I've often noticed that you can't see if you can jump to a hyperspace target or if it's still in the shadow of a celestial body.
This situation often occurs when you are launching from planets or when you orbit the star for the next jump.
Only when you try to jump, the message "Frame Shift Cancelled: Destination Target Obscured" appears. This means you have to hammer the jump key until it works.
a bad sketch about the situation:
My suggestion:
If the hyperspace target is hidden, make this visible - e.g. with the target marker.
As an example, I changed the color of the target marker on two pictures: As long as the target is hidden and jumping is not possible, the marker is "red" instead of "blue".
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EDIT:
Another try to make it more clear. Perhaps I am misleading, as English is not my first language.
It happens to me all the time. I start from a planet and realize that my jump target is behind this planet. So I launch supercruise to fly out of the shadow of the planet. First vertically upwards to get as fast as possible the distance to the planet. The further you get from the planet, the faster you get. When I feel the speed is sufficient, I start to fly a slight curve to leave the planet's shadow as quickly as possible.
Now, however, it still takes some time until the jump target becomes visible.
However, due to the flight vector, it is not possible to see whether the target is still covered or already visible.
Current solutions:
Press the jump button and the message appears.
You turn the ship so that you can see the target again and usually leave the optimal flight vector. After that you will usually turn back to the optimal flight vector to avoid wasting any more time.
When starting from the planet this may only be annoying (it is for me). However, if you are in a dangerous situation and are dependent on triggering the jump as quickly as possible, this small additional display (no, its just a changed color for a existing display) can even save the insurance sum.
This situation often occurs when you are launching from planets or when you orbit the star for the next jump.
Only when you try to jump, the message "Frame Shift Cancelled: Destination Target Obscured" appears. This means you have to hammer the jump key until it works.
a bad sketch about the situation:

My suggestion:
If the hyperspace target is hidden, make this visible - e.g. with the target marker.
As an example, I changed the color of the target marker on two pictures: As long as the target is hidden and jumping is not possible, the marker is "red" instead of "blue".
**************************************
EDIT:
Another try to make it more clear. Perhaps I am misleading, as English is not my first language.
It happens to me all the time. I start from a planet and realize that my jump target is behind this planet. So I launch supercruise to fly out of the shadow of the planet. First vertically upwards to get as fast as possible the distance to the planet. The further you get from the planet, the faster you get. When I feel the speed is sufficient, I start to fly a slight curve to leave the planet's shadow as quickly as possible.
Now, however, it still takes some time until the jump target becomes visible.
However, due to the flight vector, it is not possible to see whether the target is still covered or already visible.
Current solutions:
Press the jump button and the message appears.
You turn the ship so that you can see the target again and usually leave the optimal flight vector. After that you will usually turn back to the optimal flight vector to avoid wasting any more time.
When starting from the planet this may only be annoying (it is for me). However, if you are in a dangerous situation and are dependent on triggering the jump as quickly as possible, this small additional display (no, its just a changed color for a existing display) can even save the insurance sum.


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