[already ticketed- assigned to Emergency Responders (if thats a consolation)]
So, here is the story, just the facts [to start- rant comes after]
- I heard through teamspeak friends that someone Pirated them at the Lave system in some top armed Cobra. And was "camping" there for a while now.
- Feeling up to the challenge I loaded up on some Altair rares and headed over there for some "rares trading"
- Got interdicted by a Cobra. Commander name [self redacted- but he knows who he is], who had a macro setup to msg me a paragraph of polite greetings that started with "This is a robbery..."
- I turned and engaged full tilt. Gotcha!
- It was an intense battle, my shields dropping twice, and my hull down to 51%, but ultimately I defeated him. 123k bounty on that bad boy!
- I resume my supercruise to Lave station...
- Get interdicted again. Same player. Fully reloaded. Me still at 51%- not even having time to dock (see the rant coming?) before round 2 commences. He got me.
- lost ship, lost bounty for the legitimate kill, etc.
- He respawned at the station in system and sought out Respawn Revenge. He used "death" to reload his torpedoes and skipping the reload return trip time to catch me unprepared
[OK rant time]
BOO! Foul!! Not only unsporting and petty, but defeating of game mechanics and balance!
This is a serious problem that needs to be addressed regarding PVP. If a player can kill another in spite regardless of being defeated previously simply by respawing and re attacking the victor before he can repair himself- then seriously.. what was the point of the victory in the first place?!? In the end it counted for nothing other than +1 insurance claim on my statistics... A negative for ME.
This points out another problem; those "limited ammo" weapons that, by definition, hit with more power. With "death as a reload" the whole point of running out of ammo is negated completely! Just spam torpedoes.. "die".. respawn.. Spam torpedoes: "personal victory and revenge"
Honestly this poisons non warzone PVP in open play for me. Sure I'm upset. But not about being destroyed (honestly, interacting with that scoundrel was the most emotion rousing time yet in the game- which is a good thing). But I am upset that the mechanic is broken to the point of poisoning it for others, who may not be as well off as I was at the time of that "encounter".
[/end rant]
I seriously hope FD takes this issue seriously and acts immediately to correct/negate it!
What do you think would be a good solution for this? Respawn at starting system only? Launch bay lockdown for 10 minutes upon death?
The point is, there are some petty players out there, who have already found a way to exploit encounters to go "their way" within the system. By abusing the mechanics to get their (personal) revenge against players that were honestly better than them in a straight up fight.
So, here is the story, just the facts [to start- rant comes after]
- I heard through teamspeak friends that someone Pirated them at the Lave system in some top armed Cobra. And was "camping" there for a while now.
- Feeling up to the challenge I loaded up on some Altair rares and headed over there for some "rares trading"
- Got interdicted by a Cobra. Commander name [self redacted- but he knows who he is], who had a macro setup to msg me a paragraph of polite greetings that started with "This is a robbery..."
- I turned and engaged full tilt. Gotcha!
- It was an intense battle, my shields dropping twice, and my hull down to 51%, but ultimately I defeated him. 123k bounty on that bad boy!
- I resume my supercruise to Lave station...
- Get interdicted again. Same player. Fully reloaded. Me still at 51%- not even having time to dock (see the rant coming?) before round 2 commences. He got me.
- lost ship, lost bounty for the legitimate kill, etc.
- He respawned at the station in system and sought out Respawn Revenge. He used "death" to reload his torpedoes and skipping the reload return trip time to catch me unprepared
[OK rant time]
BOO! Foul!! Not only unsporting and petty, but defeating of game mechanics and balance!
This is a serious problem that needs to be addressed regarding PVP. If a player can kill another in spite regardless of being defeated previously simply by respawing and re attacking the victor before he can repair himself- then seriously.. what was the point of the victory in the first place?!? In the end it counted for nothing other than +1 insurance claim on my statistics... A negative for ME.
This points out another problem; those "limited ammo" weapons that, by definition, hit with more power. With "death as a reload" the whole point of running out of ammo is negated completely! Just spam torpedoes.. "die".. respawn.. Spam torpedoes: "personal victory and revenge"
Honestly this poisons non warzone PVP in open play for me. Sure I'm upset. But not about being destroyed (honestly, interacting with that scoundrel was the most emotion rousing time yet in the game- which is a good thing). But I am upset that the mechanic is broken to the point of poisoning it for others, who may not be as well off as I was at the time of that "encounter".
[/end rant]
I seriously hope FD takes this issue seriously and acts immediately to correct/negate it!
What do you think would be a good solution for this? Respawn at starting system only? Launch bay lockdown for 10 minutes upon death?
The point is, there are some petty players out there, who have already found a way to exploit encounters to go "their way" within the system. By abusing the mechanics to get their (personal) revenge against players that were honestly better than them in a straight up fight.
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