[PvP Video] Asp Scout vs Federal Corvette

I was flying my Asp Scout around in 1.5 beta looking for a fight when I find a Federal Corvette.

I rather enjoyed managing the massive heat SCB's generated in beta 2.

Does anyone else feel like reducing the heat was unnecessary?

Anyway, mad respect to the Vette!

[video=youtube;befM_PP3LZw]https://www.youtube.com/watch?v=befM_PP3LZw[/video]
 
Enjoyed the video - thanks Z4.

(Short and sweet - end result as expected - Corvette bugs out ... +Rep for not being able to SCB spam ... You handled the heat well :))
 
Enjoyed the video - thanks Z4.

(Short and sweet - end result as expected - Corvette bugs out ... +Rep for not being able to SCB spam ... You handled the heat well :))

Glad you liked the video. The Asp Scout is now my favorite ship in the game.

It might look like a pancake, but it packs one hell of a punch!
 
All hail the Asp Scout :D Can't wait for it to go live, to add her to my collection. Will look nicely along with my Explorer.. now if I could only get the same paintjobs for it, would love the Scout with the white pharaoh.
 
WOW that was impressive. You're either a fantastic pilot or the vette Cmdr is a terrible pilot. Or both. Hahaha kudos!

Actually, OP was making some mistakes, particularly in relation to weapons fire. He kept firing when WEP capacitor was low. This increases heat and provides less firepower. It would have been better to hold off on firing until WEP regenerated a bit which would reduce heat and do more DoT.
 
Actually, OP was making some mistakes, particularly in relation to weapons fire. He kept firing when WEP capacitor was low. This increases heat and provides less firepower. It would have been better to hold off on firing until WEP regenerated a bit which would reduce heat and do more DoT.

When necessary, I use an enemy ships chaff deployment as a reason to let my weapons capacitor recharge.

Since chaff deployment on the Vette was rare, (not that it did it much good anyway, due to it's large profile) I decided to maintain fire on a depleted capacitor.

I would argue that because multi-cannons are an ammo based weapon, capacitor amount has no effect on damage. Therefore, my pulse laser was the only weapon not being used to it's full potential.

However, in this particular situation, the time taken to let my capacitor recharge and continue fire with just one additional pulse laser, would not of provided more damage than the 3 multi-cannons that were firing constantly.

I used to run all gimballed multi-cannons (faster rate of fire than fixed) but have recently decided to replace a multi-cannon with a pulse because running out of ammo sucks and in a battle where chaff is involved, I end up doing more damage (when faced with a depleted capacitor) by waiting for chaff to dissipate, which allows for capacitor recharge, and continued accurate fire along a super wide firing arc.

In regard to the heat, I had plenty of heat sinks left that would have continued to manage any further heat generated if the battle lasted longer.

The bigger they are, the harder they fall :D

My thoughts exactly whenever I'm fighting bigger ships, which is pretty much all the time. :D
 
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Actually, OP was making some mistakes, particularly in relation to weapons fire. He kept firing when WEP capacitor was low. This increases heat and provides less firepower. It would have been better to hold off on firing until WEP regenerated a bit which would reduce heat and do more DoT.
Hmmm...? I think he knew what he was doing ;)
 
I still think Shield Cell Banks are the worst thing in the game.
Sorry but in an Asp Scout, you shouldn't be able to take down a big ship like that on your own - maybe in a group of 4 yes but individually, no.
 

Deleted member 38366

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Hm, I saw two big things in the Video :

As expected, Turrets aren't really helping the Covette (and it seemed Chaff wasn't even involved on the Asp Scout?!). Just imagine a double-chaffing Target - and that 500M Cr Corvette would have become entirely useless short of a lucky ramming strike or somehow getting a Class4 Firing Solution. Good luck with that vs. small Ships.

SCBs weren't nerfed - they were essentially buffed. So stack on, just fire Heat Sinks ahead of time when possible. They aren't really needed anyway as the overheat damage is an irrelevant cosmetic.
With smaller SCBs having become useful now due to the recharge boost, even a Class 1A can be stacked now - plus being able to take a 1-2 lower Class for the same recharge we used to have in V1,4, the overheat from the otherwise needed large Class SCBs is vastly negated.

IMHO, if anything, the recent changes intensified the issues around the entire SCB meta. The way I see it, now it's even worse than before (?)
 
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I still think Shield Cell Banks are the worst thing in the game.

I think Shield Cell Banks have their place as it allows amazing things to happen in the smallest of ships. However, I welcomed the massive heat generation they used to accumulate in beta 2 with open arms.

Not only was it super fun managing the heat, but it made booster stacking not as viable. This of course made room for viability of other builds besides shield attrition.

Sorry but in an Asp Scout, you shouldn't be able to take down a big ship like that on your own - maybe in a group of 4 yes but individually, no.

If this was the case, there would be even more fat ships flying around than there already are in PvP and no one would fly the smaller ships.

Well, I would still fly them simply because their flight models are more fun than a big ships flight model will ever be.

I want to see ship diversity in PvP and Shield Cell Banks are a contributing factor in continuing to make it a possibility.
 
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Hm, I saw two big things in the Video :

As expected, Turrets aren't really helping the Covette (and it seemed Chaff wasn't even involved on the Asp Scout?!). Just imagine a double-chaffing Target - and that 500M Cr Corvette would have become entirely useless short of a lucky ramming strike or somehow getting a Class4 Firing Solution. Good luck with that vs. small Ships.

SCBs weren't nerfed - they were essentially buffed. So stack on, just fire Heat Sinks ahead of time when possible. They aren't really needed anyway as the overheat damage is an irrelevant cosmetic.
With smaller SCBs having become useful now due to the recharge boost, even a Class 1A can be stacked now - plus being able to take a 1-2 lower Class for the same recharge we used to have in V1,4, the overheat from the otherwise needed large Class SCBs is vastly negated.

IMHO, if anything, the recent changes intensified the issues around the entire SCB meta. The way I see it, now it's even worse than before (?)

I wasn't using chaff because in beta 2 on my Asp Scout, the heat was not just "...an irrelevant cosmetic..." but actually damaged my modules significantly enough to warrant heat sink usage.

In 1.4, I actually prefer to use boosters over chaff because chaff will always run out at some point and the chance of running into a fixed weapons user (making chaff useless) is far too high.

You would think that double chaff mitigates more damage than boosters, but in my experience, boosters have always come out on top. This is especially true in an all out attrition battle.

It's interesting to hear your perspective of the current SCB mechanics. I'm curious as to what those mechanics will look like by the time 1.5 and Horizons drops.
 
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I still think Shield Cell Banks are the worst thing in the game.
Sorry but in an Asp Scout, you shouldn't be able to take down a big ship like that on your own - maybe in a group of 4 yes but individually, no.
That logic make no sense at all, I was eating Corvettes for breakfast in 1.5.2 when nobody wanted to use SCBs due to heat. I would say the bigger ships in the game need SCB more than their smaller counterparts. I was using a Viper and a FDL, I only needed a small window to crack the shields without SCBs.
Good job Mafia for adapting and overcoming the new gameplay.
 
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Fab vid! Looked great fun. What I want to know is.... Your review of the Asp Scout if you'd be so kind
 
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SCBs weren't nerfed - they were essentially buffed. So stack on, just fire Heat Sinks ahead of time when possible. They aren't really needed anyway as the overheat damage is an irrelevant cosmetic.

It would be more accurate, I think, to say SCBs were re-balanced.

- Greater heat output
- More MJ restored to the shields
- 20s activation time when you power a new one up

(Not sure about timing on them when fired)

If you use shields then IMO you can easily stack SCBs but as you said heatsinks are now required. It's not so much the damage caused to modules that's the issue, but rather if you get too hot modules can malfunction - this can cause you a headache.

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Regarding usage of weapons when no charge in WEP - I was under the impression that firing when it's empty simply means the DPS lowers as you can't fire laser weapons as often. The damage "per shot" remains the same and isn't dependent on the amount of WEP charge, right ? (You just can't fire as often)
 
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It would be more accurate, I think, to say SCBs were re-balanced.

- Greater heat output
- More MJ restored to the shields
- 20s activation time when you power a new one up

(Not sure about timing on them when fired)

If you use shields then IMO you can easily stack SCBs but as you said heatsinks are now required. It's not so much the damage caused to modules that's the issue, but rather if you get too hot modules can malfunction - this can cause you a headache.

--

Regarding usage of weapons when no charge in WEP - I was under the impression that firing when it's empty simply means the DPS lowers as you can't fire laser weapons as often. The damage "per shot" remains the same and isn't dependent on the amount of WEP charge, right ? (You just can't fire as often)

Regarding laser weapons that sounds right. I tend to use beams and when the charge is depleted they stop all together and then stutter unless I let the energy recharge again
 
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