I basically want to head straight on to beagle point, land there -drive around and go back.
A vehicle hanger is 6 tonnes, just equipping that is going to prevent you reaching max jump range.
To be honest it is difficult to see what you are asking.
Do you want to know how to build the absolute max jump range?
Or are you new to engineering an exploration ship and want advice on how to build a high jump range ship?
As others have said if you go for absolute max you have to compromise your build, I mean you may want that but if that's your goal then it's not compatible with driving around Beagle Point in an SRV.
Here is my current build (I'm not on DW2) :
https://s.orbis.zone/1d5k it is a good build but probably could be tweaked to be a bit better.
You can get more range out of it by :
- dropping the hangar, no SRV
- equipping a smaller hangar, if your single SRV gets destroyed your out of luck and carrying an empty hangar around
- getting rid of the heatsinks (youll take damage should you jump into say a close binary system)
- get rid of shields, you'll take damage every time you land unless you are very very careful
- reduce the shield a bit, there's some leeway there
- reduce the power distributer (you'll not be able to boost any more)
- reduce the powerplant
- drop the other utils, manifest scanner, xeno, laser, research controller etc...
- probably reducing thruster size, I'm not sure