Newcomer / Intro PYLON VS PACK HOUND ??

Packhounds have more general utility in both PvP and PvE. They are great at ignoring point defense modules, but move slower than normal seekers, and generate a fair amount of heat if you get real trigger happy.

Torpedoes are a specialist weapon, that are very hit or miss. Anytime you see torpedoes in PvP, they're going to be engineered with Reverberating Cascade, which can disable a ships shield generator by damaging it directly. The problem is, they're very slow, and experienced players are often going to avoid them with ease. Most ships can outrun them, as they only travel at 250 m/s.

I'd advise against using torpedoes in PvE, as you're very limited in terms of ammo, and NPCs are weak enough to be killed with conventional weapons.
 
Are you asking about torpedoes vs packhounds?
1. Pacifier frag cannon
2. torps don't carry enough oomph to justify their existence. Even with reverb cascade, you need too many torps to bring down any reasonable shield generator. Packhounds are fun and kind of effective against small craft, if you can get a lock on them. But only kind of - I need half my loadout (two launchers on a Viper) to take down an NPC Cobra.
3. Torps? not really. Even if your opponent keeps still and lets them hit, they don't do enough damage against a PvP build. Packhounds? Biowaste and giggles, although a heavy barrage can seriously put a crimp in your external modules - including weapons.
4. NPCs usually have smaller shield generators, so it's possible to use reverb cascade torps to bring down their shields - if you can hit them. But "possible" doesn't mean "easy" - and the torps themselves are expensive.
 
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