Currently in another thread about people disconnecting, there is a debate about PvP and piracy. In the same thread the developers made suppositions that are not fully supported by human nature. They make sense...but they have logical fallacies in them. This post is meant to help with those fallacies.
As we all know, people in Elite can be broadly categorized. We have traders, miners, Bounty Hunters, Pirates, and so on. This post is mainly about pirates and their profession. Simply put, and not meant to be provocative, pirates are cowards. Why would I say that? Well it is simple, the developers suppose that a pirate is taking up piracy because they want to engage in PvP. That they desire to get in to fights. This is a logical fallacy.
Piracy as a profession is about one simple thing: Money. It is not at all about fighting, in fact a pirate, like a trader, wants to stay out of fights because those fights loose them money. If a ship explodes before it can drop loot means the pirate is out of money in the form of ammo, time spent, and potentially damage to their ship it's self.
Look at modern piracy, do you see pirates advertising their positions or attacking navy ships...heck no. The attack cargo ships or cruise liners. Their goal is to take the ship and ransom it. They take the ship, the companies pays the ransom, and the pirates hightail away before a navy destroyer can be on scene. The organizer of the pirates gets millions, the pirates get payed, and no one hopefully dies in the process.
The problem is that PvP is not being properly delineated. There are multiple types of PvP and they do not have the same interests. As discussed above, pirates are not at all interested in combat as it would take away from their profits. There are the people that want a fair fight, we see them posting. There are opportunists, they see a commander and well there is a fight to be had as long as it is close. Then there are those that just want the world to burn, see commander kill commander. Plus there may be more that I am not thinking about.
This should be taken into consideration when defining who wants what. But for pirates I would say they could use some more tools. Methods to temporarily disable a targets FSD (some kind of weapon or hack) while also making it easier for the pirate to ransom their victim (Would you want cargo...or a credit transfer?). Now I do not profess to be the devs or to have access to what they know. But I can get into the mindset of the profession.
So that is that, I hope there is a good discussion and may all professions be viable.
As we all know, people in Elite can be broadly categorized. We have traders, miners, Bounty Hunters, Pirates, and so on. This post is mainly about pirates and their profession. Simply put, and not meant to be provocative, pirates are cowards. Why would I say that? Well it is simple, the developers suppose that a pirate is taking up piracy because they want to engage in PvP. That they desire to get in to fights. This is a logical fallacy.
Piracy as a profession is about one simple thing: Money. It is not at all about fighting, in fact a pirate, like a trader, wants to stay out of fights because those fights loose them money. If a ship explodes before it can drop loot means the pirate is out of money in the form of ammo, time spent, and potentially damage to their ship it's self.
Look at modern piracy, do you see pirates advertising their positions or attacking navy ships...heck no. The attack cargo ships or cruise liners. Their goal is to take the ship and ransom it. They take the ship, the companies pays the ransom, and the pirates hightail away before a navy destroyer can be on scene. The organizer of the pirates gets millions, the pirates get payed, and no one hopefully dies in the process.
The problem is that PvP is not being properly delineated. There are multiple types of PvP and they do not have the same interests. As discussed above, pirates are not at all interested in combat as it would take away from their profits. There are the people that want a fair fight, we see them posting. There are opportunists, they see a commander and well there is a fight to be had as long as it is close. Then there are those that just want the world to burn, see commander kill commander. Plus there may be more that I am not thinking about.
This should be taken into consideration when defining who wants what. But for pirates I would say they could use some more tools. Methods to temporarily disable a targets FSD (some kind of weapon or hack) while also making it easier for the pirate to ransom their victim (Would you want cargo...or a credit transfer?). Now I do not profess to be the devs or to have access to what they know. But I can get into the mindset of the profession.
So that is that, I hope there is a good discussion and may all professions be viable.