Ships Python vs Python MkII

Forgive me for asking, but I haven't played for awhile.... as presently I'm just sitting on some desolate rock in my Jumpaconda, just inside The Formidine Rif and it gets... pretty boring out there... in the deep dark black... so I take breaks and go play other games for awhile.

I'm sure this has been asked a million times already...

But I am curious what makes the Python MKII... better then the original Python?

According to the Wiki, its got significantly worse jump range and, significantly less cargo space... and fewer internal components...

 
Forgive me for asking, but I haven't played for awhile.... as presently I'm just sitting on some desolate rock in my Jumpaconda, just inside The Formidine Rif and it gets... pretty boring out there... in the deep dark black... so I take breaks and go play other games for awhile.

I'm sure it maybe this has been asked a million times already...

But I am curious what makes the Python MKII... better then the original Python?

According to the Wiki, its got significantly worse jump range and, significantly less cargo space... and fewer internal components...


Where did you get the idea it is supposed to be better.

It's very different
Python is a very good multirole
Python mk2 is a very good combat ship - FDL competitor
 
The Python mk2 has a slight improvement (~5%) better armor and shield base values except the Python mk2 has a better Armor Rating (AR) of 70, up from 65.
The Python mk2 has significantly improvements on maneuverability e.g. pitch, roll, and yaw compared to the Python with excellent m/s Speed and 500+ Boost.
The Python mk2 gained an additional Large Hardpoint and +2 Utility slots, which brings the Python mk2 on par to the Fer De Lance.
The Python mk2 has notably been niched for combat where its Optional Internal spaces has been reduced e.g. size 6, size 4, size 3, size 2, and three size 1s.
The Python mk2 leans towards Shield Tanking damage, similar to the FDL, with high MJ shields, whereas the Python remains to be an excellent Hull Tanking ship.
The Python mk2 has one grade lower Power Plant and Power Distributor than the Python, however, you could push back on the limitations with Engineering.

From my piloting experience, the Python mk2, has excellent thermal load management and "feels" more responsive to the changing vectors in ship combat to hold target in firing arcs without being "squirrelly" and "seems" more stable-smooth in its thruster vectoring with and without boost. This is subjective and kb/mouse settings may change from person to person.

IF you do end up getting the Python mk2 Stellar with ARXs than my advice is to re-engineer those pre-built modules than replacing them. This holds down your ship rebuy and transfer cost to move your ship from place to place. For example, it costs me 1000 versus the 1.3 million. Pretty convenient to pull your combat ship along to different locations whether you are teaming up with friends or running a combat mission for reputation and phat rewards. And, in PVP, you save credits on the encounter losses.

Overall, the Python mk2, is unique compared to its predecessor, and worth getting. My diehard Federal Gunship buddy has been converted to the Python mk2, as his new dakka ship, since it covers all the bases he wants in a combat ship.
 
The Python mk2 leans towards Shield Tanking damage, similar to the FDL, with high MJ shields, whereas the Python remains to be an excellent Hull Tanking ship.
Would disagree on how you characterize the og Python. Python Mk.1 is an amazing shield tank in that it can carry almost enough SCBs to rival a large ship. Realistically its just a matter of up front vs Bank HP in terms of tanking. Python Mk1 can have a lot more total shields than the Mk2, but is of course vulnerable to cancel.
The Python mk2 has one grade lower Power Plant and Power Distributor than the Python, however, you could push back on the limitations with Engineering.
It still has powerplant issues or runs extra toasty though!
 
IF you do end up getting the Python mk2 Stellar with ARXs than my advice is to re-engineer those pre-built modules than replacing them. This holds down your ship rebuy and transfer cost to move your ship from place to place.
hi, quick question please ( for you or anyone , np ) ... Is there a major difference between the pre-assigned ( included ) loadouts of the Python mk2 'Stellar' version and the 'Standard' ( cheaper ) version? Or is it just you get more stuff included, like red paint-job & such, with the 'Stellar' version?

Or is the 'Stellar' version literally an overall better ship , loadout parts-wise i mean ?

i checked the ARX website here: https://www.elitedangerous.com/store/catalog/ships/python_mk_ii ...but couldn't really figure out a full side-by-side comparison yet.
 
hi, quick question please ( for you or anyone , np ) ... Is there a major difference between the pre-assigned ( included ) loadouts of the Python mk2 'Stellar' version and the 'Standard' ( cheaper ) version? Or is it just you get more stuff included, like red paint-job & such, with the 'Stellar' version?

Or is the 'Stellar' version literally an overall better ship , loadout parts-wise i mean ?

i checked the ARX website here: https://www.elitedangerous.com/store/catalog/ships/python_mk_ii ...but couldn't really figure out a full side-by-side comparison yet.

The Stellar is a mostly A-rated ship, with a ship kit and a paintjob (so you get a ship, and the unlock to be able to get more Python Mk2 in-game for credits)
The Standard is only the unlock - you dont get a ship with it, just the ability to purchase the ship ingame for credits
 
The Stellar is a mostly A-rated ship, with a ship kit and a paintjob (so you get a ship, and the unlock to be able to get more Python Mk2 in-game for credits)
The Standard is only the unlock - you dont get a ship with it, just the ability to purchase the ship ingame for credits
IF you unlock the standard then you do get a base model Python mk2 and unlocks the shipyard to both additional ones for credits.
 
The Stellar is a mostly A-rated ship, with a ship kit and a paintjob (so you get a ship, and the unlock to be able to get more Python Mk2 in-game for credits)
ahhh ok i see now on the ARX site it does say "combat ready" or whatever , so that means "A-rated" parts & such?
IF you unlock the standard then you do get a base model Python mk2 and unlocks the shipyard to both additional ones for credits.
Right so basically , is there sorta no point in going with the 'standard' version unless you already had A-rated parts leftover to outfit the standard version?
 
ahhh ok i see now on the ARX site it does say "combat ready" or whatever , so that means "A-rated" parts & such?

Right so basically , is there sorta no point in going with the 'standard' version unless you already had A-rated parts leftover to outfit the standard version?
That is true. It's kind of a rip off when you look at the breakdown of the Stellar package. For example, the ship's kit is 16.x thousand ARX and the standard is 16.x thousand ARX that does not come fully A-rated. This made no sense to me except their pushing the Stellar than providing a Standard with A-rated core module as the minimum. The paint job is the freebie of the package with a unique ship roster icon.
 
Hi All :)

So, according to the blurb on the Frontier store it says you can only have one copy of the Python MK2 Stellar ship?
:unsure:...Just wondering, why?...whats the reason?

Jack :)
 
You can only have one copy of the Pre-built active in the game - think it's connected to the zero rebuy. I have a Prebuilt Stellar for the zero rebuy, then bought another MK II for building my Custom MK II Python PVE ship for CZs etc. Both are in-game. There were some issues surrounding engineering prebuilt ship modules, that I also wanted to avoid. From what I've read, Update 18.05 fixed all of them. Still having too much fun engineering/swapping weapon loadouts to go back to engineering the Prebuilt Stellar, but will eventually do that so I can try some risky combat missions for fun - zero rebuy is still possible with engineered modules, you just cannot replace any; as I understand it.
 
It's kind of a rip off when you look at the breakdown of the Stellar package. For example, the ship's kit is 16.x thousand ARX and the standard is 16.x thousand ARX that does not come fully A-rated. This made no sense to me except their pushing the Stellar than providing a Standard with A-rated core module as the minimum. The paint job is the freebie of the package with a unique ship roster icon.
Now i realize, based on this info: https://www.elitedangerous.com/news/update-1804-and-python-mk-ii-are-now-available , it's even more clear that the Stellar version has better pre-installed parts ( for Combat build ) . No idea why i was confused since the info was literally right in front of my eyes :ROFLMAO: , not to mention the nice people who already answered my other previous posts above ^^ sheesh ( /bonks-self-in-the-helmet )

*This is why i wish we could delete our own posts lol
 
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Overall, the Python mk2, is unique compared to its predecessor, and worth getting.
I think we're talking about a 33k arx ship here.

You were comparing Python and Python MK2, they are different ships. And now imagine that we have T9 and T10 are also different ships, guess what will be T8 so that we would be happy to pay 45K arx for it and not wait until December, when it will be on regular sale ?
 
Where did you get the idea it is supposed to be better.

It's very different
Python is a very good multirole
Python mk2 is a very good combat ship - FDL competitor
Because this may come as a shock to you... but in the REAL WORLD. A "mk 2" is generally an IMPROVEMENT of a previous design... You dont look at say.... A Mk9 spitfire... And see its worse in PRACTICALLY EVERY WAY than a Mk1 now do you...?

"where do you get the idea its supposed to be better"? Common sense... And a hope that Fdev would make something actually nice and easy to understand for once instead of a horrible mess that needs FAR too much effort to compare. Thats where :)
 
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