Hyperlethal
Banned
My suggestion is simple. at any major station in the menu where you select things like bulletin board and outfitting add [combat training PvP] Thats right! an online game, within an online game bwahaha
and why not? I love how this game balances across the galaxy, bigger ships are better but get ganged upon/cant chase very well. But its kinda sad to me that i can log into you-know-what wars: the old reblahblah or star conflectceterar etc right now and get an instant 8vs8 or 16vs16 and so on and just slug it out all night but in this game im lucky if i can find anyone to battle in any conflict zone
sure they are out there but not hordes which would be awesome but rather dregs which is not. and how could it be? it takes time and work to make a competitive ship and then the cost of dying is extremely high and worst of all is if anyone is near death they just frame shift out
NOW, If your going to say well why dont you just go ahead and play those other games then believe me, i do! but i deeply wish i was getting the level of pvp combat i get in those games, in this one! those games dont have the sheer gameplay quality i get in this one by a long mile. this isnt the first space sim of its kind and its sure not the last but it does have the ability to implement a quefinder and make that a thing. unlike other sim-like games the ships are surprisingly balanced. easy to fly, its not a spreadsheet simulator with a billion variables, I think it would fit in really well. because ED leans more towards a competitive video game than it does a simulator/sandbox game IE its fast paced combat with a heavy PVP eliment that ignores alot of realism to provide quick gratification which makes me wonder why somekind of TDM mode isnt present in the game, most MMOs do and many of them didnt start with it but merely saw what im seeing which is room for it.
As for how these conflict zone simulations would balance out i leave that to actual game designers i would imagine (actualy il do the bullet point thing
)
1.spawn menu gives you a choice of a maxed out version of your own ship (the highest grade equivalent to what it has) or select from a list of premade ships that requires that you have flown that ship or hold an appropriate combat rank (novice, competant, etc).
This would make losing your ship in the game less horrible as you can still pick one in combat training
2.I would say allow combat rank to be earned inside these but at a reduced rate compared to actual conflict zones and that should be the only reward.
Lets be fair to those who play the rest of the game and take an active role in the galaxy, combat rank to show off is the least of a reward i can imagine that would have any gratification to a PVPer but well worth it. maybe a cash/rep daily bulletin board mission or chain get 10 kills 50, and 1000. maybe even a weekly for win 20 matches so its possible to progress albeit at a slower rate than is possible from leaving the space dock XD
3.I would also suggest limiting the number of heavies (pythons, anacondas, etc) if the opposition cannot compete (no one on the other team has access to one) then the other team's players can not to chose to spawn in one)
This biggest complaint in all games is stacked teams. anyone still in their viper/cobra is going to be hisitant ifs not uncommon for the match to be a parade of anacondas competing to be top twink.
And it doesn't need to be any more complicated than that
Oh ye and please don't simulate interstellar lag
For now...
IMO The faction your fighting for, should cover half if not all of your re-buy cost if you die in the CZ! c'mon you wouldn't expect people to join the army/navy if they had to pay for everything themselves would you
if im gunna painstakingly earn then risk my ship for your faction you can at least meet me half way with the insurance) this could be linked to faction rep. each rank reduces rebuy costs in the CZ as an endgame benefit, or NPC kills, theres alot of options that dont break the sandbox element in my opinion
Anyway that's my idea and feedback, your welcome to disagree il just come and gank you
i wish i had the chance to play beta and post this sooner but either way TY for reading!!!
NOW, If your going to say well why dont you just go ahead and play those other games then believe me, i do! but i deeply wish i was getting the level of pvp combat i get in those games, in this one! those games dont have the sheer gameplay quality i get in this one by a long mile. this isnt the first space sim of its kind and its sure not the last but it does have the ability to implement a quefinder and make that a thing. unlike other sim-like games the ships are surprisingly balanced. easy to fly, its not a spreadsheet simulator with a billion variables, I think it would fit in really well. because ED leans more towards a competitive video game than it does a simulator/sandbox game IE its fast paced combat with a heavy PVP eliment that ignores alot of realism to provide quick gratification which makes me wonder why somekind of TDM mode isnt present in the game, most MMOs do and many of them didnt start with it but merely saw what im seeing which is room for it.
As for how these conflict zone simulations would balance out i leave that to actual game designers i would imagine (actualy il do the bullet point thing
1.spawn menu gives you a choice of a maxed out version of your own ship (the highest grade equivalent to what it has) or select from a list of premade ships that requires that you have flown that ship or hold an appropriate combat rank (novice, competant, etc).
This would make losing your ship in the game less horrible as you can still pick one in combat training
2.I would say allow combat rank to be earned inside these but at a reduced rate compared to actual conflict zones and that should be the only reward.
Lets be fair to those who play the rest of the game and take an active role in the galaxy, combat rank to show off is the least of a reward i can imagine that would have any gratification to a PVPer but well worth it. maybe a cash/rep daily bulletin board mission or chain get 10 kills 50, and 1000. maybe even a weekly for win 20 matches so its possible to progress albeit at a slower rate than is possible from leaving the space dock XD
3.I would also suggest limiting the number of heavies (pythons, anacondas, etc) if the opposition cannot compete (no one on the other team has access to one) then the other team's players can not to chose to spawn in one)
This biggest complaint in all games is stacked teams. anyone still in their viper/cobra is going to be hisitant ifs not uncommon for the match to be a parade of anacondas competing to be top twink.
And it doesn't need to be any more complicated than that
Oh ye and please don't simulate interstellar lag
For now...
IMO The faction your fighting for, should cover half if not all of your re-buy cost if you die in the CZ! c'mon you wouldn't expect people to join the army/navy if they had to pay for everything themselves would you
Anyway that's my idea and feedback, your welcome to disagree il just come and gank you
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