I was checking my sons setup (Quest 2, 1070ti, Ryzen 2600x) and for some reason I hadn't ever tried adjusting the resolution of the Quest 2 like I have for my own setup (3060ti OC'd, 5600x). It also occurred to me that I'd not really read much in these forums about adjusting resolution, just supersampling to improve graphic quality/reduce aliasing.
Anyway, in the Oculus app on PC, if you go to Devices, click on Quest 2 and Touch, a side menu will open. Scroll down to Graphics Preferences. Here you can set the Screen refresh rate/frame rate and resolution. If you uncheck the Automatic button, you can set the resolution and refresh rate independently.
It may seem obvious to many, but cranking the resolution can have a big impact on the visual fidelity/quality and in my experience has less of a performance impact compared to increasing supersampling. It can also alleviate* some of the poor anti-aliasing but to a lesser extent than supersampling.
Personally, with the exception of on ground cz's (which I do very little of) and the usual station stutters, I'm comfortable running at 90Hz 5152x2608 (1.4x) on the Quest 2 with my 3060ti. I also use 1.1x supersampling on top via Oculus Tray Tool. I disable Asynchronous Warp but I also don't bother checking the FPS. My perception is that I have smooth framerate for the majority of the time with no unbearable dips**. If I'm at an AXCZ, yeah, I have to drop the resolution and/or supersampling.
My son is now happy running 90Hz 4704x2384 (1.3x), 1.05x supersampling with his 1070ti, up from the default 3712x1872 (1.0x) with 1.25x supersampling. After noticing the improved quality he got back to gaming and had to go the guardian site for some weapon blueprints, and spent a good few minutes just looking at the detail on the structures he hadn't seen before.
If you're reading this and have not tried adjusting your resolution, you might be pleasantly surprised by the results.
*Alleviate, not fix, no where close to fixing, but a higher resolution helps some.
** This will be subjective for everyones individual tolerance
Anyway, in the Oculus app on PC, if you go to Devices, click on Quest 2 and Touch, a side menu will open. Scroll down to Graphics Preferences. Here you can set the Screen refresh rate/frame rate and resolution. If you uncheck the Automatic button, you can set the resolution and refresh rate independently.
It may seem obvious to many, but cranking the resolution can have a big impact on the visual fidelity/quality and in my experience has less of a performance impact compared to increasing supersampling. It can also alleviate* some of the poor anti-aliasing but to a lesser extent than supersampling.
Personally, with the exception of on ground cz's (which I do very little of) and the usual station stutters, I'm comfortable running at 90Hz 5152x2608 (1.4x) on the Quest 2 with my 3060ti. I also use 1.1x supersampling on top via Oculus Tray Tool. I disable Asynchronous Warp but I also don't bother checking the FPS. My perception is that I have smooth framerate for the majority of the time with no unbearable dips**. If I'm at an AXCZ, yeah, I have to drop the resolution and/or supersampling.
My son is now happy running 90Hz 4704x2384 (1.3x), 1.05x supersampling with his 1070ti, up from the default 3712x1872 (1.0x) with 1.25x supersampling. After noticing the improved quality he got back to gaming and had to go the guardian site for some weapon blueprints, and spent a good few minutes just looking at the detail on the structures he hadn't seen before.
If you're reading this and have not tried adjusting your resolution, you might be pleasantly surprised by the results.
*Alleviate, not fix, no where close to fixing, but a higher resolution helps some.
** This will be subjective for everyones individual tolerance