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Say I picked two systems 3ly apart and instead of frameshifting I committed to spending days of game time supercruising between the two scanning. What's the actual, useful range of this device if I should want to chart the voids between systems?
 
Say I picked two systems 3ly apart and instead of frameshifting I committed to spending days of game time supercruising between the two scanning. What's the actual, useful range of this device if I should want to chart the voids between systems?

You'll just get results from the first system, although now looking at the way wear and tear works you'll probably break down before getting anywhere near the other system.
 
Say I picked two systems 3ly apart and instead of frameshifting I committed to spending days of game time supercruising between the two scanning. What's the actual, useful range of this device if I should want to chart the voids between systems?
Pretty sure you're not going to find anything. The advanced discovery scanner scans the entire system.
On top of that, supercruising to a new system won't load that system. Hyperspace is necessary to load the instances, unfortunately.
 
Say I picked two systems 3ly apart and instead of frameshifting I committed to spending days of game time supercruising between the two scanning. What's the actual, useful range of this device if I should want to chart the voids between systems?

i'll save you some time, travel doesn't work like that, you need to hyperspace to trigger the new system to load.
 
You'll just get results from the first system, although now looking at the way wear and tear works you'll probably break down before getting anywhere near the other system.
Unless wear and tear has been updated in the last two days without my knowing, you won't. Wear and tear only affects your hull strength. And it can only weaken your hull down to 70%
 
Someone correct me if I'm wrong, but you would only still technically be in system A, even though you would be in the location system B would be in. The hyper cruise frameshift is a loading screen. Without using it, you never load the next system instance. So there will be nothing there until your frameshift 10 ft.
 
It's not possible to supercruise between systems.

The frameshift transition is to allow the client to clear the current system and load the new system.
 
The Frame Shift animation between systems is actually a loading screen while it loads up the new system.
There's two habited systems I did this with. Hip 493 and Hip 495 are .35 LY away from each other. It took about two hours or so.

On the plus side, you can travel to the system, even though it won't load until you activate your FSD and jump to it. That means a system 100 LY from it's nearest neighbor is still reachable... technically.

I have a screenshot of Hip 495 being <100 Km away from me, but I'd have to resize it to get it into the forum comfortably.
 
Near when I started playing, I was just 0.1 Ly short of my jump range when I needed to get to the next system, I tried flying 0.1 Ly closer (I probably went 0.2 Ly or more) via SC, but it didn't help (I didn't think it would, but I feel it should have helped).

Although it seems that there are possibilities via SC the mechanics just don't work in the game. I guess it would be likewise if you tried to fly at "normal" speed to a station instead of using SC to drop out nearby.

-- Pete.
 
You'll run out of fuel between systems anyway.

I disagree. Maybe 100 LY you'd run out, but if you have to travel say 5 LY, I think you can do that in a decent sized ship in super cruise. Your fuel usage doesn't increase with speed while in that mode.
I guess that's the real limitation is fuel tank size.

I know when I flew between Hip 493 and Hip 495, I barely lost any fuel.Less than half for sure, maybe less than 1/4 loss.
 
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