hunting NPCs. Out of the blue and for no reason at all some other player decides to attack me (I didn't steal his 'bounty'). I took too long to decide if I should fight back or just run. Then, when I escaped my shields were down and he eventually got me. So, it wasn't pirating or anything. No chatting, just getting killed for no reason.
Then I respawned at the nearest station and went back to the Nav Beacon, the other commander was still there and apparently not expecting me to be back so quickly. This time I chased him and he was the one running from me :)


I don't see this as a problem of the game mechanics that needs fixing. If you really feel grieved by another play, simply put them onto your ignore list once you respawn.
 
So how did that guy manage to do it? Excuse me for being unaware of mechanics, I've never played this game, but did he have a ship all setup and ready at the nearby station, or maybe he was really fast at buying and refitting?

Or did he just die and respawn full back 100% health and ammo?

In the first case it's legit, in the second that's really stupid

Its the Really Stupid way:
He died, so insurance charged him 5% of ship worth to restore his ship as is. simple click.
He respawned in the last station he was in. The one he was Camping.
Reloading before launch is another simple click. instant.
Granted; he had to launch, enter supercruise, find my ship in the swarm of targets out there, and successfully interdict me again

... but still, that was all before the time it took me to reach station and dock myself.

and sure: hindsight clearly shows I should have warped to another system to repair.. but WAIT A SECOND! I was the VICTOR here! :mad:
 
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I don't see this as a problem. The first thing the OP should have done was get out as soon as possible, or jump to another system to patch up his hull. Some cmdrs will come back for you if you destroy their ship regardless of the circumstances.
 
Sadly I think if I now found myself in that situation I'd quickly save and start in solo until I had got back to base and reloaded / repaired. Shame on the commander, he tried it on and got beaten and should take it with good grace.
 
It may be a broken mechanic but you were taking a risk in continuing on as if nothing happened. What if the guy had a buddy nearby? It's always prudent to leave the system once you've taken damage after PVP.
 
So how did that guy manage to do it? Excuse me for being unaware of mechanics, I've never played this game, but did he have a ship all setup and ready at the nearby station, or maybe he was really fast at buying and

When you die, and choose to use your insurance to get your last loadout, you spawn from the last station where you were docked. So for this guy, he was most likely using that station in Lave as his base of operations.
Lesson: if you kill a player who is obviously a career dweeb, jump to another system to land and claim your bounty.
 
(Cant go solo. Working towards elite challenge)

Oh I didn't realise going solo made you unable to go for elite challenge. Good job I'm not going for it! I wonder how many people haven't checked the rules and are going to be really annoyed? LOL.
 
I don't see this as a problem. The first thing the OP should have done was get out as soon as possible, or jump to another system to patch up his hull. Some cmdrs will come back for you if you destroy their ship regardless of the circumstances.

Offcourse it is a problem. Having to run from your dead opponent is just LAME
 
Unfortunately for you it was just bad luck - sorry.

Even if he hadn't come after you, or he had re-spawned at a different station / system, you could have been interdicted and killed by another player or NPC that was unaware of your previous battle with the same result.

Sorry for your loss.
 
I am actually okay with the way it works, you can't have any kind of revenge against anyone if you get split into another instance on death; If I kill someone I am perfectly fine with them possibly coming around for a second try and the one time I actually was killed in combat by another CMDR I did go back and caused bigger repair bill to his Python than what my rebuy was priced at. It was immensely satisfying as he had attacked me from behind while my shields were low and I was engaged with another target.

If you want to dodge other people just jump to another system or switch to solo.
 
Unfortunately for you it was just bad luck - sorry.

Even if he hadn't come after you, or he had re-spawned at a different station / system, you could have been interdicted and killed by another player or NPC that was unaware of your previous battle with the same result.

Sorry for your loss.
That's not bad luck. Your second example, where an NPC or another player might have found him damaged and finish him off, yes that would have been bad luck.

But to be killed by the same pilot you just destroyed a few minutes beforehand? Sounds more like faulty mechanics to me
 
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