The controls for the FSS could use a bit of tuning, especially when using HOTAS in VR.
Here are my 3 suggestions for improvements:
1.) Make the camera rotation and movement sensitivity adjustable or increase it by at least 30% for joysticks. It is way too slow in VR. This applies to the system map, as well.
2.) Adjust the logic of the signal "tar pit". (make it "if any $signal near, set $camspeed=0.8" instead of "for each $signal near, set $camspeed=0.8") AND give us an option to adjust the amount of slowdown and/or turn it off.
The current implementation makes it feel like we're wading through molasses when you hit 3 or more signals clustered together.
3.) Light up the crosshair when we can zoom in on what we're aiming at. It's very often that an adaptive zoom fails because we're aiming just outside the signal ring.
Currently, these controls are so slow with HOTAS in VR, that many have resorted to using the mouse to control the FSS more comfortably.
I hope this will be taken into consideration in the very near future.
Here are my 3 suggestions for improvements:
1.) Make the camera rotation and movement sensitivity adjustable or increase it by at least 30% for joysticks. It is way too slow in VR. This applies to the system map, as well.
2.) Adjust the logic of the signal "tar pit". (make it "if any $signal near, set $camspeed=0.8" instead of "for each $signal near, set $camspeed=0.8") AND give us an option to adjust the amount of slowdown and/or turn it off.
The current implementation makes it feel like we're wading through molasses when you hit 3 or more signals clustered together.
3.) Light up the crosshair when we can zoom in on what we're aiming at. It's very often that an adaptive zoom fails because we're aiming just outside the signal ring.
Currently, these controls are so slow with HOTAS in VR, that many have resorted to using the mouse to control the FSS more comfortably.
I hope this will be taken into consideration in the very near future.