PVP-Zones

Hi! What do you think about adding something like "PVP-zones" where CMDR can kill other CMDR without getting any bounty or fine and get reduced insurance cost if you was killed in this zone. It can be little area (like conflict zones), somesing like "PVP-Beacon" that can be placed everywhere, (even in RES, for example) or huge area near some planet or even entire system! Also will be good to have something like "PVP-rank" if you fight in that areas and etc... I can be good with new crime & punishment rules.
 
ED needs more meaningful PvP, not mindless pew-pew. Mindless pew-pew is already highly available.

I quite agree, although it would be the same principle of CQC.. is the CQC mindless pew-pew ?? it depends on the opinion, it's a way of playing.

the war zones are mindless pew-pew too, although this has some influence on the PVE factions.

I do agree, however, that ED deserves a more effective PvP.. and I suggest starting by giving the pirate efficient modules to use them in PVP.. they are completely useless to the point of not being used to steal player merchants for example.
 
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You mean, something like, say, Anarchy systems?

anarchy systems = PVP ?
the only advantage is that there is no bounty.

the cost of rebay are the same and we appear in systems that are not anarchic.. not to mention the huge imbalance between the ship.

do not talk about PVP in this game, it does not really exist, there is too much barrier.
 
ED needs more meaningful PvP, not mindless pew-pew. Mindless pew-pew is already highly available.
So like i said before – "PvP-Rank"! And depending from your PvP-Rank: materials, discounts, special experimental effects with engineers, modules, weapons, ships (why not?), respect and etc. It's can be a lot of things!
 
Goto San Tu. Thats where most of the sanctioned PVP happens. There is a discord where you can que for 1vs1 matches and 2vs 2 etc. and if you want to just fly around and grief people. there will be plenty of pro's with fully engineered FDL's flying around to stop you.
 
balance first!

any new suggestion about pvp is pointless when we haven't balanced modules, special effects, weapons, ships...
 
So like i said before – "PvP-Rank"! And depending from your PvP-Rank: materials, discounts, special experimental effects with engineers, modules, weapons, ships (why not?), respect and etc. It's can be a lot of things!

Come on, give it more love than that: if you can get the community to agree to PvP-only obtained rewards, you can get it to agree to some form of tie-in to the galaxy itself. For example, what PP could have been given the chance.
 
One question. Somebody of developers is reading Suggestions & Feature Request thread or only players?

we will never know that, but there are at least moderators and maybe devellopers who sometimes read without answering.

I think it's the moderators who have to do the sorting but there is actually no insurance unlike other party forum, like for bug reports or there is consistently a frontier employee who responds.
 
Staff won't participate in this forum or only do so very rarely because that could be misconstrued as an endorsement of a particular suggestion.
 
Yes, official PVP-hub is good idea.

1) Disable (or greatly reduce) rebuy payments.
2) Add a K/D counter and "win/lose" broadcasting mechanic.

BTW: unofficial PVP-hub is working now (system San Tu)
 
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balance first!

any new suggestion about pvp is pointless when we haven't balanced modules, special effects, weapons, ships...

Honestly, this.

I don't think Modules, Effect, Stats, etc, can even be bothered with until a discussion on if the PVP that is in the game is meeting its design goals has been done.

I am not sure how much live PVP goes on outside of CQC or player driven events besides the pirating or ganking. Would be interesting to know. I mean, really, beyond pirating, and ganking, what else is there? That's just a super strong ship killing a super weak ship. As much as that is no fun for the dead, I don't even see how it's any fun for the living? (other then the occasional scratch to the lizard brain itch.)

The odds at meeting a comparable ship with a competent pilot with comparable skill so that the encounter is actually fun and engaging for both parties seems high to me. I tried to do CQC, it never even joined a match. I only guess no one or very few is doing that.

As much as FDev tried to make it the wild west, and put PVP into open as a matter of course, Does it really live up to its design goal? I mean, what was the intent behind the design as it is now? What is the expectation? Did it meet that expectation, and do the drawbacks of the negative effects warrant the design? Where the negative effects expected and work as intended or are they not balanced by the positive effects of PVP? What are those positive effects of PVP? Do they balance the negative?

What steps can be taken to bring the game into a better balance for PVP?
 
All the tools are there. Instead of CQC they should have had a virtual combat piloting program where you can try any ship with any loadout (non-engineered), participate in certain restricted leagues for official ranking and rewards, have bots to fill in for the lack of players when necessary and choose certain scenarios like a debris field, 5km above a city, fleet actions etc.
Perfect for ship and loadout testing, the leagues and vanilla of it all helps the balance, great for some quick action and the only rewards are earned through PvP in leagues (big ship league, small ship league, no shields league, no plasma/rails league etc.). No boosting your score by killing bots.
Private group already serves the function of "PvE Open"
Solo remains for those who truly want the single player experience.
Open remains open and actions have consequences and there are tools available to make it easier if you insist on the necessity provided the other options are there.
 
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