Quality of Life improvement for larger zoo's with self sustaining herds \ flocks \ bloats.

Hi developers!

Great game thank you so much for all the time and effort you've placed into it so far.

I'd like to suggest some sort of mechanic that decreases the amount of time I have to spend on managing my herds. I have 5200 guests, 11 species, and of those, Elephants, Hippos, Gorillas, Orangutans to name a few. I'm working on increasing my "herd" sizes and trying to keep them self sustaining so that I don't have to constantly spend conservation credits and can slowly increase genetics of the herd overtime. I.E. Male and a few females die, but the herd has produced as many or more females, and I buy a new male to continue the herd's growth \ maintenance.

Currently I have to pause every 10 or 15 minutes of game play to thin herds, set contraceptives on babies to reduce inbreeding, release to wild or to the market, replace males and females etc.

A couple of idea's that seem to fit the mechanics so far:
  • Allow doors of habitats the option of
    • "Place new animals on contraceptives" so all new babies have birth control
    • Number of males, number of females in habitat, and let keepers release them to the wild when those #'s are exceeded, or place in trade building to be dealt with later.
As a former Zoo employee, the campus I worked at had > 2200 animals, and more than 90 different species, with the current state of the game, there's no way I could get close to the current 70 animals in game without being paused most of the time, because in franchise mode I have to earn conservation credits, which means I have to trade or release a ton of animals to build a herd, then I have to micromanage the herd to prevent it from shrinking or risk having to earn & spend more conservation credits.

Overall I love the game, and enjoy my zoo so far,

Thanks and cheers!
Nementh
 
Currently I have to pause every 10 or 15 minutes of game play to thin herds, set contraceptives on babies to reduce inbreeding, release to wild or to the market, replace males and females etc.

Agreed. This game is too micromanagement intensive if the zoos get a certain size.

My zoo is already a bit bigger than yours (about 7k visitors and 20+ species, I think) and I'm definitively more often in "Pause" mode than I have the game running.
Letting it run for 10 to 15 minutes probably would already be impossible for me if I wanted to avoid a "backlog" of issues that I have to resolve.

Basically as soon as I unpause the game, some habitat has babies that just became adults and therefore the habitat starts rioting ;-)

So I'm actually spending much more time "regulating" the herds and trading animals than expanding/building my zoo now.
 
@peon2t this exactly, I'm up to 7500 guests, and 18 species, more than 30% of my 1-2 hours of play time is in paused mode maintaining things. It's why I've gone back to playing other games. Got my $$'s worth from Planet zoo even if this never gets fixed.
 
Played 10 hours today, gave the game the second chance after the update. Аll I managed was to redo one habitat, build one new habitat, and build four or five shops/toilets (that took about 2 hours). The rest of 8 hours I was constantly selling animals, controlling inbreeding and fights. Earned 47K CC. If you think this is fun, you are very mistaken.
Franchise mode, 9 species, 80 animals.
 
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