Newcomer / Intro Python jump range?

Hello,

I just bought my first Python and I'm confused about the jump range. According to the Wiki the max range is 30.45 (http://elite-dangerous.wikia.com/wiki/Python). When I go tp edshipyard.com and bring in a 5A FSD (maximum) it's at 18.36.

This is a huge difference. What is the correct value and how can I reach the max range?

To start you'll need to strip any weapons and utility mounts off the ship. Then you'll need to D class all the other core modules as well as the shield generator, this will give you a good start but to hit its maximum unengineered range you'll have to shrink its powerplant, thrusters and probably go shieldless as well...

The wiki is basically displaying its theoretical max jump range, not its practical max jump range. This is fine if you're in a cheap ship like a Hauler, in fact a D class Hauler is incredibly useful.....but a Python is an expensive ship to go flying around in a weakened state....I wouldn't recommend it.

Edit: extra info...

The above method is used mostly by explorers to get the best possible jump range from their ships. You don't need perfect a class modules and super strong shields when you're in deep space, but for mission running you generally want something more robust and when it comes to pure combat jump range should be low on your list of priorities.
 
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The 30ly jump range with a 5A FSD is the maximum possible range of the ship if it's fitted with the minimum lightweight fittings possible and with no engineering. You can test this out by removing all extra modules from your ship and replacing the essential modules with the smallest lightweight (D rated) modules.

The default Python load-out includes a number of heavy fittings such as the 80 ton 7E powerplant, heavier life support and sensors along witha heavy 6E shield gen - swapping these for lighter more efficient modules will increase your jump range considerably.

The only way to get near that 30 ly jump range is to use engineered modules i.e. my Python has an A5 FSD engineered with a Grade 5 Increased range modification to give me a 40 Ly jump range (unloaded), when fitted for exploring and passenger missions. If I refit the ship as an armed trader, the jump range drops to about 25 ly.
 
The other thing you have to do to get 30ly with it without engineering is to swap to the 3C fuel tank but this will limit you to around 55ly without scooping, so about two jumps maximum.
 
If you plan to use your Python for exploring, make sure to properly engineer the 5A FSD. Also, as the others wrote, downgrade all other equipment as much as possible, and get light weight engineering modifications for all heavy parts.

I'm 5,000 LY outside the bubble with my trusted Monty at the moment, and operate with a max. jump range of some 42 LY. It wasn't easy to get there, and I was extremely lucky with my FSD mod roll. But it is possible.
 
To start you'll need to strip any weapons and utility mounts off the ship. Then you'll need to D class all the other core modules as well as the shield generator, this will give you a good start but to hit its maximum unengineered range you'll have to shrink its powerplant, thrusters and probably go shieldless as well...

Not true. I have a fully armed python with shields that goes up to a 30.41 Ly jump range. The trick is to engineer the **** out of your FSD, and downclass some modules : I have a class 6A power distributor instead of a 7D, bu you can also downgrade the powerplant (albeit a 6A is more expensive than a 7D) and engineer the power output to have it equal to a 7D (that way you can even fit a 5A I believe).
 
Not true. I have a fully armed python with shields that goes up to a 30.41 Ly jump range. The trick is to engineer the **** out of your FSD, and downclass some modules : I have a class 6A power distributor instead of a 7D, bu you can also downgrade the powerplant (albeit a 6A is more expensive than a 7D) and engineer the power output to have it equal to a 7D (that way you can even fit a 5A I believe).

"....this will give you a good start but to hit its maximum unengineered range you'll have to shrink its powerplant, thrusters and...."
 
Total mass of your ship affects greatly the jump range, I was shocked too when I changed from ASP to Python, but otherwise Python is nice ship, it can get you out of many troubles, and has decent capabilities.
 
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