Quest 2 + 3070 Graphics Settings

I've recently acquired a Quest 2, and even more recently a 3070.

Finding the right set of graphical settings to make everything look as good and smooth as possible has been surprisingly challenging: I had sort of expected I wouldn't need to make as many sacrifices as I have to get something massively better than the 1060 I was previously running.

Here's what I've currently got:

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Note that this is with the settings in the Oculus control panel set to 90hz refresh rate and 1.3x resolution. I'm using Oculus Link, not trying anything wireless. This is on a Ryzen 7 3700x, with 32GB RAM.

There's still quite a bit of visual jagginess, but I seem to be able to sustain 90hz nearly all of the time (including on the surface and inside stations). Increasing HMD image quality to 1.25 helps the visual quality a lot, of course, but I'm dropping lots of frames and getting annoying flickers anywhere but deep space.

I'm still trying to fine tune it. Maybe I can find another 5-10 FPS somewhere that doesn't sacrifice visual quality too much. Or maybe I can nudge up the oculus resolution another small notch or two (but less than the equivalent of setting HMD quality to 1.25 would be). Or maybe 80hz isn't too bad... but I'd hate to have to drop the refresh just for Elite (it's a shame Oculus Link doesn't have per-app settings to make that easier to do).

EDIT: I've since turned on FXAA, which helps significantly with a lot of jaggies and doesn't seem to cost much.
 
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Too much supersampling (which includes the Oculus rendering resolution and HMD image quality) for a seven megapixel display to hold 90Hz with a 3070. I would try using the game's super sampling slider to force a lower internal render resolutin while still keeping the upscaling and smoothing effects from the other settings.
 
I think if it is the jaggies that is bothering, you might want to lower the HMD resolution in Oculus Home and increase SS and add antialiasing. I think only FSAA and the best AA (at the other end of the list) works in VR. That defo helps with the jaggies. Up the SS to 1.25 and add the best AA, then lower the resolution accordingly.
The image won't be as sharp but that's the price for less jaggies. I also think that thanks to the effectively zero SDE, it still looks clear even at low resolutions.

I am currently rocking... sorry hobbling, with a 1070. For ED I set the Quest2 to its lowest slider for resolution and 72hz. I am ofc in ASW territory, pretty much everywhere barr Supercruise but I don't care. It still looks better than my RiftS. And no screendoor. :)

Can't wait until I finish saving for 3080!
 
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Unfortunately changing AA had basically zero visible effect anywhere I was looking for it. That was always true for me in 2D-land, as well, I could swear it just doesn't work right in Elite. The crossbar on my cockpit is always as shimmery as ever. EDIT: Turns out I wasn't looking in the right places. Turning on FXAA with the above settings is working pretty well for me. That darn crossbar is still shimmery but I was able to find improvement in other spots, and it doesn't seem to cost anything significant frames-wise.

Lowering HMD quality while increasing SS in-game is an interesting idea. (Or is it the other way around? I guess I can try both).
 
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What about the max setting AA, I can't remember what it is called but it's different to the 2xaa, 4xaa... MSAA?
The 2x 4x don't work in VR but the FSAA and MSAA(?) might be worth a try because on my system, MSAA is better than FSAA just more costly.

I have found SS helps with shimmer but again is costly
 
I am playing on a Quest 2 with a 3900x / 32GB / RTX 3060TI

In steam i disable the Theater mode ("Steam" - "Settings" - "In Game")

I set my Quest in the Oculus App to 90hz and 1.1 resolution (because on 90hz the oculus app reduces the resolution that would be native to 72hz)

I use the Oculus Debug tool to these settings to get rid of all artefacts (only needs to be set once and improves the image on all games)

Distortion curvature Low
Encode resolution width 3664
Dynamic bitrate. OFF !!! (gets rid of constant reprojection and locked 45fps)
and the Bitrate to 500

(in the top header of the debug tool you can restart the oculus app and then exit the debug tool and open it again to see if changes are still persistend)

dont touch the pixel value in the debug tool


I have no artefacts whatsoever in any game now (project cars was awful now its like a native displayport connection)
Since i dont mind reprojection on planets / Stations / Asteroid belts since i like the graphics i pushed all settings in elite to Ultra except Ambient Occlusion (off)
I still get 90fps in supercruise and anywhere where there is not much to render.
Supersampling & HMD is set to 1 (in stations or there is a bit of alialising but i can live with that and its not that bad imho)
SS setting doesnt improve anything in VR and HMD tanks FPS really hard
I go with SMAA?? (the last setting) instead of FXAA

if you want a more smooth experience set Volumetric Fog to High (no fps loss over low) and aswell as the Shadows to Medium or high (high semms to be the sweetspot for nice shadows but at a fps cost)

still with 45fps and reprojection the game feels really good and thats why i play on ultra

(these are settings for HORIZONS and i dont know how they will work with odyssey)

i also changed some values in the Grapchics Configuration XML to get 8k planet textures and higher quality nebulas aswell as more stars on the background map & galaxymap

All nebulas 128
Background Nebulas 128
LQ Nebulas 128
HQ Nebulas 64

Enviroment map 4096
GalaxyMap 4096
Planet texture size 8192
 
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Soz for bumping this.
I have a similar spec to OP: Ryzen 3600x and 16GB

I am exquisitely close to buying 3070. My only concern is the 8GBs
I would like a 3080 (aparently 45% increase in performance in MSFS) but I only have 750w PSU. It's a Corsair so should be OK but it is a few years old now. And I have two HDDs, two SSDs and loads of stuff plugged into USBs which I think will tip it over the edge. :/

What do people think?
 
I have tested the Quest 2 lately, simply for some reason if I try launching elite in my G2 it crashes WMR, steamvr and the game before I get to the main menu.
The Q2 on the other hand over tethered link runs horizon great.


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Currently these are the settings I'm running with my 8700k, 32GB (probably don't even remotely use more than 30% of it) and a 3090 so I have cranked the Q2 resolution slider all the way up, but I'm leaving it at 80hz for now, with a 3070 I'd drop the resolution slider down some, but honestly should not have to change all that much.
Granted this is Horizons!

Odyssey has so far for me been an absolute unplayable mess I have uninstalled it.
 
Soz for bumping this.
I have a similar spec to OP: Ryzen 3600x and 16GB

I am exquisitely close to buying 3070. My only concern is the 8GBs
I would like a 3080 (aparently 45% increase in performance in MSFS) but I only have 750w PSU. It's a Corsair so should be OK but it is a few years old now. And I have two HDDs, two SSDs and loads of stuff plugged into USBs which I think will tip it over the edge. :/

What do people think?

Honestly my 3090 which require no less than three 8 pin power connectors pulls nearly 400W normally it runs much lower than that.
From Asus this has a minimum recommended PSU of 750w, sure I like more headroom but I think you should be fine with a 3080.
 
Playing ED on Quest 2 with RTX 3070 as well, with i7 8700k + 32GB RAM (wirelessly with Air Link/Virtual Desktop). For ages I've been trying to get the best optimized settings to run things fairly smoothly, but still no luck. The most annoying thing that bothers me right now is whenever I try to change the HMD/SS to anything above/below 1x, I see these weird jaggy artefacts specially noticeable around the asteroid rocks :/ This never happened when I used to play on my Oculus Rift w/ GTX 1070.
 
Playing ED on Quest 2 with RTX 3070 as well, with i7 8700k + 32GB RAM (wirelessly with Air Link/Virtual Desktop). For ages I've been trying to get the best optimized settings to run things fairly smoothly, but still no luck. The most annoying thing that bothers me right now is whenever I try to change the HMD/SS to anything above/below 1x, I see these weird jaggy artefacts specially noticeable around the asteroid rocks :/ This never happened when I used to play on my Oculus Rift w/ GTX 1070.
personally i dont have this problem, but i have heard that it can be minimized by mucking around with the volumetric settings, i believe it has something to do with low settings. bear in mind i may be wrong but hey its worth a go im running a setup about the same as yours with a rift s and i can push hmd resolution up to 1.5 with the recent additions with no visable drop in performance. hope this helps
 
personally i dont have this problem, but i have heard that it can be minimized by mucking around with the volumetric settings, i believe it has something to do with low settings. bear in mind i may be wrong but hey its worth a go im running a setup about the same as yours with a rift s and i can push hmd resolution up to 1.5 with the recent additions with no visable drop in performance. hope this helps

Actually you are right! I checked this, and it seems those jagged artefacts around the asteroids go away a lot when I set volumetric effects to ultra. But it's pointless, since I cannot raise the HMD quality above 1.0x without tanking performance heavily. So just gonna leave it at that.

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Currently these are the settings I've settled with. And it gives me 65-75 fps in haz res while still looking pretty good. Happy with that. This is just Horizons btw. Can't even be bothered with Odyssey anymore. Same settings in Odyssey at the exact same haz res gives me only 35-50 fps which is pathetic and a stuttery mess allover the place. So VR is out of the question for Odyssey.
 
Actually you are right! I checked this, and it seems those jagged artefacts around the asteroids go away a lot when I set volumetric effects to ultra. But it's pointless, since I cannot raise the HMD quality above 1.0x without tanking performance heavily. So just gonna leave it at that.

View attachment 253766

Currently these are the settings I've settled with. And it gives me 65-75 fps in haz res while still looking pretty good. Happy with that. This is just Horizons btw. Can't even be bothered with Odyssey anymore. Same settings in Odyssey at the exact same haz res gives me only 35-50 fps which is pathetic and a stuttery mess allover the place. So VR is out of the question for Odyssey.
cool, seriously play with the settings you like so much is down to personal preference, i would suggest you trying out patch 6 with fsr set to ultra and hmd to about 1.2 or 1.5 nothing to lose really, stay safe out in the black o7
oh and definately drop ambient occlusion in odyssey
 
cool, seriously play with the settings you like so much is down to personal preference, i would suggest you trying out patch 6 with fsr set to ultra and hmd to about 1.2 or 1.5 nothing to lose really, stay safe out in the black o7
oh and definately drop ambient occlusion in odyssey

Ahhh.... The AMD FSR setting is the only thing I didnt play with before. Good that you mentioned it, and was very hopeful when trying it. But unfortunately its even worse. The '' ultra performance" setting gives me only like 10-15 fps boost (which still falls short of what I'm getting in Horizons), while looking like plain garbage. And the ''ultra quality'' setting doesn't get rid of the blurriness either. So gotta stick with 2D for Odyssey for now.
 
Ahhh.... The AMD FSR setting is the only thing I didnt play with before. Good that you mentioned it, and was very hopeful when trying it. But unfortunately its even worse. The '' ultra performance" setting gives me only like 10-15 fps boost (which still falls short of what I'm getting in Horizons), while looking like plain garbage. And the ''ultra quality'' setting doesn't get rid of the blurriness either. So gotta stick with 2D for Odyssey for now.
sorry to hear that, the spread of performance issues is a nightmare, and it makes me genuinely sad that some are not getting the performance boost i did, hopefully things will improve with the feedback they get, o7
 
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