QOL improvement: make it visible if the "destination target is obscured"

I've often noticed that you can't see if you can jump to a hyperspace target or if it's still in the shadow of a celestial body.
This situation often occurs when you are launching from planets or when you orbit the star for the next jump.
Only when you try to jump, the message "Frame Shift Cancelled: Destination Target Obscured" appears. This means you have to hammer the jump key until it works.

a bad sketch about the situation:
L6JKElN.jpg

My suggestion:

If the hyperspace target is hidden, make this visible - e.g. with the target marker.
As an example, I changed the color of the target marker on two pictures: As long as the target is hidden and jumping is not possible, the marker is "red" instead of "blue".

**************************************

EDIT:
Another try to make it more clear. Perhaps I am misleading, as English is not my first language.

It happens to me all the time. I start from a planet and realize that my jump target is behind this planet. So I launch supercruise to fly out of the shadow of the planet. First vertically upwards to get as fast as possible the distance to the planet. The further you get from the planet, the faster you get. When I feel the speed is sufficient, I start to fly a slight curve to leave the planet's shadow as quickly as possible.
Now, however, it still takes some time until the jump target becomes visible.
However, due to the flight vector, it is not possible to see whether the target is still covered or already visible.

Current solutions:
Press the jump button and the message appears.
You turn the ship so that you can see the target again and usually leave the optimal flight vector. After that you will usually turn back to the optimal flight vector to avoid wasting any more time.

When starting from the planet this may only be annoying (it is for me). However, if you are in a dangerous situation and are dependent on triggering the jump as quickly as possible, this small additional display (no, its just a changed color for a existing display) can even save the insurance sum.


XlPykra.jpg

VfSjwSY.jpg
 
Last edited:
Whilst 'hammering the jump key' isn't really required - it's easy to work out when your destination is likely to be unblocked based on your trajectory and how far below the horizon the destination is - it would still be a helpful QoL feature to have the HUD display the information.

So +1
 
Perhaps a nice new feature for planet launches: when primary / High Wake jump obscured - simply flash message “Target obscured - entering supercruise” (as if you had no target selected at all)...align with escape vector and you’re on your way until you are clear to target...

As it stands now - if you want to SC - you have enter target menu and select local planet / moon / star - then SC far enough to make jump target visible - then reselect jump target...Would save a step and makes more sense IMO
 
If you can see your target then you can see it's a dashed outline indicating it's obscured (which is even in your example pics). But yeah, more info never hurts.

Perhaps a nice new feature for planet launches: when primary / High Wake jump obscured - simply flash message “Target obscured - entering supercruise” (as if you had no target selected at all)...align with escape vector and you’re on your way until you are clear to target...

As it stands now - if you want to SC - you have enter target menu and select local planet / moon / star - then SC far enough to make jump target visible - then reselect jump target...Would save a step and makes more sense IMO

Or you can just use the supercruise button instead of the jump button.
 
+support
Anything for better awareness.

Perhaps a nice new feature for planet launches: when primary / High Wake jump obscured - simply flash message “Target obscured - entering supercruise” (as if you had no target selected at all)...align with escape vector and you’re on your way until you are clear to target...

As it stands now - if you want to SC - you have enter target menu and select local planet / moon / star - then SC far enough to make jump target visible - then reselect jump target...Would save a step and makes more sense IMO
++++++support


Or you can just use the supercruise button instead of the jump button.
There should not be a need for a separate button.
 
How much more information do you need if you're looking at your waypoint reticle, it's dashed, and a planet/moon/sun is clearly in your view?!

It's like trying to put a square block into a circular hole but you need a buzzer to notice it's not working.
 
How much more information do you need if you're looking at your waypoint reticle, it's dashed, and a planet/moon/sun is clearly in your view?!

It's like trying to put a square block into a circular hole but you need a buzzer to notice it's not working.

With the direction forward it is only a example. :rolleyes:
The default procedure is (when started from a planet) to fly around the planet in a angle of about 90° (or which angle you wish!) when you think you've enough speed to start the orbiting to get around the planet.
Then you can't see something dashed nor something similar - the only hint is when you press the highjump button ....then the message appears.
And if you fly a ship with bad cockpit design (=small windows) you also can't see anything (depending on the angle to the target) even if you try to look to the side.

a bad sketch about the situation:
L6JKElN.jpg
 
Last edited:
As it stands now - if you want to SC - you have enter target menu and select local planet / moon / star - then SC far enough to make jump target visible - then reselect jump target...Would save a step and makes more sense IMO

Or, just throwing this out there, you could bind a key to SC and just hit the one key when you get the message "target obscured." Then once the target is clear you can hit your key bound to HS to jump to it.
 
As said, there is a dedicated bind to purely go into supercruise, and there is a very valid reason for having the separate modes. I use the toggle switch on the outside of my Warthog throttle to jump between three modes, my FSD key operates appropriately in each of those three modes.
 
If Target is "obscured"... There is something in between, that obscures the target... afaik, what obscures the Target is visible, even very bright if it's a star...

What need is there to "see" more?

You people are confusing...
 
The suggestion is not to have the need to look at the target destination . This is not very problematic in an ASP but very annoying in a Vulture.
 
I first read the subject and was skeptical (I mean they already visibly show when something is obstructed right in front of you )

But that's the thing... if it's not right in front of you, you don't know. Thus, +1, I like this suggestion a lot.

I am 100% behind this (is there a pun in there?)
 
If Target is "obscured"... There is something in between, that obscures the target... afaik, what obscures the Target is visible, even very bright if it's a star...

What need is there to "see" more?

You people are confusing...

Leaving a landable planet your destination can be behind you, which you can't see unless you turn completely around. Eventually it will appear from below the horizon, but in a ship with poor visibility it isn't easy to tell when that's happened.
 
Leaving a landable planet your destination can be behind you, which you can't see unless you turn completely around.

Umm, you could look at that little screen where it shows your destination target, you know the one shown in the OP and if the destination is a hollow circle it is behind you, really this stuff isn't that hard, we have instruments in the ship that tell us these things.
 
Umm, you could look at that little screen where it shows your destination target, you know the one shown in the OP and if the destination is a hollow circle it is behind you, really this stuff isn't that hard, we have instruments in the ship that tell us these things.

Poor phrasing on my part there:

If the destination is behind you, you can't see whether or not it's obscured, unless you turn around completely.
 
Poor phrasing on my part there:

If the destination is behind you, you can't see whether or not it's obscured, unless you turn around completely.

THIS it is .
Or more exactly : if the destination is behind you OR simply not in your "field of view" (which can be behind/left/right/above or below of your ship - see my bad! sketch in the intial post)

[yesnod]
 
Last edited:
Back
Top Bottom