Python mk2 PVE combat mission runner

IMO it’s a boring, one-trick-pony of a ship and a huge missed opportunity. Not only is it limited in the gameplay it can do, it’s even limited in the loadout it can use for said gameplay.
 
IMO it’s a boring, one-trick-pony of a ship and a huge missed opportunity. Not only is it limited in the gameplay it can do, it’s even limited in the loadout it can use for said gameplay.
You can mix up the load out on the Pmk2 – PA's, rails, Multicannons, cannons, etc. I've even seen a build running all burst lasers. It's quite flexible with a bit of engineering.

Its a combat ship, designed for combat. It might not be great at some of the other activities Elite has to offer, but it's one of the best at what it's designed for.

I'm personally not a fan of multi-purpose ships, as they tend to do a lot of things decently well, but never the best. You end up with a ship that is very run-of-the-mill. A jack of all trades, master of none. I much prefer dedicating a ship to a particular role. And boy does the Python mk2 deliver in that respect. It's a master of combat for sure.
 
You can mix up the load out on the Pmk2 – PA's, rails, Multicannons, cannons, etc. I've even seen a build running all burst lasers. It's quite flexible with a bit of engineering.

Its a combat ship, designed for combat. It might not be great at some of the other activities Elite has to offer, but it's one of the best at what it's designed for.

I'm personally not a fan of multi-purpose ships, as they tend to do a lot of things decently well, but never the best. You end up with a ship that is very run-of-the-mill. A jack of all trades, master of none. I much prefer dedicating a ship to a particular role. And boy does the Python mk2 deliver in that respect. It's a master of combat for sure.

I get your point, but it does seem strange to me to follow up the best multi role ship in the game with a dedicated fighter.
 
You can mix up the load out on the Pmk2 – PA's, rails, Multicannons, cannons, etc. I've even seen a build running all burst lasers. It's quite flexible with a bit of engineering.

Its a combat ship, designed for combat. It might not be great at some of the other activities Elite has to offer, but it's one of the best at what it's designed for.

I'm personally not a fan of multi-purpose ships, as they tend to do a lot of things decently well, but never the best. You end up with a ship that is very run-of-the-mill. A jack of all trades, master of none. I much prefer dedicating a ship to a particular role. And boy does the Python mk2 deliver in that respect. It's a master of combat for sure.

Sure it can fit other weapons but it’s best used as a shield tank with low distro/power draw weapons. There’s a reason everyone posting their amazing P2 builds are all running shield tank frags.

They could have at least given it a bigger fuel tank as a quality of life feature so it doesn’t have to hobble system to system begging for fuel. It can’t even properly fit a fuel scoop without making significant compromises.
 
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IMO it’s a boring, one-trick-pony of a ship and a huge missed opportunity. Not only is it limited in the gameplay it can do
The only things it isn't are bulk cargo hauler and long-range exlorer. It can do all the other tasks comfortably.
it’s even limited in the loadout it can use for said gameplay.
Pacis are the current "meta", but pacis are the best class 3 gun no matter the ship. You can slap 3 of them on a Krait MKII and it would still be probably the best loadout on that ship, too. My Chief uses pacis and has helluva kick to it, if I decide to rebuild my FAS for human combat (it's set up for auxiliary AX now), I'd put pacis on it.

There are other weapon loadouts you can use effectively on PII. Multicannons, efficient PA-s, pulse lasers, packhounds. They won't be as "efficient" as four pacis, but nothing stops you from using them. The only dedicated medium combat ship that has class 7 distro is Gunship, all others have class 6. The Delacy's menage a trois of multiroles is a clear anomaly—frankly, the class 7 distro on multirole ships is completely OP and should've been class 6 all along.
 
The only things it isn't are bulk cargo hauler and long-range exlorer. It can do all the other tasks comfortably.

Pacis are the current "meta", but pacis are the best class 3 gun no matter the ship. You can slap 3 of them on a Krait MKII and it would still be probably the best loadout on that ship, too. My Chief uses pacis and has helluva kick to it, if I decide to rebuild my FAS for human combat (it's set up for auxiliary AX now), I'd put pacis on it.

There are other weapon loadouts you can use effectively on PII. Multicannons, efficient PA-s, pulse lasers, packhounds. They won't be as "efficient" as four pacis, but nothing stops you from using them. The only dedicated medium combat ship that has class 7 distro is Gunship, all others have class 6. The Delacy's menage a trois of multiroles is a clear anomaly—frankly, the class 7 distro on multirole ships is completely OP and should've been class 6 all along.
Yep, there was a reason that a quad pacifier Anaconda was a build that was rated as among the most destructive in the game.

Now you can do it on a fast and manoeuvrable medium ship.
 
I get your point, but it does seem strange to me to follow up the best multi role ship in the game with a dedicated fighter.
But if you are still producing the best multi role ship why would you build a direct competitor when you could build something that will get you into another set of customers.
If they were going to stop making the Python mk1 you might have a point.
 
Not to mention that Fdev was completely upfront and open to the fact that PII will be a combat ship, and a direct competitor to FDL and Mamba.

Sure, picking a Python for the basis of a dedicated combat ship may seem strange, but don't forget: during WWII in Soviet Union factories making tractors started making tanks because a threaded tractor is not that much different from a tank when it comes to the drivetrain and mechanical side of things. OG Python is generally well regarded for combat, it has good defenses and firepower while lacking in mobility. Taking that already proven-in-action chassis, slimming it down and removing everything not needed for combat to make it faster and more maneuverable while adding even more combat related stuff seems like a reasonable approach. Naming it Python MKII is an odd decision by the Delacy marketing department, I personally would have chosen something like Python Aggressor so it wouldn't sound like a replacement for the OG Python, but whatever, corpos have always been bad at naming their products😉

Speaking of Mamba, that one grew out from a racing ship of all things. So repurposing a ship to a completely different purpose has a precedent. Difference is, we never got to see the OG Mamba, but reportedly there is something called "Mamba Light" buried in the game somewhere...
 
Sure it can fit other weapons but it’s best used as a shield tank with low distro/power draw weapons. There’s a reason everyone posting their amazing P2 builds are all running shield tank frags.

They could have at least given it a bigger fuel tank as a quality of life feature so it doesn’t have to hobble system to system begging for fuel. It can’t even properly fit a fuel scoop without making significant compromises.
FWIW, my P2 handles any PVE combat in the game and carries both a 4A fuel scope and an extra 3C fuel tank..
 
Naming it Python MKII is an odd decision by the Delacy marketing department, I personally would have chosen something like Python Aggressor so it wouldn't sound like a replacement for the OG Python, but whatever, corpos have always been bad at naming their products😉

That’s more what I was thinking. Making a dedicated fighter from the bones of a Python has logic, but as you say the Mk II implies an improved model or at least a reimagining of a ship in a similar niche - like the Vipers III & IV.
 
That’s more what I was thinking. Making a dedicated fighter from the bones of a Python has logic, but as you say the Mk II implies an improved model or at least a reimagining of a ship in a similar niche - like the Vipers III & IV.
To be honest, there is an in-lore precedent of MKII of a ship being completely different from the MKI--from good ol' Faulcon-Delacy, no less. I'm talking about Krait MKI and MKII, of course:p MKI was a small one-man fighter; MKII is a medium three-crew multirole ship:
Though Krait MKI was out of production long before MKII was introduced, so the current Python situation is kind of unique--but, hey, at least it is clearly labelled as MKII and has huge performance increases in certain areas. Unlike what a certain IRL company with green logo is often doing with their products😉
 
At ED's release the Python was the go to medium combat ship. It was the boss. It got a significant nerf after the FdL was introduced. Don't hold me to that timing, it's just a pot addled ghost of a notion. But it is a totally true story.

It makes perfect sense to unleash that potential, and just think of the savings from commonality, in a dedicated combat ship. I for one am glad they made the P2 as they have. I was able to transition, easily, from a long-time Chief pilot, where I could never get a functioning relationship with the FdL or Mamba. Bringing me 6 Utility slots in a ship that feels good to fly has been an inspiration.

I even did some of the drudgery of Engineering to check it out with g5 Dirty Drives. Imagine that, I unlocked new engineers because of a space ship...
 
I just took what they gave us in the paid for build, engineered the multi-cannons and it will take out any NPC I care to fight, and let me point out I am not a combat pilot, it's an easy PvE combat ship for non-combat players, and that's all I will ever need or want.
 
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