Python powerhouse build

My 'Happy Miner' rocks x2 3G canons and 1G beam, all Large. Certainly picks up extra credits in the Res after mining and can handle any PVE ship with ease
 
This is the combat Python build I used to use Pre-1.5 Update. Haven't used a Python for Combat since they buffed the FDL.

http://coriolis.io/outfit/python/27....CwBhwRikCY7sUIGYauOoA===?bn=Combat (Pre-1.5)

You will have to play around with it, Probably swap out the Shield boosters and maybe 1 of the chaff for Heat sinks with the SCB nerf, Also perhaps consider using pulse instead of Beams for less heat generation from weapons fire. Though the 3 Rails give more than enough punch to take on ships larger than yourself, just avoid sustained combat. Once your Rails are out of ammo it's time to leave.

Edit: Forgot to include link
 
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http://coriolis.io/outfit/python/27...5i3229296b.Iw18eQ==.CwBj4ytFiA==?bn=Dauntless

this is can quite happily go toe to toe with the big 3... Can't quite outdo a SCB       tho.

This is very close to the build I ran last night. I had 3c cannons instead of frags and found it was great for just gutting the internals of the bigger ships. I took out the power play of a FGS in the third salvo. Pythons much the same. Conda's didn't last much longer.

TBH I was having so much fun with cannons I didn't find time to try PA's. I will give the frags a go later as that does look a good option.
 
Seriously? 3x3's and 2x2's full beam?! Surely you get about 3 seconds of fire before the capacitors drain off. Even with 4 pips I found paired class 3 beams inefficient to say the least.

Yes, exactly. I run with 4 Pips on WEP. It's awesome. The time for cool down/recharge can be used to reposition. It's one of the fastest (non recharge necessary) killer machine I've had so far.
In case you get a great instance, you can harvest as long as you want to. I've had 9,3 Mio. credits within 1:56 hours last night. That's a very good result for BH.
 
I had 3 large gimballed beams on my python (with max Power Distributor) I was overheating all the time and having to recharge them and fire with multi-cannons.
With an all beam setup you would only get about 3-4 secs continuous fire until they pulsed fired only. You would have caused about 340 damage to shields in that time but then I prefer some sort of cannon to attack the hull with.
However if a 5 beam setup suits you then you don't have to reload at all. :)
I think if I get another Python I would probably go with 1 large and 2 med Gimballed beams to kill off the smaller ships and to strip shields. Then 2 large gimballed cannons for the bigger ships when I get close to them.
 
However if a 5 beam setup suits you then you don't have to reload at all. :)

Yes, for me it's the perfect loadout for hunting without the need to reload my weapons and stop the hunt. If you got a great instance, it can be annoying to run out of ammo.

You really do a lot of damage with the Beams. I like that. I'm going to test 5 x Rail Gun for PvP soon. I like extreme loadouts.
 
I have recently upgraded my T7 to a Python so I can land at outposts when doing CGs and so I stand a chance of defending myself. Currently just stuck 5 pulses on it as a quick option which is not too shabby for defence. Thinking I may try it for more combat orientated work. I usually go with the cannons/frags etc on the larger hardpoints and lasers on the rest. So with the Python I am thinking 2 medium lasers, 1 large laser and 2 large cannons/frags. My thinking being hull carries a damage penalty for smaller weapons but shield damage does not. Granted the smaller lasers will do a little less DPS to the shields so will take a bit longer to get them down than say 3 large lasers but that is better surely than the damage penalty if say I put multicannons on the two mediums with 3 large lasers?I see some people are using kinetic weapons on the smaller hardpoints. Is there a benefit I am overlooking here? Would be intersted to know other peoples views/experience on this.
 
Is there a benefit I am overlooking here? Would be intersted to know other peoples views/experience on this.
- projectile speed. large cannon/frag cannon having significantly slower projectiles, making it harder to hit faster and smaller objects
- gimbal/turrett speed. large gimbals/turretts have problems tracking small nimble ships
- not all kinetic weapons come in large size (yet) - many cmdr's like multicannons, which can be only purchased as medium
 
This is very close to the build I ran last night. I had 3c cannons instead of frags and found it was great for just gutting the internals of the bigger ships. I took out the power play of a FGS in the third salvo. Pythons much the same. Conda's didn't last much longer.

TBH I was having so much fun with cannons I didn't find time to try PA's. I will give the frags a go later as that does look a good option.

I'm not a fan of cannons, especially the larger ones (C3/4). The shell velocity is too low which makes Fixed cannons harder to use than fixed PA's. the fire rate is terrible so if you miss any shots you lose a lot of DPS. Even when they hit the damage output is not that great and the tracking of the C3 / C4 Gimballed variants is terrible.
 
Even when they hit the damage output is not that great

they are brilliant for modul sniping. which makes them very usefull as gimbals. but yes, the tracking of large gimbals is significantly slower. not much of a problem for a "big-ship-killer" this thread is about.
 
- projectile speed. large cannon/frag cannon having significantly slower projectiles, making it harder to hit faster and smaller objects- gimbal/turrett speed. large gimbals/turretts have problems tracking small nimble ships- not all kinetic weapons come in large size (yet) - many cmdr's like multicannons, which can be only purchased as medium
Ah I see, something else I need to factor in then. Thank you.
 
I myself are thinking of what to install on my Python, I'm not so keen on cannons as the re-loading is a pain, I prefer a mixture of pulse and beam lasers, I was toying with the idea of 2 medium beam lasers and 2 large pulse lasers with the underside large hardpoint being used for a Plasma accelerator.
 
they are brilliant for modul sniping. which makes them very usefull as gimbals. but yes, the tracking of large gimbals is significantly slower. not much of a problem for a "big-ship-killer" this thread is about.

Considering how close to the enemy you have to get for Cannons to be able to hit modules reliably I'm not entirely sure I would call it "Sniping" xD
 
Considering how close to the enemy you have to get for Cannons to be able to hit modules reliably I'm not entirely sure I would call it "Sniping" xD

right, modul punching or something would be more accurate :) around 500m distance they are great. obviously you could use farg-cannons on that distance, too.
 
http://coriolis.io/outfit/python/27...5i3229296b.Iw18eQ==.CwBj4ytFiA==?bn=Dauntless

this is can quite happily go toe to toe with the big 3... Can't quite outdo a SCB tho.

im so curious now, are the frag guns really that good? the few fights ive been in with you they seem decent, but don't they have range problems?

anyways, this is what I use:
http://coriolis.io/outfit/python/37...lLvI==.CwBjGYyqEY5gTE5ZhA==?bn=Combat Prothon

more pvp focused than pve, but its super good. can fight off some blobs provided you manage pips properly and maneuver when you pop scbs. the biggest counter to this is ships that do tons of burst damage.
 
im so curious now, are the frag guns really that good? the few fights ive been in with you they seem decent, but don't they have range problems?

you have to get closer than 500 m. in that range, they are impressive. getting close in a python shouldn't be difficult against big ships - as long as you don't have a clipper or fdl as an enemy.
 
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