Newcomer / Intro Python- view from the cockpit (rotation and landing)- should be off-centre?

Hi,

Since flying my Python (and looking at the instrumentation on landing pads), it has occurred to me that as the helm seat is to the left of the ship, but the centre of the rotation axis still seems to be centred in the middle of my view. The same thing with landings- lining up on the centre line of the pad when approaching seems to be centred on my view, but not necessarily the ship.

Am I right or seeing it wrong? I just thought there'd be a bit of offset from it.

Not a game breaker at all, just an observation.. :)
 
The ship is 60 meters wide (a wingspan of Boeing 747) and the chairs are how much? Two meters apart? You can try to land a meter off centre, but it won't make a difference. :)

It is noticeable in a Cobra, though.
 
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Yea, noticed that as well. The FDL is even worse. I guess FD didn't want to confuse players too much so they made the directional/rotational center on the pilot, not the center of the aircraft.

Having flown decently sized aircraft, I can say that sitting a meter off-axis in a real aircraft DOES make a difference in perspective, but in the game we don't have to worry about it apparently. :)
 
It's true that in real aircraft the pilots have to judge where the centre of the aircraft is, not the centre of their point of view. Actually pilots also have to be aware that the wheels are behind them, and to the side of them, when landing and taxiing. But then, would that be a reasonable thing to include from a gameplay perspective?
 
But then, would that be a reasonable thing to include from a gameplay perspective?

I don't think so, and that could be why the developers chose to keep everything centered on the pilot. I was just saying that for me, I was trying to use an offset perspective and it took a bit for me to realize that I didn't need to.
 
Mind you, when you say decent size aircraft (and without meaning to impune that in any way of course, sake of interest) are we talking 747 here? The ED ships are a bit surprisingly enormous aren't they?

eg. compared to the carrier, and the fighters on deck ..
1WiC00V.jpg

and given FDL isn't very much smaller than Python ..
26046993005_8d838eaa18_h.jpg

Would be interesting to compare the perspective from both seats, hovered over the landing pad, when multicrew drops?

[up]
 
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AGREED! This therefore would match the fact that the Station Holo faces the rear of the Ship and not pointing inward to the pilot. This just makes total sense.
 
It seems to be a shame it is wrong TBH, I think it would be pretty cool to have the rotation off centre due to your seating position. Maybe it was too difficult to implement?

Is it 100% definitely wrong though? It's not something I've ever felt was off and Chris noticed the offset, in a Cobra? Not sure. The 2.3 camera suite, and multicrew, might really sort it out but try an Adder .. you sit in the right hand seat, which is a really odd feeling after flying other ships for a start. o7
 
Think that would be a question for the developers but the guys above seem to have flight experience and to them it is wrong.

It's not that it's WRONG, it just feels different to me is all. Actually, the implementation in the game just makes things easier. I was attempting to compensate for something that doesn't exist in the game. :)

It is amazing how little of an offset from motion/flight centerline the brain can detect. When flying a helicopter your are in the 'wrong' seat compared to flying a fixed-wing aircraft. It is not much of a change in terms of physical distance, but you'd be surprised how that affects one's perspective of things.
 
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Lots of good comments.

I wonder what Fdev would say about it.

Honestly, it's more an observation and a point for discussion than a serious criticism or desire. It'd be an interesting thing to have as a switchable option perhaps..
 
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