balance first!
any new suggestion about pvp is pointless when we haven't balanced modules, special effects, weapons, ships...
Honestly, this.
I don't think Modules, Effect, Stats, etc, can even be bothered with until a discussion on if the PVP that is in the game is meeting its design goals has been done.
I am not sure how much live PVP goes on outside of CQC or player driven events besides the pirating or ganking. Would be interesting to know. I mean, really, beyond pirating, and ganking, what else is there? That's just a super strong ship killing a super weak ship. As much as that is no fun for the dead, I don't even see how it's any fun for the living? (other then the occasional scratch to the lizard brain itch.)
The odds at meeting a comparable ship with a competent pilot with comparable skill so that the encounter is actually fun and engaging for both parties seems high to me. I tried to do CQC, it never even joined a match. I only guess no one or very few is doing that.
As much as FDev tried to make it the wild west, and put PVP into open as a matter of course, Does it really live up to its design goal? I mean, what was the intent behind the design as it is now? What is the expectation? Did it meet that expectation, and do the drawbacks of the negative effects warrant the design? Where the negative effects expected and work as intended or are they not balanced by the positive effects of PVP? What are those positive effects of PVP? Do they balance the negative?
What steps can be taken to bring the game into a better balance for PVP?