It's a huge world, it's a wild world BUT something is needed as all mmo, openworld or any game online, a PVP mode.
As a simulator (using from a access acess terminal) we could play pvp with proposed ships prequiped with some war modes.
As a balanced team fight exemple :
5 vs 5
each team
1 python (commander)
4 eagles
objectives : destroy enemy python (in an asteroid virtual map)
Many modes could be created as 10 vs 10 (vs 10*)
defend / attack auto ia Majestic class vs Ferragut (vs alliance capital ship*)
Shoot a container with hard hull in a center area map where players will meet each others.
Why simulator ?
To turn these pvp modes as a game in game out of the world so any destruction doesn't cost anything just get (pay) your ticket grab a ship and let's fight.
But need rewards to make players play this kind of mode.
Thing that could be interresting is to bet credits for these kind of matches (pvp or ia) and try to be rich for gambler spectators (watching battles with fixed cam spots in the virtual battle area - into a limited area ?).
Remember that pvp actions must be equipement balanced because all will be played at skills and cooperation.
As a simulator (using from a access acess terminal) we could play pvp with proposed ships prequiped with some war modes.
As a balanced team fight exemple :
5 vs 5
each team
1 python (commander)
4 eagles
objectives : destroy enemy python (in an asteroid virtual map)
Many modes could be created as 10 vs 10 (vs 10*)
defend / attack auto ia Majestic class vs Ferragut (vs alliance capital ship*)
Shoot a container with hard hull in a center area map where players will meet each others.
Why simulator ?
To turn these pvp modes as a game in game out of the world so any destruction doesn't cost anything just get (pay) your ticket grab a ship and let's fight.
But need rewards to make players play this kind of mode.
Thing that could be interresting is to bet credits for these kind of matches (pvp or ia) and try to be rich for gambler spectators (watching battles with fixed cam spots in the virtual battle area - into a limited area ?).
Remember that pvp actions must be equipement balanced because all will be played at skills and cooperation.